1
#: ../campaigns/emp02.wmf/elemental:9
2
msgid "Empire Tutorial2 - An outpost for exile"
5
#: ../campaigns/emp02.wmf/elemental:11
6
msgid "Second mission of the Empire campaign"
9
#: ../campaigns/emp02.wmf/event:11 ../campaigns/emp02.wmf/event:45
10
#: ../campaigns/emp02.wmf/event:88 ../campaigns/emp02.wmf/event:427
11
#: ../campaigns/emp02.wmf/event:446 ../campaigns/emp02.wmf/event:866
12
#: ../campaigns/emp02.wmf/event:925 ../campaigns/emp02.wmf/event:960
13
#: ../campaigns/emp02.wmf/event:996
14
msgid "Diary of Lutius"
17
#: ../campaigns/emp02.wmf/event:13
19
"Finally!<br>This island seems to be made for us, it is a present of the Gods "
20
"to my people and me.<br>Until now, we have only seen a small part of this "
21
"island, but this part is allready leading sunbeams to my mind, feeling as if "
22
"we found an unpayable treasure, a land like paradise.<br>On this island, we "
23
"will start our new life, we will build up an outpost for our exile, which "
24
"perhaps will become a new, beautiful home to everyone of us."
27
#: ../campaigns/emp02.wmf/event:15
31
#: ../campaigns/emp02.wmf/event:47
33
"As Saledus and I walked through these wonderful forests in the north, we "
34
"felt that our new future had just begun. This land is so peaceful, nice and "
35
"beautiful, I could stay here until the end of my life.<br>But until that "
36
"day, a lot of years will hopefully go by. For now, we should concentrate on "
37
"the present and build a few lumberjacks and a sawmill, to produce some good "
38
"build-materials.<br>But we shouldn't forget to save this natural bounty. "
39
"These forests should last forever, so we really should build up a forester "
43
#: ../campaigns/emp02.wmf/event:48 ../campaigns/emp02.wmf/objective:7
44
msgid "* Build up three lumberjacks, a forester and a sawmill."
47
#: ../campaigns/emp02.wmf/event:50
48
msgid "The green forests"
51
#: ../campaigns/emp02.wmf/event:90
53
"Later, I walked down to the rocks in the south and looked for a place where "
54
"we can build a quarry, to get some hard stone for our bigger buildings."
55
"<br>Again I feel like i'm in paradise when I noticed that some marble-like "
56
"stones where among those rocks. Seems as if we can start a life in luxury in "
57
"the not so distant future.<br><br>"
60
#: ../campaigns/emp02.wmf/event:91 ../campaigns/emp02.wmf/objective:13
61
msgid "* Build a quarry to the south of your headquarters."
64
#: ../campaigns/emp02.wmf/event:93
68
#: ../campaigns/emp02.wmf/event:429
70
"Wonderful, today our wood economy was completely built up. Now we can be "
71
"sure to have enough wood for our future building-projects."
74
#: ../campaigns/emp02.wmf/event:431
75
msgid "Wood for the colony"
78
#: ../campaigns/emp02.wmf/event:448
80
"Great, today the building of the quarry was completed. Now we get enough "
81
"stone for all our future building projects."
84
#: ../campaigns/emp02.wmf/event:450
85
msgid "Stone for the colony"
88
#: ../campaigns/emp02.wmf/event:480
89
msgid "Saledus looks unhappy"
92
#: ../campaigns/emp02.wmf/event:482
94
"Hey Lutius,<br>I don't want to start a panic, but I found something which "
95
"gives me a sinking feeling in my stomach and spreads waves of fear in my "
96
"heart.<br>You might wonder about the cause. Well, I will tell you:<br>As I "
97
"walked down to the southern strands of this island I found some parts of "
98
"another ship. I don't know whether these parts are everything left of that "
99
"ship, but in any case these parts don't seem to be old. Perhaps the owners "
100
"of that ship came in the same storm which brought us to Malac' Mor and were "
101
"also brought to this island.<br>However, I beg you to be cautious and to "
102
"build some barracks or sentrys around our colony.<br><br>"
105
#: ../campaigns/emp02.wmf/event:483 ../campaigns/emp02.wmf/objective:19
106
msgid "* Build some barracks and sentrys around the colony."
109
#: ../campaigns/emp02.wmf/event:485
110
msgid "Dangerous shipparts"
113
#: ../campaigns/emp02.wmf/event:547 ../campaigns/emp02.wmf/event:613
114
msgid "Saledus smiles"
117
#: ../campaigns/emp02.wmf/event:549
119
"Hey Lutius,<br>I've got good news for you: As I walked to the east, I found "
120
"a bigger mountain. I am not absolutely sure, a geologist should check if I "
121
"am right, but I believe we could mine marble from some places on the "
122
"mountain. It would be absolutely great. Perhaps you were right, when you "
123
"said that this island is like paradise.<br>Let's expand to that mountain and "
124
"start mining marble.<br><br>"
127
#: ../campaigns/emp02.wmf/event:550 ../campaigns/emp02.wmf/objective:25
128
msgid "* Expand to the east, to start mining marble on the mountain."
131
#: ../campaigns/emp02.wmf/event:552
132
msgid "Marble on the mountain"
135
#: ../campaigns/emp02.wmf/event:615
137
"By the Gods, that's great, that's an unbelievable present. There are two "
138
"more mountains and it seems as if one has a large amount of coal and the "
139
"other an amount of iron. Now we can start living like in Fremil. We should "
140
"directly start to build mines, burners, smelting works, carpenter's shops "
141
"and smithworks. But for all these bigger buildings we need better and more "
142
"beautyful building-materials. Let's build a stonemason, who cuts columns, "
143
"out of our marble, for us. <br><br>"
146
#: ../campaigns/emp02.wmf/event:616 ../campaigns/emp02.wmf/objective:31
148
"* Build up a complete Mining and production infrastructure(Coalmine, "
149
"Oremine, Carpenter, Weaponsmith, Armoursmith, Smelter, Burner) and a "
153
#: ../campaigns/emp02.wmf/event:618
154
msgid "Further mountains"
157
#: ../campaigns/emp02.wmf/event:728
158
msgid "Amalea comes in..."
161
#: ../campaigns/emp02.wmf/event:730
163
"Hi Lutius,<br>I hope you forgive my criticism, but it seems to me as if you "
164
"forgot something. It's nice, and of course a good idea, to build up mines, "
165
"which will give us a more luxury life, but the people working in the mines "
166
"are unhappy with the current situation, they have to do hard work and have "
167
"no time for making their own food.<br>What do you think about helping them "
168
"out? Let's build up a tavern, which can produce some nice food for our "
169
"miners, and a brewery and a vineyard, which can produce some good drinks."
170
"<br>Of course this will mean we need more resources for this food. I suggest "
171
"you build a fisher, a farm, a mill and a baker. A hunter, a piggery, a "
172
"vineyard and a well would also be needed.<br>Don't understand me wrong, but "
173
"the miners need good food and drinks to have enough power for their hard "
177
#: ../campaigns/emp02.wmf/event:732
178
msgid "Food for the miners"
181
#: ../campaigns/emp02.wmf/event:868
183
"By the Gods!<br>This is absolutely awful. It seems as if we stand close to a "
184
"test AND it seems as if Saledus was right with his fear concerning the "
185
"shipwreck.<br>Today as I walked down to the eastern strands, I suddenly got "
186
"a shock. There was one of those hated, evil, barbarian tribes with whom we "
187
"had so many problems before.<br>First I was a bit naive and hoped that they "
188
"are peaceful, but as soon as one of them saw me they ran towards me and "
189
"started attacking me with their throwing-spears. Thanks to the Gods that I "
190
"was able to hide myself and could silently go back to our colony.<br>Anyway, "
191
"we MUST build up bigger military buildings, as soon as possible.<br><br>"
194
#: ../campaigns/emp02.wmf/event:869 ../campaigns/emp02.wmf/objective:37
196
"* Build up bigger military buildings, like an outpost, a barrier or a tower, "
197
"on the eastern frontier."
200
#: ../campaigns/emp02.wmf/event:871
201
msgid "The Barbarians"
204
#: ../campaigns/emp02.wmf/event:927
206
"That's good. The first large military building is built up and the mining "
207
"infrastructure is getting better and better. Now we should think of "
208
"preparing ourselves for a bigger fight.<br>As soon as we have enough "
209
"soldiers we should attack and remove the barbarians. And than, when this "
210
"island is ours again, I will build up a big fortress at the place where the "
211
"barbarian headquarters stands now, to avoid new settlements of these "
212
"barbarian bastards.<br><br>"
215
#: ../campaigns/emp02.wmf/event:928 ../campaigns/emp02.wmf/objective:43
217
"* As soon as you have enough soldiers, attack and completely remove the "
218
"barbarian buildings.<br>* Finally build up a fortress on the island-tounge "
219
"(near the place, the barbarian headquarters stood before), to avoid new "
220
"settlements of other tribes in that region."
223
#: ../campaigns/emp02.wmf/event:930
224
msgid "Command for Attack"
227
#: ../campaigns/emp02.wmf/event:962
229
"Today makes me proud. We fought for our new home and rose victorious."
230
"<br>There are still a few barbarians hiding on our island, but I am sure "
231
"that we will find them soon. Every barbarian, who doesn't attack us, will be "
232
"put in a boat with the other peaceful ones and will be sent back to their "
233
"country.<br><br>----------------------VICTORY!-----------------------"
236
#: ../campaigns/emp02.wmf/event:964
240
#: ../campaigns/emp02.wmf/event:979
241
msgid "7 days later..."
244
#: ../campaigns/emp02.wmf/event:981
245
msgid "As time is running by"
248
#: ../campaigns/emp02.wmf/event:988
252
#: ../campaigns/emp02.wmf/event:998
254
"Today a pigeon landed on our island. It brought a message which is filling "
255
"me with dark thoughts, fears and horror.<br>The message was adressed to me, "
256
"begging me to come back to Fremil.<br>It says that the Empire is at war with "
257
"the Barbarians. They were attacked from the north, from the tribe I wanted "
258
"to attack before going in exile.<br>For me, it is clear what I have to do..."
259
"<br><br>You have completed this mission. You may continue playing if you "
260
"wish, otherwise move on to the next mission."
263
#: ../campaigns/emp02.wmf/event:1000
267
#: ../campaigns/emp02.wmf/event:1016
268
msgid "Amalea smiles"
271
#: ../campaigns/emp02.wmf/event:1018
273
"Hey my friend,<br>just visited our new tavern 'At the palms'. The beer, they "
274
"have got, is really tasty, you really should take a drink there, too."
275
"<br>Nice to see, that we get a warmer and more familiar environment on our "
276
"island. <br>Thank you Lutius."
279
#: ../campaigns/emp02.wmf/event:1020
280
msgid "A drink at 'At the palms'"