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# translation of campaign_t01_en_EN.po to
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# translation of campaign_t01.po to
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# Florian Weber <Florian.Weber@pfaffenhofen.de>, 2007.
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"Project-Id-Version: campaign_t01_en_EN\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2005-11-05 22:37+0100\n"
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"PO-Revision-Date: 2007-03-24 21:38+0100\n"
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"Last-Translator: Florian Weber <Florian.Weber@pfaffenhofen.de>\n"
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"Language-Team: <de@li.org>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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#: ../campaigns/t01.wmf/objective:8
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"- press SPACE to see where you can build. The red spots show you, where a "
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"small building - like a Lumberjack - may be built.<br>- build a Lumberjack "
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"at the red spot directly right of your headquarters by clicking at it and "
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"selecting a Lumberjack.<br>- Build a road between your headquarters and the "
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"Lumberjack. You do so by clicking the flag of either building and then the "
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"road-button. Around the flag should appear symbols, showing how steep the "
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"way in this direction would be. The steepier the way, the harder it will be "
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"for your people to walk on it. When you click such a symbol, you build a "
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"part of the road and must choose the next direction then. Build a road "
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"between the flags in front of the two buildings. Try to keep it short and "
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"- press SPACE to see where you can build. The red spots show you, where a "
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"small building - like a Lumberjack - may be built.<br>- build a Lumberjack "
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"at the red spot directly right of your headquarters by clicking at it and "
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"selecting a Lumberjack.<br>- Build a road between your headquarters and the "
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"Lumberjack. You do so by clicking the flag of either building and then the "
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"road-button. Around the flag should appear symbols, showing how steep the "
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"way in this direction would be. The steepier the way, the harder it will be "
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"for your people to walk on it. When you click such a symbol, you build a "
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"part of the road and must choose the next direction then. Build a road "
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"between the flags in front of the two buildings. Try to keep it short and "
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#: ../campaigns/t01.wmf/objective:16
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"- There is a flag symbol in the mid of the way you just built. By clicking "
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"it and, in the consecutively opening menu, clicking the flag-button, you "
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"place a flag there, thus splitting the work of carrying the wood between two "
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"carriers. When much wares are being transported between two points, "
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"additional flags in between make them get faster to their destination, thus "
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"improving your infrastructure. Place a flag in the mid of the road.<br>- "
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"Place a Lumberjack directly south of the flag you are about to place on the "
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"road. Connect said flag with the new Lumberjack afterwards. Note that, "
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"instead of building a road step by step, you may also directly click at the "
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"destination to build the entire road at once."
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"- There is a flag symbol in the mid of the way you just built. By clicking "
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"it and, in the consecutively opening menu, clicking the flag-button, you "
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"place a flag there, thus splitting the work of carrying the wood between two "
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"carriers. When much wares are being transported between two points, "
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"additional flags in between make them get faster to their destination, thus "
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"improving your infrastructure. Place a flag in the mid of the road.<br>- "
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"Place a Lumberjack directly south of the flag you are about to place on the "
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"road. Connect said flag with the new Lumberjack afterwards. Note that, "
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"instead of building a road step by step, you may also directly click at the "
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"destination to build the entire road at once."
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#: ../campaigns/t01.wmf/objective:24
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msgid "- Build a Ranger's Hut to the east of the Lumberjack."
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msgstr "- Build a Ranger's Hut to the east of the Lumberjack."
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#: ../campaigns/t01.wmf/objective:32
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msgid "- Build two Quarries south-west of your headquarters."
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msgstr "- Build two Quarries south-west of your headquarters."
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#: ../campaigns/t01.wmf/event:11 ../campaigns/t01.wmf/event:608
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#: ../campaigns/t01.wmf/event:627 ../campaigns/t01.wmf/event:646
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#: ../campaigns/t01.wmf/event:665
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msgid "Thron speaks..."
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msgstr "Thron speaks..."
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#: ../campaigns/t01.wmf/event:13
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"It's been months and we are still hiding where the forests are old and dark. "
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"My warriors hunt at day and lay awake at night - listening to the sounds of "
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"the cruel slaughter echoing from afar amongst the ancient trees."
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"It's been months and we are still hiding where the forests are old and dark. "
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"My warriors hunt at day and lay awake at night - listening to the sounds of "
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"the cruel slaughter echoing from afar amongst the ancient trees."
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#: ../campaigns/t01.wmf/event:15 ../campaigns/t01.wmf/event:32
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#: ../campaigns/t01.wmf/event:49 ../campaigns/t01.wmf/event:66
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msgid "The Story begins..."
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msgstr "The Story begins..."
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#: ../campaigns/t01.wmf/event:22 ../campaigns/t01.wmf/event:39
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#: ../campaigns/t01.wmf/event:56 ../campaigns/t01.wmf/event:73
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#: ../campaigns/t01.wmf/event:465 ../campaigns/t01.wmf/event:484
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#: ../campaigns/t01.wmf/event:503 ../campaigns/t01.wmf/event:523
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#: ../campaigns/t01.wmf/event:542 ../campaigns/t01.wmf/event:562
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#: ../campaigns/t01.wmf/event:581 ../campaigns/t01.wmf/event:619
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#: ../campaigns/t01.wmf/event:638 ../campaigns/t01.wmf/event:657
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#: ../campaigns/t01.wmf/event:676 ../campaigns/t01.wmf/event:723
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#: ../campaigns/t01.wmf/event:30
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"We can see the raging flames that swallow Al'thunran, miles away, from here. "
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"The red lights flash in the darkness and dance to the rhythm of the wardrums "
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"that haunt me even in my nightmares."
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"We can see the raging flames that swallow Al'thunran, miles away, from here. "
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"The red lights flash in the darkness and dance to the rhythm of the wardrums "
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"that haunt me even in my nightmares."
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#: ../campaigns/t01.wmf/event:47
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"My father's bones lay peacefully in the grounds he cleared from the "
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"senseless bloodspilling that has once risen among us.<br>Boldreth, my loyal "
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"companion and friend is a source of peace and comfort to me in these dark "
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"times. He keeps my spirits high and those of my warriors awake, not to let "
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"greed or despair destroy our bonds as well"
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"My father's bones lay peacefully in the grounds he cleared from the "
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"senseless bloodspilling that has once risen among us.<br>Boldreth, my loyal "
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"companion and friend is a source of peace and comfort to me in these dark "
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"times. He keeps my spirits high and those of my warriors awake, not to let "
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"greed or despair destroy our bonds as well"
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#: ../campaigns/t01.wmf/event:64
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"As father told me, there will be times to fight and times to lay and wait, "
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"trying not to sleep or die before the right time comes. And so I do... wait."
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"As father told me, there will be times to fight and times to lay and wait, "
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"trying not to sleep or die before the right time comes. And so I do... wait."
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#: ../campaigns/t01.wmf/event:454
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msgid "An old man approaches you..."
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msgstr "An old man approaches you..."
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#: ../campaigns/t01.wmf/event:456
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" \"Hail, chieftain. I am Khantrukh and have seen many winters pass. Please "
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"allow me to aid you with my council through these darkened days.\" "
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" \"Hail, chieftain. I am Khantrukh and have seen many winters pass. Please "
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"allow me to aid you with my council through these darkened days.\" "
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#: ../campaigns/t01.wmf/event:458 ../campaigns/t01.wmf/event:477
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#: ../campaigns/t01.wmf/event:496 ../campaigns/t01.wmf/event:516
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#: ../campaigns/t01.wmf/event:535 ../campaigns/t01.wmf/event:555
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#: ../campaigns/t01.wmf/event:574
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#: ../campaigns/t01.wmf/event:473
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msgid "Khantrukh continues..."
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msgstr "Khantrukh continues..."
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#: ../campaigns/t01.wmf/event:475
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" \"None but the gods know how long we have to remain hidden here. The "
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"warriors hope we may march back gloriously any day now, but I strongly doubt "
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"that will happen soon. And the days are already getting shorter and colder..."
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"<br>We should prepare, in case we have to face the winter in these harsh "
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"lands. I believe to the east of our campside are a few places where we could "
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"raise some lumberjacks' huts.\"<br><br>--NEW OBJECTIVES--<br>- press SPACE "
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"to see where you can build. The red spots show you, where a small building - "
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"like a Lumberjack - may be built.<br>- built a Lumberjack at the red spot "
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"directly right of your headquarters by clicking at it and selecting a "
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" \"None but the gods know how long we have to remain hidden here. The "
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"warriors hope we may march back gloriously any day now, but I strongly doubt "
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"that will happen soon. And the days are already getting shorter and colder..."
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"<br>We should prepare, in case we have to face the winter in these harsh "
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"lands. I believe to the east of our campside are a few places where we could "
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"raise some lumberjacks' huts.\"<br><br>--NEW OBJECTIVES--<br>- press SPACE "
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"to see where you can build. The red spots show you, where a small building - "
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"like a Lumberjack - may be built.<br>- built a Lumberjack at the red spot "
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"directly right of your headquarters by clicking at it and selecting a "
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#: ../campaigns/t01.wmf/event:492
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msgid "The elder remarks..."
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msgstr "The elder remarks..."
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#: ../campaigns/t01.wmf/event:494
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" \"Obviously, it would be too draining for our people to walk all the way to "
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"the Lumberjack through the wilderness. We will have to make a path between "
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"our hall and the Lumberjack. It's not a hard guess that the men would "
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"appreciate a possibly short and even way - the wood surely will be heavy "
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"enough.\"<br><br>--NEW OBJECTIVES--<br>- Build a road between your "
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"headquarters and the Lumberjack. You do so by clicking the flag of either "
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"building and then the road-button. Around the flag should appear symbols, "
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"showing how steep the way in this direction would be. The steepier the way, "
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"the harder it will be for your people to walk on it. When you click such a "
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"symbol, you build a part of the road and must choose the next direction "
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"then. Build a road between the flags in front of the two buildings. Try to "
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"keep it short and even."
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" \"Obviously, it would be too draining for our people to walk all the way to "
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"the Lumberjack through the wilderness. We will have to make a path between "
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"our hall and the Lumberjack. It's not a hard guess that the men would "
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"appreciate a possibly short and even way - the wood surely will be heavy "
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"enough.\"<br><br>--NEW OBJECTIVES--<br>- Build a road between your "
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"headquarters and the Lumberjack. You do so by clicking the flag of either "
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"building and then the road-button. Around the flag should appear symbols, "
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"showing how steep the way in this direction would be. The steepier the way, "
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"the harder it will be for your people to walk on it. When you click such a "
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"symbol, you build a part of the road and must choose the next direction "
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"then. Build a road between the flags in front of the two buildings. Try to "
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"keep it short and even."
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#: ../campaigns/t01.wmf/event:512
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msgid "Khantrukh speaks..."
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msgstr "Khantrukh speaks..."
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#: ../campaigns/t01.wmf/event:514
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" \"There is an old saying: 'A burden divided is easier to endure.' A "
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"crossroad on the way between our site and the lumberjack would ease the work "
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"of our carriers.\"<br><br>--NEW OBJECTIVES--<br>- There is a flag symbol in "
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"the mid of the way you just built. By clicking it and, in the consecutively "
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"opening menu, clicking the flag-button, you place a flag there, thus "
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"splitting the work of carrying the wood between two carriers. When much "
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"wares are being transported between two points, additional flags in between "
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"make them get faster to their destination, thus improving your "
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"infrastructure. Place a flag in the mid of the road."
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" \"There is an old saying: 'A burden divided is easier to endure.' A "
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"crossroad on the way between our site and the lumberjack would ease the work "
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"of our carriers.\"<br><br>--NEW OBJECTIVES--<br>- There is a flag symbol in "
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"the mid of the way you just built. By clicking it and, in the consecutively "
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"opening menu, clicking the flag-button, you place a flag there, thus "
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"splitting the work of carrying the wood between two carriers. When much "
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"wares are being transported between two points, additional flags in between "
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"make them get faster to their destination, thus improving your "
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"infrastructure. Place a flag in the mid of the road."
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#: ../campaigns/t01.wmf/event:531
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msgid "The old man looks to the sky..."
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msgstr "The old man looks to the sky..."
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#: ../campaigns/t01.wmf/event:533
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" \"The northern winds tell us, the coming winter will be a long and cruel "
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"one. One Lumberjack will not be enough to still the needs of our people. "
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"More trees await our axes south of our new crossroads - let us raise a "
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"second Lumberjack there!\"<br><br>--NEW OBJECTIVES--<br>- Place a Lumberjack "
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"directly south of the flag you are about to place on the road. Connect said "
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"flag with the new Lumberjack afterwards. Note that, instead of building a "
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"road step by step, you may also directly click at the destination to build "
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"the entire road at once."
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" \"The northern winds tell us, the coming winter will be a long and cruel "
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"one. One Lumberjack will not be enough to still the needs of our people. "
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"More trees await our axes south of our new crossroads - let us raise a "
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"second Lumberjack there!\"<br><br>--NEW OBJECTIVES--<br>- Place a Lumberjack "
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"directly south of the flag you are about to place on the road. Connect said "
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"flag with the new Lumberjack afterwards. Note that, instead of building a "
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"road step by step, you may also directly click at the destination to build "
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"the entire road at once."
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#: ../campaigns/t01.wmf/event:551
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msgid "Khantrukh nods..."
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msgstr "Khantrukh nods..."
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#: ../campaigns/t01.wmf/event:553
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" \"Of course, if we intended to build a bigger settlement much more "
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"Lumberjacks would be advisable, but this should do for now.<br>But never "
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"forget - these forests are our legacy, entrusted to us by our ancestors. We "
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"must always respect and nourish them. What we take, we must give again."
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"<br>So, in order to replace the trees we chop down, we should build a "
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"Ranger's hut, preferably close to the Lumberjack.\"<br><br>--NEW OBJECTIVES--"
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"<br>- Build a Ranger's Hut to the east of the first Lumberjack."
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" \"Of course, if we intended to build a bigger settlement much more "
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"Lumberjacks would be advisable, but this should do for now.<br>But never "
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"forget - these forests are our legacy, entrusted to us by our ancestors. We "
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"must always respect and nourish them. What we take, we must give again."
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"<br>So, in order to replace the trees we chop down, we should build a "
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"Ranger's hut, preferably close to the Lumberjack.\"<br><br>--NEW OBJECTIVES--"
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"<br>- Build a Ranger's Hut to the east of the first Lumberjack."
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#: ../campaigns/t01.wmf/event:570
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msgid "The elder speaks..."
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msgstr "The elder speaks..."
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#: ../campaigns/t01.wmf/event:572
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" \"I am well aware, chieftain, that neither you nor your warriors have the "
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"desire to stay in this forsaken place for long. But even so, our war to "
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"conquer back our home might take a long time and it would seem wise to make "
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"preparations. I would advise that we store stones for the future - who knows "
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"what fortifications we might be forced to build very soon? And - like a gift "
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"of destiny - there are indeed great rocks just nearby...\"<br><br>--NEW "
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"OBJECTIVES--<br>- Build two Quarries south-west of your headquarters."
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" \"I am well aware, chieftain, that neither you nor your warriors have the "
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"desire to stay in this forsaken place for long. But even so, our war to "
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"conquer back our home might take a long time and it would seem wise to make "
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"preparations. I would advise that we store stones for the future - who knows "
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"what fortifications we might be forced to build very soon? And - like a gift "
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"of destiny - there are indeed great rocks just nearby...\"<br><br>--NEW "
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"OBJECTIVES--<br>- Build two Quarries south-west of your headquarters."
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#: ../campaigns/t01.wmf/event:610
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"In another sleepless night I went up to the hill and gazed to the north. The "
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"fires are still burning, stilling their hunger upon my father's legacy."
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"<br>They are a constant reminder why we had to hide here.<br>And a constant "
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"reminder why we must return in the end."
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"In another sleepless night I went up to the hill and gazed to the north. The "
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"fires are still burning, stilling their hunger upon my father's legacy."
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"<br>They are a constant reminder why we had to hide here.<br>And a constant "
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"reminder why we must return in the end."
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#: ../campaigns/t01.wmf/event:612
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msgid "In the night..."
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msgstr "In the night..."
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#: ../campaigns/t01.wmf/event:629
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"Once again I went up to my father's tomb, in a sacred grove at the feet of "
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"the great spire of Kal'mavrath. I just stood there and did not feel neither "
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"the hours pass nor the cold rain pouring down from a darkened sky..."
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"<br>Somehow it felt like farewell. For the first time I wondered what the "
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"future might hold for me..."
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"Once again I went up to my father's tomb, in a sacred grove at the feet of "
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"the great spire of Kal'mavrath. I just stood there and did not feel neither "
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"the hours pass nor the cold rain pouring down from a darkened sky..."
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"<br>Somehow it felt like farewell. For the first time I wondered what the "
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"future might hold for me..."
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#: ../campaigns/t01.wmf/event:631
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msgstr "At the grave"
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#: ../campaigns/t01.wmf/event:648
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"Some time ago, Boldreth came to me. His advise was to move to some place "
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"closer home - to strike at the first sign of my brothers forces wavering."
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"<br>But I look over the forests and I still see black smoke rising to the "
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"sky and I know - it is too early yet and what he hopes for will not happen "
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"any time soon. He might still be right, but I fear the bloodshed a too rash "
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"return would cause both on our and the other side..."
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"Some time ago, Boldreth came to me. His advise was to move to some place "
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"closer home - to strike at the first sign of my brothers forces wavering."
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"<br>But I look over the forests and I still see black smoke rising to the "
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"sky and I know - it is too early yet and what he hopes for will not happen "
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"any time soon. He might still be right, but I fear the bloodshed a too rash "
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"return would cause both on our and the other side..."
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#: ../campaigns/t01.wmf/event:650
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msgid "The other day..."
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msgstr "The other day..."
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#: ../campaigns/t01.wmf/event:667
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"Today, my warriors picked up an old man, wandering sick and wounded through "
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"the dark forest. We listened in horror when he told us of the atrocities "
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"taking place in Al'thunran.<br>I hereby renew my oath - I will stop this "
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"madness at any cost!"
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"Today, my warriors picked up an old man, wandering sick and wounded through "
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"the dark forest. We listened in horror when he told us of the atrocities "
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"taking place in Al'thunran.<br>I hereby renew my oath - I will stop this "
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"madness at any cost!"
381
#: ../campaigns/t01.wmf/event:669
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msgid "Another evening..."
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msgstr "Another evening..."
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#: ../campaigns/t01.wmf/event:712
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#: ../campaigns/t01.wmf/event:714
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"Very well done, chieftain. We now have all we need to face the winter and "
392
"may prepare ourselves for the battles ahead.<br><br>VICTORY!<br><br> You may "
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"continue if you wish. Otherwise, move on to the next mission."
395
"Very well done, chieftain. We now have all we need to face the winter and "
396
"may prepare ourselves for the battles ahead.<br><br>VICTORY!<br><br> You may "
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"continue if you wish. Otherwise, move on to the next mission."
399
#: ../campaigns/t01.wmf/event:716
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msgid "Mission Complete"
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msgstr "Mission Complete"