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# translation of campaign_t02_pl_PL.po to polish
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# This file is distributed under the same license as the Widelands package.
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# Copyright (C) 2002 The Widelands Development Team.
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# Andrzej 'Endrju' Krentosz <endrjux@gmail.com>, 2006.
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"Project-Id-Version: campaign_t02_pl_PL\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2005-11-05 22:37+0100\n"
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"PO-Revision-Date: 2006-11-26 20:46+0100\n"
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"Last-Translator: Andrzej 'Endrju' Krentosz <endrjux@gmail.com>\n"
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"Language-Team: polish <pl@li.org>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%"
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"100<10 || n%100>=20) ? 1 : 2);\n"
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#: ../campaigns/t02.wmf/objective:8
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"<p>Build military buildings (like Sentries and Strongholds) to expand your "
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"territory. Get to the rocks north-east from you and build a Quarry there.</p>"
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#: ../campaigns/t02.wmf/objective:16
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"<p>When you click at a flag you can send Geologists to said flag. If that "
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"flag is in mountains, the Geologists will search the mountain for ores; "
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"otherwise, they will search it for water. Place a flag up on the mountains "
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"flank to the east (on mountain terrain though, not mountain meadow) and send "
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"a Gelogist there. Build then a mine for both kinds of ore he will find, "
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"choosing the mine to be built appropriately:<br>Black - coal<br>Red - iron "
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"ore<br>Yellow - gold<br>Grey - granite<br>Mines may only be built on "
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"mountain terrain. Suitable places for mines are displayed with a light grey "
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" \"Tylko spójrz! Wielka góra Kal'mavrath! Zastanawiam się jakie skarby "
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"natury kryją się pośród majestatycznych grani!<br>Nadszedł czas aby "
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"starszyzna na coś się przydała. Pozwól mi posłać kogoś z tych, którzy "
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"rozumią język skał aby odkryć sekrety góry!\"<br><br>--NOWE CELE--<br>- "
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"Kiedy klikniesz na flagę, możesz posłać tam geologa. Jeżeli flaga znajduje "
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"się w górach, będzieszukał rud, w przeciwnym wypadku będzie szukał wody. "
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"Postaw flagę na wschodniej grani góry (oczywiście na skalistym terenie, nie "
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"na łące) i wyślij tam Geologa. Wybuduj odpowiednią kopalnie dla wszystkich "
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"rodzajów rud jakie tam znajdzie:<br>Czarny - węgiel<br>Czerwony - ruda "
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"żelaza<br>Żółty - złoto<br>Szary - granit<br>Kopalnie mogą być budowanie "
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"tylko na skalistym terenie. Odpowiednie miejsca są oznaczone jasnoszarą "
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#: ../campaigns/t02.wmf/objective:24 ../campaigns/t02.wmf/objective:32
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"<p>In order to work, your miners need food. A hunter can hunt down animals, "
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"while a gamekeeper prevents them from becoming extinct. The meat is then "
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"processed in a tavern into lunches for your miners.<br>This is only the "
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"first example of a ware which has to be refined before being used in a "
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"secondary building - others will follow.<br>Build a hunter, a gamekeeper and "
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#: ../campaigns/t02.wmf/objective:40
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"<p>Other ways to produce food - different kinds of food though - are fishers "
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"and farms. The wheat of the latter has to be processed with water in a "
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"bakery before it becomes edible. You can obtain water by building a well at "
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"a spot where your Geologists find a water source. Build a well, a farm and a "
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#: ../campaigns/t02.wmf/objective:48
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"<p>The ore your miners bring up is not usable yet - it has to be melted into "
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"iron first. Build a Smelter. Likewise, the coalearth from your coalmines "
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"must be refined into coal - for that, build a Coal Burner.</p>"
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#: ../campaigns/t02.wmf/objective:56
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"<p>A normal mine can only dig up about one third of all ressources lying "
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"beneath. Then it must be enhanced to a deep mine in order to keep it working "
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"properly. To enhance a building, click it and then the appropriate button in "
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"the appearing menu.<br>Workers gain experience by successful work. With "
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"enough experience they become more advanced workers, who are necessary to "
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"operate enhanced buildings. Do not enhance a building before you have enough "
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"advanced workers to operate the advanced building! Such buildings usually "
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"have greater demands than the basic kind of that building - for instance, "
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"deep mines need rations instead of snacks. You will have to enhance your "
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"tavern to an inn in order to produce rations out of pittabread AND a second "
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"kind of food (meat or fish). Note that the existance of inns does not make "
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"taverns obsolete - normal mines still require snacks instead of rations. You "
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"may of course enhance all mines to deep mines instantly - bigger mines work "
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"a bit faster, smaller mines need cheaper food. It is up to you which you "
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"prefer.<br> Enhance the Coal Mine and the Tavern to the better versions of "
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"their buildings respectively.</p>"
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#: ../campaigns/t02.wmf/objective:64
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"<p>Bigger and better buildings - including all militarian ones - require "
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"better building materials. They cannot be built of simple trunks - the wood "
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"has to be refined to blackwood by a Woodhardener first. Always remember to "
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"build a Woodhardener before you run out of blackwood, for without that you "
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"cannot expand.<br>Build a Woodhardener.</p>"
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#: ../campaigns/t02.wmf/objective:72
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"<p>Better buildings may require also other improved materials besides "
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"blackwood. One of those is grindstone, which is produced out of water and "
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"raw stone by a Stonegrinder. You can obtain water by building a Well upon a "
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"water source, which your Geologists can discover when you send them to any "
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"flag that is not on a mountain by clicking said flag and the Geologist-"
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"symbol in the consecutively appearing menu.<br>Build a Stonegrinder and a "
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#: ../campaigns/t02.wmf/objective:80
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"<p>The third material necessary for improved buildings is reed, used to "
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"cover roofs. Reed is being planted by a fernery.<br>Build a Fernery.</p>"
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#: ../campaigns/t02.wmf/event:10 ../campaigns/t02.wmf/event:685
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#: ../campaigns/t02.wmf/event:807 ../campaigns/t02.wmf/event:822
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msgid "Thron speaks..."
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msgstr "Tron mówi..."
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#: ../campaigns/t02.wmf/event:12
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" \"The war goes on. More and more of our brothers and sisters flee the "
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"brutal war raging in the capital beneath the trees. The stories they tell "
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"about the deeds of our kin are sad to hear. I've spent nights laying awake, "
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"restless, more tired I ever believed one could be. Yet whenever I close my "
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"eyes I see the fortress my father built consumed by flames. The throne "
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"between the trees, the symbol of unity and peace among our kin became the "
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"wedge that drives us apart.\" "
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" \"Wojna trwa dalej. Coraz więcej naszych sióstr i braci ucieka przed wojna "
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"trwającą w stolicy pod drzewami. To co opowiadają o czynach naszych bliskich "
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"jest bardzo smutne. Spędziłem noce leżąc bez odpoczynku bardziej zmęczony "
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"niż kiedykolwiek myślałem że można być. Zawsze kiedy zamykam oczy widze las, "
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"zasadzony przez mojego ojca, stojący w płomieniach. Tron pomiędzy drzewami, "
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"symbol zjednoczenia i pokoju w naszym rodzie, stał się klinem który nas "
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#: ../campaigns/t02.wmf/event:14
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msgid "The Story goes on..."
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msgstr "Opowieść biegnie dalej..."
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#: ../campaigns/t02.wmf/event:17 ../campaigns/t02.wmf/event:30
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#: ../campaigns/t02.wmf/event:43 ../campaigns/t02.wmf/event:506
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#: ../campaigns/t02.wmf/event:521 ../campaigns/t02.wmf/event:536
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#: ../campaigns/t02.wmf/event:551 ../campaigns/t02.wmf/event:566
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#: ../campaigns/t02.wmf/event:582 ../campaigns/t02.wmf/event:597
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#: ../campaigns/t02.wmf/event:613 ../campaigns/t02.wmf/event:629
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#: ../campaigns/t02.wmf/event:645 ../campaigns/t02.wmf/event:660
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#: ../campaigns/t02.wmf/event:676 ../campaigns/t02.wmf/event:692
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#: ../campaigns/t02.wmf/event:708 ../campaigns/t02.wmf/event:724
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#: ../campaigns/t02.wmf/event:741 ../campaigns/t02.wmf/event:757
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#: ../campaigns/t02.wmf/event:773 ../campaigns/t02.wmf/event:789
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#: ../campaigns/t02.wmf/event:814 ../campaigns/t02.wmf/event:829
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#: ../campaigns/t02.wmf/event:914
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#: ../campaigns/t02.wmf/event:25
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" \"Today my hunters brought men, women and little children who had hidden "
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"out there in the forests, trying to escape war, hate and revenge that rage "
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"among the tribes fighting each other like in old times, when we were no more "
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"but the wild beasts driven and controlled by instincts. None of my brothers "
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"will ever gain and hold control over the wooden throne, none of the tribes "
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"will be strong enough to subdue the other. There will be no end to this "
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"slaughtering, unless... is this it? As father told me? Rise against whoever "
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"threatens our very existance may it even be one of your blood or mind?\" "
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" \"Dzisiaj moi myśliwi przynieśli mężczyznę, kobietę i małe dziecko, którzy "
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"chowali się w lesie próbując uciec od wojny, nienawiści i zemsty która "
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"szalała pośród plemion walczących jak w dawnych czasach kiedy byliśmy niczym "
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"więcej jak tylko bestiami kierowanymi przez instynkty. Żaden z moich braci "
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"nigdy nie odzyska i nie utrzyma kontroli nad drewnianym tronem, żadne z "
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"plemion nie będzie na tyle silne, by zawładnąć innym. Tej rzezi nie będzie "
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"końca chyba że... czy to jest to? Jak powiedział mi ojciec? Powstań przeciw "
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"komukolwiek, kto zagraża naszemu istnieniu, pozwól temu być szaleństwem w "
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#: ../campaigns/t02.wmf/event:27 ../campaigns/t02.wmf/event:40
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msgid "The Story continues..."
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msgstr "Opowieść kontynuuje bieg..."
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#: ../campaigns/t02.wmf/event:38
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" \"Boldreth seems more and more torn as the days go by. The spirits of my "
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"fellows sink as the cold season approaches and we are still living in no "
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"more than huts and barracks. I never intended to stay out here in the "
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"wilderness for so long - but I never thought my brothers would engage in "
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"this senseless battle for so long.<br>Perhaps it's time to make ourselves "
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"feel a little more at ease here. Perhaps it's time to give those who still "
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"live and think united a new home, replacing what is now lost to us? Until we "
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"can return to the place we once called our home...\" "
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" \"Boldreth wygląda na jeszcze bardziej rozdartego niż wcześniej. Moi "
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"kompani podupadli na duchu, ponieważ zbliża się zima a my wciąż mieszkamy w "
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"niczym więcej jak tylko barakach. Nie chciałem zostać w tej dziczy na tak "
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"długo - ale nie myślałem też, że moi bracia pogrążą się w tej nieczułej "
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"wojnie na tak długo.<br>Może to już czas abyśmy poczuli się tutaj bardziej "
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"komfortowo. Może to już czas aby dać tym, którzy wciąż myślą zjednoczeni "
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"nowy dom, zastępując to co teraz utracili? Przynajmniej dopóki nie możemy "
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"wrócić do miejsca które kiedyś nazywalismy domem...\" "
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#: ../campaigns/t02.wmf/event:499
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msgid "Brave Boldreth steps aside you..."
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msgstr "Dzielny Boldreth kroczy koło Ciebie..."
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#: ../campaigns/t02.wmf/event:501
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" \"So you want to prepare us for a longer stay in these forests, Thron? "
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"Well, I see the wisdom in doing so, yet my heart is yearning for a glorious "
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"return to Al'thunran. Too long have we waited while our brethren fought on "
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"the battlefield, and our axes and swords have turned rusty over time.\"</p>"
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" \"Czyli zamierzasz przygotować nas do dłuższego pobytu w lesie, wodzu? "
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"Widzę w tym mądrość, ale moje serce żąda triumfalnego powrotu do Al'thunran. "
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"Zbyt długo czekaliśmy aż nasi bracia będą walczyć a nasze topory i miecze "
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"pokryły się rdzą.\"</p>"
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#: ../campaigns/t02.wmf/event:503 ../campaigns/t02.wmf/event:518
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#: ../campaigns/t02.wmf/event:533 ../campaigns/t02.wmf/event:548
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#: ../campaigns/t02.wmf/event:563 ../campaigns/t02.wmf/event:579
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#: ../campaigns/t02.wmf/event:594 ../campaigns/t02.wmf/event:610
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#: ../campaigns/t02.wmf/event:626 ../campaigns/t02.wmf/event:657
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#: ../campaigns/t02.wmf/event:673 ../campaigns/t02.wmf/event:705
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#: ../campaigns/t02.wmf/event:721 ../campaigns/t02.wmf/event:738
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#: ../campaigns/t02.wmf/event:754 ../campaigns/t02.wmf/event:770
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#: ../campaigns/t02.wmf/event:786
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#: ../campaigns/t02.wmf/event:514
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msgid "Khantrukh joins the both of you"
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msgstr "Khantrukh dołącza do was"
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#: ../campaigns/t02.wmf/event:516
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" \"I beg your forgiveness, chieftain, but I have a grief concern to discuss "
248
"with you. The rocks close to our camp are shrinking fast under our workers' "
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"tools and it is only a matter of little time before they are all gone.\"</p>"
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" \"Przepraszam wodzu, ale mam ważny powód aby z Tobą porozmawiać. Skały "
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"niedaleko naszego obozu znikają bardzo szybko pod narzędziami naszych "
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"kamieniarzy i to kwestia dni kiedy znikną zupełnie.\"</p>"
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#: ../campaigns/t02.wmf/event:529
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msgid "Boldreth jumps up."
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msgstr "Boldreth podskakuje."
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#: ../campaigns/t02.wmf/event:531
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" \"While it is certainly no worthy task for a warrior, at least it is "
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"something to be done! Thron, what do you say about me taking a few of our "
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"most restless warriors and venturing somewhat closer to the great mountain "
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"of Kal'mavrath - maybe we will find some more big stones to please the old "
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"man?\" <br><br>--NEW OBJECTIVES--<br>- build military buildings (like "
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"Sentries and Strongholds) to expand your territory. Get to the rocks north-"
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"east from you and build a Quarry there.</p>"
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" \"Może nie jest to zadanie warte żołnieży, ale zawsze coś do roboty! Wodzu, "
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"co powiesz na to, abym zabrał paru wypoczętych wojowników i wybrał się "
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"bliżej do wielkiej góry Kal'mavrath - może znajdziemy jakieś skały aby "
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"zadowolić starca?\" <br><br>--NOWE CELE--<br>- zbuduj budynki militarne (jak "
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"sStrażnice i Twierdze) aby powiększyć swoje terytorium. Dotrzyj do skał na "
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"północnym zachódzie i zbuduj tam Kamieniołom"
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#: ../campaigns/t02.wmf/event:544
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msgid "Khantrukh grumbles..."
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msgstr "Khantrukh narzeka..."
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#: ../campaigns/t02.wmf/event:546
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msgid " \"Old man? Disrespectful youth...\"</p>"
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msgstr " \"Starzec? Nonszalancki młodzieniaszek...\"</p>"
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#: ../campaigns/t02.wmf/event:559
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msgid "Khantrukh nods satisfied."
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msgstr "Khantrukh skinął zadowolony."
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#: ../campaigns/t02.wmf/event:561
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msgid " \"At least. These rocks should last for a while.\"</p>"
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msgstr " \"Nareszcie. Te kamienie powinny wystarczyć na chwilę.\"</p>"
292
#: ../campaigns/t02.wmf/event:575
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msgid "Boldreth exclaims..."
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msgstr "Boldreth wyjaśnia..."
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#: ../campaigns/t02.wmf/event:577
299
" \"Just look at that! The great mountain of Kal'mavrath! I wonder what "
300
"treasures nature might have hidden beneath its majestic flanks!<br>Now "
301
"that's a chance for the elderly to become useful once in a while! Let us "
302
"send out some of those who understand the stone's tongue to unravel the "
303
"mountain's secrets!\"<br><br>--NEW OBJECTIVES--<br>- When you click at a "
304
"flag you can send Geologists to said flag. If that flag is in mountains, the "
305
"Geologists will search the mountain for ores; otherwise, they will search it "
306
"for water. Place a flag up on the mountains flank to the east (on mountain "
307
"terrain though, not mountain meadow) and send a Gelogist there. Build then a "
308
"mine for both kinds of ore he will find, choosing the mine to be built "
309
"appropriately:<br>Black - coal<br>Red - iron ore<br>Yellow - gold<br>Grey - "
310
"granite<br>Mines may only be built on mountain terrain. Suitable places for "
311
"mines are displayed with a light grey dot.</p>"
313
" \"Tylko spójrz! Wielka góra Kal'mavrath! Zastanawiam się jakie skarby "
314
"natury kryją się pośród majestatycznych grani!<br>Nadszedł czas aby "
315
"starszyzna na coś się przydała. Pozwól mi posłać kogoś z tych, którzy "
316
"rozumią język skał aby odkryć sekrety góry!\"<br><br>--NOWE CELE--<br>- "
317
"Kiedy klikniesz na flagę, możesz posłać tam geologa. Jeżeli flaga znajduje "
318
"się w górach, będzieszukał rud, w przeciwnym wypadku będzie szukał wody. "
319
"Postaw flagę na wschodniej grani góry (oczywiście na skalistym terenie, nie "
320
"na łące) i wyślij tam Geologa. Wybuduj odpowiednią kopalnie dla wszystkich "
321
"rodzajów rud jakie tam znajdzie:<br>Czarny - węgiel<br>Czerwony - ruda "
322
"żelaza<br>Żółty - złoto<br>Szary - granit<br>Kopalnie mogą być budowanie "
323
"tylko na skalistym terenie. Odpowiednie miejsca są oznaczone jasnoszarą "
326
#: ../campaigns/t02.wmf/event:590
327
msgid "Boldreth laughs..."
328
msgstr "Bolderth się śmieje..."
330
#: ../campaigns/t02.wmf/event:592
332
" \"By Chat'Karuth's beard, this is awesome! Just imagine what we can use "
333
"this coal and iron ore for! It might even be enough to -\"</p>"
335
" \"Na brodę Chat'Karutha! To jest wspaniałe! Tylko wyobraźcie sobie do czego "
336
"możemy wykorzystać ten węgiel i rudę żelaza! To może wystarczyć nawet do-\"</"
339
#: ../campaigns/t02.wmf/event:606
340
msgid "Khantrukh interrupts..."
341
msgstr "Khantrukh przerywa..."
343
#: ../campaigns/t02.wmf/event:608
345
" \"While this is true, we should consider it later, for now other obstacles "
346
"are at hand. The miners will definately demand greater rations for working "
347
"high up on the mountain in this bitter cold, and providing these supplies "
348
"may not prove easy.\"</p>"
350
" \"To prawda, ale powinniśmy zając sie tym później, obecnie inne przeszkody "
351
"są ważniejsze. Górnicy z pewnością będą żądać więcej pożywienia żeby "
352
"pracować wysoko w tych zimnych górach. Zapewnienie tych dostaw może nie być "
355
#: ../campaigns/t02.wmf/event:621
356
msgid "Boldreth nods..."
357
msgstr "Boldreth skinął głową..."
359
#: ../campaigns/t02.wmf/event:623
361
" \"I have to give it to you, you are right here, old man.<br>There seem to "
362
"be quite many animals in the forests here - we might just hunt down more of "
363
"them. And, of course, the people would cheer to a new tavern - hey, we might "
364
"call it 'Thron's Pride' or so if you want!\"<br><br>"
366
" \"Tutaj muszę przyznać ci rację, starcze.<br>Wygląda na to że w lesie jest "
367
"całkiem sporo zwierząt- może powinniśmy po prostu zapolować na większą "
368
"liczbę. I oczywiście ludzie będą się cieszyć z nowej Tawerny. Hej! Może "
369
"powinniśmy ją nazwać Dumą Tronu lub podobnie jeśli sobie życzysz!\"<br><br>"
371
#: ../campaigns/t02.wmf/event:624
373
"--NEW OBJECTIVES--<br>- In order to work, your miners need food. A hunter "
374
"can hunt down animals, while a gamekeeper prevents them from becoming "
375
"extinct. The meat is then processed in a tavern into lunches for your miners."
376
"<br>This is only the first example of a ware which has to be refined before "
377
"being used in a secondary building - others will follow.<br>Build a hunter, "
378
"a gamekeeper and a tavern.</p>"
381
#: ../campaigns/t02.wmf/event:637
382
msgid "The elder laughs..."
383
msgstr "Starszy się śmieje..."
385
#: ../campaigns/t02.wmf/event:639
387
" \"Wisdom commands to seek variety. North of the great mountain is a big "
388
"plane - why don't we use the space Mother Nature gave us and build a farm? I "
389
"sure would enjoy a freshly baken pittabread for a change...\"<br><br>"
392
#: ../campaigns/t02.wmf/event:640
394
"--NEW OBJECTIVES--<br>- Other ways to produce food - different kinds of food "
395
"though - are fishers and farms. The wheat of the latter has to be processed "
396
"with water in a bakery before it becomes edible. You can obtain water by "
397
"building a well at a spot where your Geologists find a water source. Build a "
398
"well, a farm and a bakery.</p>"
401
#: ../campaigns/t02.wmf/event:653
402
msgid "Boldreth cheers up..."
403
msgstr "Boldreth się rozweselił..."
405
#: ../campaigns/t02.wmf/event:655
407
" \"Our hunters are out in the forests, Thron. I promise you, before the sun "
408
"sets today you will have a feast as magnificent as is right for the "
409
"chieftain of all clans!\"</p>"
412
#: ../campaigns/t02.wmf/event:669
413
msgid "Khantrukh gazes over the plains..."
414
msgstr "Khantrukh spogląda na plany..."
416
#: ../campaigns/t02.wmf/event:671
418
" \"Isn't it lovely, the view of golden fields, growing peacefully, dancing "
419
"to the wind? And I believe the baker is just on his way here, with his most "
420
"delicious bread for our chieftain alone!\"</p>"
423
#: ../campaigns/t02.wmf/event:687
425
" \"The new tavern opened yesterday. While I am hardly in the mood for "
426
"celebration, I noticed how much this tiny bit of home meant to my people. "
427
"Their songs sounded until the deep night and they were in higher spirit the "
428
"day after.<br>Maybe we actually are slowly creating a place here which we "
429
"can... call home.\"</p>"
432
#: ../campaigns/t02.wmf/event:689
433
msgid "A beautiful morning..."
434
msgstr "Piękny poranek..."
436
#: ../campaigns/t02.wmf/event:700
437
msgid "Boldreth remarks..."
438
msgstr "Boldreth zauważa..."
440
#: ../campaigns/t02.wmf/event:702
442
" \"So now that we have both the mines and the food to sustain them, we "
443
"should bring what our brave miners gain for us into a more useful state. We "
444
"have the iron ore to be melt into steel ready to be forged into whatever we "
445
"see fit and the coal to keep the smelter's ovens burning.\"<br><br>"
448
#: ../campaigns/t02.wmf/event:703
450
"--NEW OBJECTIVES--<br>- The ore your miners bring up is not usable yet - it "
451
"has to be melted into iron first. Build a Smelter. Likewise, the coalearth "
452
"from your coalmines must be refined into coal - for that, build a Coal "
456
#: ../campaigns/t02.wmf/event:716
457
msgid "Khantrukh speaks..."
458
msgstr "Khantrukh mówi..."
460
#: ../campaigns/t02.wmf/event:718
462
" \"Our miners are digging up less and less by day! We have to go deeper, "
463
"closer to the mountain's roots, if we want more of its treasures!<br>Of "
464
"course, it is dark and cold in such depths and only few venture voluntarily "
465
"into these places. We should reward this bravery with greater rations for "
469
#: ../campaigns/t02.wmf/event:719
471
"--NEW OBJECTIVES--<br>- A normal mine can only dig up about one third of all "
472
"ressources lying beneath. Then it must be enhanced to a deep mine in order "
473
"to keep it working properly. To enhance a building, click it and then the "
474
"appropriate button in the appearing menu.<br>Workers gain experience by "
475
"successful work. With enough experience they become more advanced workers, "
476
"who are necessary to operate enhanced buildings. Do not enhance a building "
477
"before you have enough advanced workers to operate the advanced building! "
478
"Such buildings usually have greater demands than the basic kind of that "
479
"building - for instance, deep mines need rations instead of snacks. You will "
480
"have to enhance your tavern to an inn in order to produce rations out of "
481
"pittabread AND a second kind of food (meat or fish). Note that the existance "
482
"of inns does not make taverns obsolete - normal mines still require snacks "
483
"instead of rations. You may of course enhance all mines to deep mines "
484
"instantly - bigger mines work a bit faster, smaller mines need cheaper food. "
485
"It's up to you which you prefer.<br> Enhance the Coal Mine and the Tavern to "
486
"the better versions of their buildings respectively.</p>"
489
#: ../campaigns/t02.wmf/event:733
490
msgid "Boldreth seems concerned..."
491
msgstr "Boldreth wygląda na zainteresowanego..."
493
#: ../campaigns/t02.wmf/event:735
495
" \"As I just discovered, we are running short on blackwood! We cannot put "
496
"our warriors into some crumbling huts, and even more not so in times as "
497
"dangerous as ours! We need a woodhardener, and we need one now!\"<br><br>"
500
#: ../campaigns/t02.wmf/event:736
502
"--NEW OBJECTIVES--<br>- Bigger and better buildings - including all "
503
"militarian ones - require better building materials. They cannot be built of "
504
"simple trunks - the wood has to be refined to blackwood by a Woodhardener "
505
"first. Always remember to build a Woodhardener before you run out of "
506
"blackwood, for without that you cannot expand.<br>Build a Woodhardener.</p>"
509
#: ../campaigns/t02.wmf/event:749
510
msgid "Boldreth smiles..."
511
msgstr "Boldreth się uśmiecha..."
513
#: ../campaigns/t02.wmf/event:751
515
" \"Well, old friend, this should ensure that our fortifications do not break "
516
"down with our foes first battle cry! Now we can expand safely!<br>Still, it "
517
"could not hurt to assemble some grindstone for our further campaign; thus we "
518
"could, in times of need, build a fortress as the world has not seen before!"
522
#: ../campaigns/t02.wmf/event:752
524
"--NEW OBJECTIVES--<br>- Better buildings may require also other improved "
525
"materials besides blackwood. One of those is grindstone, which is produced "
526
"out of water and raw stone by a Stonegrinder. You can obtain water by "
527
"building a Well upon a water source, which your Geologists can discover when "
528
"you send them to any flag that is not on a mountain by clicking said flag "
529
"and the Geologist-symbol in the consecutively appearing menu.<br>Build a "
530
"Stonegrinder and a Well.</p>"
533
#: ../campaigns/t02.wmf/event:765
534
msgid "Khantrukh steps in..."
535
msgstr "Khantrukh się wtrąca..."
537
#: ../campaigns/t02.wmf/event:767
539
" \"Chieftain, this is a disgrace! It is well that we can produce grindstone "
540
"for mighty fortifications and great buildings now - only, this does not "
541
"prevent our roofs from becoming leaky! Maybe the young ones like spending "
542
"their nights in the rain, but I just can't find any sleep with these "
543
"raindrops dripping onto my face! Now there is a problem we should do "
544
"something about!\"<br><br>"
547
#: ../campaigns/t02.wmf/event:768
549
"--NEW OBJECTIVES--<br>- The third material necessary for improved buildings "
550
"is reed, used to cover roofs. Reed is being planted by a fernery.<br>Build a "
554
#: ../campaigns/t02.wmf/event:782
555
msgid "Khantrukh seems reliefed..."
556
msgstr "Khantrukh odetchnął z ulgą..."
558
#: ../campaigns/t02.wmf/event:784
560
" \"Wonderful! Our roofs are not dripping anymore, and we have all the "
561
"material we need for, well, whichever monumental building we see fit!\"</p>"
564
#: ../campaigns/t02.wmf/event:809
566
" \"One night, when the moon shone brightly, I climbed to the peak of "
567
"Kal'mavrath. When I gazed to the horizon, I still saw crimson lights flicker "
568
"in the distance. It is incredible with how much passion my brethren fight "
569
"this war. I fear the moment I see Al'thunran again - will there be anything "
570
"but ashes and wasted ruins left of our once beautiful capital when we get "
574
#: ../campaigns/t02.wmf/event:811
575
msgid "One fullmoon night..."
576
msgstr "Pewnej nocy podczas pełni..."
578
#: ../campaigns/t02.wmf/event:824
580
" \"The winter is upon us. Many of us are suffering from the cold, yet we "
581
"must endure. The day we may return cannot be far anymore - it must not be "
582
"far anymore. I prayed it might get warmer again, as I prayed the war would "
583
"finally come to an end.<br>So far, it does not seem either of my prayers was "
587
#: ../campaigns/t02.wmf/event:826
588
msgid "Another cold day..."
589
msgstr "Kolejny zimny dzień..."
591
#: ../campaigns/t02.wmf/event:907
595
#: ../campaigns/t02.wmf/event:909
597
"Thron speaks:<br>\"The other day Boldreth talked me into accompanying him to "
598
"the new inn. It would cheer me up, he said.<br>When I looked around I saw "
599
"faithful faces, trusting I could guide them through these dark days. Yet "
600
"before I could speak any words of gratitude or encouragement, one of my "
601
"warriors ran into the inn. He had been far out in the forest for the past "
602
"days and I could see how weary he was.<br>The news he brought were to change "
603
"everything...\"<br><br>----------------------VICTORY!-----------------------"
604
"<br><br> You have completed this mission. You may continue playing if you "
605
"wish, otherwise move on to the next mission.</p>"
608
#: ../campaigns/t02.wmf/event:911
609
msgid "Mission Complete!"
610
msgstr "Misja wykonana!"