1
# SOME DESCRIPTIVE TITLE.
2
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
3
# This file is distributed under the same license as the PACKAGE package.
4
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
8
"Project-Id-Version: PACKAGE VERSION\n"
9
"Report-Msgid-Bugs-To: \n"
10
"POT-Creation-Date: 2005-11-05 22:37+0100\n"
11
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
12
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
13
"Language-Team: LANGUAGE <LL@li.org>\n"
15
"Content-Type: text/plain; charset=UTF-8\n"
16
"Content-Transfer-Encoding: 8bit\n"
18
#: ../campaigns/emp01.wmf/objective:7
19
msgid "Build a barrack at the red point in the east of the forest."
22
#: ../campaigns/emp01.wmf/objective:13
23
msgid "Build a lumberjack, at the red point at the south of your headquarters."
26
#: ../campaigns/emp01.wmf/objective:19
28
"Build two further lumberjack huts and a sawmill as soon as there is enough "
32
#: ../campaigns/emp01.wmf/objective:25
33
msgid "Build a forester hut, to save the wood resources of this island."
36
#: ../campaigns/emp01.wmf/objective:31
38
"Build a quarry in the south, to cut some stones and marble out of the rocks. "
39
"These might be used for future buildings."
42
#: ../campaigns/emp01.wmf/elemental:9
43
msgid "Empire Tutorial1 - The strands of Malac' Mor"
46
#: ../campaigns/emp01.wmf/elemental:11
47
msgid "First mission of the Empire campaign"
50
#: ../campaigns/emp01.wmf/event:11 ../campaigns/emp01.wmf/event:30
51
#: ../campaigns/emp01.wmf/event:49 ../campaigns/emp01.wmf/event:647
52
msgid "Diary of Lutius"
55
#: ../campaigns/emp01.wmf/event:13
57
"What has become of our Empire? I really ask this question, while my king "
58
"disallowed me to fight against that monster of a barbarian tribe, that first "
59
"acted like a peaceful friend and than attacked my army in the darkest night. "
60
"<br>I got the the task to patrol on our northern frontier, which lies on the "
61
"north of Galdin Mountains in a great, beautiful and ancient forest, with an "
62
"army of 150 men. Soon we met a barbarian tribe, which at first was nice and "
63
"friendly. A few of my men even traded with them and their kids came to us, "
64
"to admire our clean and tidy uniforms and weapons. But in our fifth night in "
65
"that region, they attacked us without reason. I lost hundreds of good men, "
66
"was enprisoned and finally was brought to the chieftain. He spit at me, "
67
"laughed about me and told me to leave this land forever. He told me he "
68
"doesn't want new land and doesn't want our land, but THIS forest was their "
69
"land and will stay theirs until the ghosts take the last man of his folk!"
70
"<br>Three weeks later, I came back to Fremil, to speak with our king. He was "
71
"furious at the Barbarians, but disallowed an attack of these tribes anyway. "
72
"He believed, that our army was too weak to resist in a war against the "
73
"barbarians.<br>I saw no way, how I could erase my guilt, without fighting "
74
"against the Barbarians and so I left Fremil by boat, to find a new world and "
75
"a new life for me somewhere in the south. And now I am sailing southwards on "
76
"the perl-gulf with my family, a few of my friends and a few of my best "
80
#: ../campaigns/emp01.wmf/event:15
84
#: ../campaigns/emp01.wmf/event:32
86
"Seems as if sailing on the perl-gulf was one of our biggest mistakes. Nature "
87
"was against us and drove us in a dark, wild storm. I really don't know how "
88
"many hours have passed, since the waves got higher than our boat, but still "
89
"it would be suicide to go outside.<br>Our ship is badly damaged and is "
90
"taking more and more water. We can thank the Gods if we survive this black "
91
"night with just our lifes."
94
#: ../campaigns/emp01.wmf/event:34
98
#: ../campaigns/emp01.wmf/event:51
100
"Finally the Gods were with us. We landed on an unknown coast and found a "
101
"peaceful sleep under the palms growing at the strand. But that is about as "
102
"good as it gets.<br>The truth is, when I woke up this morning, I saw nothing "
103
"more than sand around us. It really seems as if we landed under the only "
104
"palms existing in this far sandy desert. I fear, we won't find the help we "
105
"need, to get our ship repaired in good time."
108
#: ../campaigns/emp01.wmf/event:53
112
#: ../campaigns/emp01.wmf/event:448 ../campaigns/emp01.wmf/event:480
113
msgid "Saledus speaks..."
116
#: ../campaigns/emp01.wmf/event:450
118
"Sire, I fear we are not safe in this foreign land.<br>Who knows, what cruel "
119
"creatures live behind this forest in that mighty desert?<br>And what if that "
120
"creatures crawl in the woods and wait for the time to attack us?"
121
"<br><br>Well, perhaps my fear is wrong, but it can't be wrong to watch out "
122
"in the forests, so that we can be sure to see any potential enemies before "
123
"they can see us.<br>We really should build a barrack in the easter-center of "
124
"the forest. Than one of us will watch out in the darkness and will keep us "
125
"save from evil attacks of these creatures.<br><br>- build a barrack at the "
126
"red point on the east side of the forests right of your headquarters."
129
#: ../campaigns/emp01.wmf/event:452 ../campaigns/emp01.wmf/event:484
133
#: ../campaigns/emp01.wmf/event:459 ../campaigns/emp01.wmf/event:491
134
#: ../campaigns/emp01.wmf/event:510 ../campaigns/emp01.wmf/event:536
135
#: ../campaigns/emp01.wmf/event:570 ../campaigns/emp01.wmf/event:604
136
#: ../campaigns/emp01.wmf/event:638
140
#: ../campaigns/emp01.wmf/event:482
142
"Sire, I saw that the construction of the barrack is completed, so I sent one "
143
"of my best soldiers to it, to watch out in the deserts.<br>It is great. Now "
144
"we can feel a bit more safe again and can look ahead to the next things "
145
"waiting to be done."
148
#: ../campaigns/emp01.wmf/event:499 ../campaigns/emp01.wmf/event:525
149
msgid "Amalea smiles..."
152
#: ../campaigns/emp01.wmf/event:501
154
"Hey Lutius, I just met Saledus outside. He told me about construction of the "
155
"barracks. Well, I am not one of those girls, who think we need more "
156
"barracks, but on the other hand, we might concentrate on other stuff now."
157
"<br>It is absolutely clear that we need wood, for repairing our ship. So I "
158
"walked through the forest, yesterday and found a nice place for a lumberjack "
159
"south of our headquarters.<br><br>- build a lumberjack at the red point, "
160
"south of your headquarters"
163
#: ../campaigns/emp01.wmf/event:503 ../campaigns/emp01.wmf/event:529
164
#: ../campaigns/emp01.wmf/event:563
168
#: ../campaigns/emp01.wmf/event:527
170
"Hey Lutius, I got the message that our first lumberjack started his work "
171
"today. Perhaps it would be a good idea to wait until he cleans enough space "
172
"for building up two further lumberjacks, so that we can faster harvest the "
173
"trunks.<br>But unfortunally the trunks are useless for repairing our ship - "
174
"We need refined wood, like every ship and every bigger building needs, too - "
175
"so we should build up a sawmill, as soon as we have got enough space for "
176
"this.<br><br>- Build two further lumberjack huts and a sawmill as soon as "
177
"there is enough space for them."
180
#: ../campaigns/emp01.wmf/event:559
181
msgid "Amalea comes in..."
184
#: ../campaigns/emp01.wmf/event:561
186
"Hi Lutius,<br>I've got two important things to talk about:<br>First the "
187
"positive thing: I saw that the construction of the sawmill is complete, so "
188
"we can begin to refine the trunks the lumberjacks are harvesting, to wood."
189
"<br>But that's just the only positive thing I know to talk about. The "
190
"negative is, that our lumberjacks harvest at an unbelievable speed. There "
191
"are almost no trees left on this island.<br>Lutius, this trees keep us safe "
192
"from sandstorms out of the desert, they provide shade for the hot days and "
193
"they are the home of so many smart little animals. We shouldn't leave this "
194
"island as complete desert.<br>Lutius, I beg you: build a forester hut, so "
195
"that someone cares about planting new trees.<br><br>- Build a forester hut, "
196
"to save the wood resources of this island."
199
#: ../campaigns/emp01.wmf/event:593 ../campaigns/emp01.wmf/event:627
200
msgid "Saledus smiles..."
203
#: ../campaigns/emp01.wmf/event:595
205
"Hey my good old friend, I just thought about the rocks, standing on the "
206
"south strand of this land. Perhaps we could cut out some usefull stones and "
207
"beautiful marble.<br>The repair of our ship will take a few weeks anyway and "
208
"the resources we harvest now might be the base of strong and big buildings "
209
"in another land.<br><br>- Build a quarry in the south, to cut some stones "
210
"and marble out of the rocks. These might be used for future buildings."
213
#: ../campaigns/emp01.wmf/event:597 ../campaigns/emp01.wmf/event:631
217
#: ../campaigns/emp01.wmf/event:629
219
"Hey Lutius,<br>today we got a big piece closer to our first castle. The "
220
"quarry to the south began it's work today and will soon provide us with hard "
221
"stones and beautiful marble. Now we really can look forward to settle down "
225
#: ../campaigns/emp01.wmf/event:649
227
"Today I got the message that our ship is completely repaired. At the moment "
228
"my people load everything on to this new repaired ship, hoping it will save "
229
"us better than last time.<br> This night will be our last night on this "
230
"island. Tomorrow morning we will leave, searching for a new place for our "
231
"exile.<br>I still wonder if we will ever see Fremil again."
232
"<br><br>----------------------VICTORY!-----------------------<br><br> You "
233
"have completed this mission. You may continue playing if you wish, otherwise "
234
"move on to the next mission."
237
#: ../campaigns/emp01.wmf/event:651
238
msgid "Mission Complete"
241
#: ../campaigns/emp01.wmf/event:654