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// Mike Krüger <mkrueger@xamarin.com>
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// Copyright (c) 2012 Xamarin Inc. (http://xamarin.com)
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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namespace ICSharpCode.NRefactory.CSharp
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/// A text node contains text without syntactic or semantic information.
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/// (non parseable part of a text)
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public class TextNode : AstNode
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public override NodeType NodeType {
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return NodeType.Whitespace;
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TextLocation startLocation;
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public override TextLocation StartLocation {
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TextLocation endLocation;
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public override TextLocation EndLocation {
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public TextNode(string text) : this (text, TextLocation.Empty, TextLocation.Empty)
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public TextNode(string text, TextLocation startLocation, TextLocation endLocation)
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this.startLocation = startLocation;
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this.endLocation = endLocation;
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public override void AcceptVisitor(IAstVisitor visitor)
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visitor.VisitText (this);
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public override T AcceptVisitor<T>(IAstVisitor<T> visitor)
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return visitor.VisitText (this);
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public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data)
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return visitor.VisitText (this, data);
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protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
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var o = other as TextNode;
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return o != null && o.Text == Text;