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  • Committer: Bazaar Package Importer
  • Author(s): Christoph Egger, Paul Wise, Christoph Egger
  • Date: 2009-06-29 17:12:52 UTC
  • mfrom: (1.1.11 upstream) (2.1.7 squeeze)
  • Revision ID: james.westby@ubuntu.com-20090629171252-5ddnlfg3zfchrega
Tags: 2.2.1+dfsg1-1
[ Paul Wise ]
* New upstream release (Closes: #534962)
* Adjust the flex build-depends to take account of the conflict
  with all the versions of flex 2.5.34 (LP: #372872)
* Make the -music Recommends more strict, 2.1 music doesn't work
  with 2.2.
* Upstream moved the downloads to sourceforge, update the watch file
* Bump Standards-Version, no changes needed
* Drop use of dh_desktop since it no longer does anything
* Recommend the new warzone2100-video package, version 2.2 or similar
* Mention the warzone2100 crash reports in the -dbg package description

[ Christoph Egger ]
* Replace CC-2.0 graphic from cybersphinx, create a new tarball
* Add myself to uploaders

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/* Value File for Cam1A */
 
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script "cam1b.slo"
 
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run
 
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{
 
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/* General Values */
 
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player          int             0
 
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enemy1          int             6       //barbarians (base1)
 
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enemy2          int             7       //barbarians (base2)
 
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/* Set Structure Limits */
 
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powerGen                STRUCTURESTAT           "A0PowerGenerator"
 
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oilDerrick              STRUCTURESTAT           "A0ResourceExtractor"
 
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research                STRUCTURESTAT           "A0ResearchFacility"
 
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factory                 STRUCTURESTAT           "A0LightFactory"
 
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//powerModuleHack               STRUCTURESTAT           "A0PowMod1"
 
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command                 STRUCTURESTAT           "A0CommandCentre"
 
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numPow                  INT                     5               //Limit on number of Power Generator Buildings
 
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numExt                  INT                     200             //Limit on number of resource Extractors
 
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numFac                  INT                     5               //Limit on number of Factory Buildings
 
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numRes                  INT                     5       //1             //Limit on number of Research Facility Buildings
 
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/* Briefing Stuff */
 
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MissionBrief            INTMESSAGE              "MB1B_MSG"
 
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endMsg                  INTMESSAGE      "END"
 
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//winMsg                INTMESSAGE      "WIN"
 
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/* Base Under Attack */
 
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attackSnd1      SOUND           "pcv337.ogg"
 
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/* Proximity: Resources */
 
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/* Proximity: Artifacts */
 
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crate           FEATURESTAT     "Crate"
 
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art1X           int             4288
 
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art1Y           int             9792
 
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art1Get         STRUCTURE       43              //get this from base1 factory
 
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art1Snd2        SOUND           "pcv352.ogg"
 
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//art1Msg               INTMESSAGE      "C1B_ART1"
 
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art1Comp        RESEARCHSTAT    "R-Wpn-Flamer-Damage01" //"R-Vehicle-Prop-Halftracks"
 
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art2X           int             3136    //3008
 
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art2Y           int             13888   //14016
 
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art2Get         STRUCTURE       62              //get this from base2 Player style Power Generator
 
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art2Snd2        SOUND           "pcv352.ogg"
 
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//art2Msg               INTMESSAGE      "C1B_ART2"
 
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art2Comp        RESEARCHSTAT    "R-Struc-PowerModuleMk1"
 
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art3X           int             3904
 
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art3Y           int             11328
 
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art3Get         STRUCTURE       3236
 
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art3Snd2        SOUND           "pcv352.ogg"
 
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//art3Msg               INTMESSAGE      "C1B_ART3"
 
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art3Comp        RESEARCHSTAT    "R-Sys-Sensor-Turret01"
 
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art4X           int             1984    //2112
 
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art4Y           int             9152    //10176
 
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art4Get         STRUCTURE       3434            //get this from New base on hill south of player
 
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art4Snd2        SOUND           "pcv352.ogg"
 
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//art4Msg               INTMESSAGE      "C1B_ART4"
 
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art4Comp        RESEARCHSTAT    "R-Wpn-MG2Mk1" //Twin MG
 
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//art4ID                FEATURE         3251
 
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//Player Bonus Research Topics given on completion of mission
 
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numResP0        int             0                       //number of topics to enable
 
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resP0[0]        RESEARCHSTAT    "R-Wpn-MG3Mk1"          //HMG (until West Scav Village Done)
 
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/* Proximity: Enemy */
 
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//hillbase
 
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enm0Msg         INTMESSAGE      "C1B_BASE0"
 
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enm0Snd1        SOUND           "pcv374.ogg"
 
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enm0Snd2        SOUND           "pcv392.ogg"
 
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//base1
 
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enm1            STRUCTURE       43      //base1=factory1
 
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enm1ID          STRUCTUREID     43
 
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enm1Msg         INTMESSAGE      "C1B_BASE1"
 
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enm1Snd1        SOUND           "pcv374.ogg"
 
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enm1Snd2        SOUND           "pcv392.ogg"
 
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obj1            STRUCTURE       3236    //radar tower
 
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obj1Msg         INTMESSAGE      "C1B_OBJ1"
 
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obj1Snd1        SOUND           "pcv375.ogg"
 
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//base2
 
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enm2            STRUCTURE       97      //base2=factory1
 
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enm2ID          STRUCTUREID     97
 
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enm2Msg         INTMESSAGE      "C1B_BASE2"
 
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enm2Snd1        SOUND           "pcv374.ogg"
 
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enm2Snd2        SOUND           "pcv392.ogg"
 
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/* Win or lose */
 
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lostSnd         SOUND           "pcv470.ogg"                    //mision failed
 
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NextLev         LEVEL           "SUB_1_1S"
 
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transporter     TEMPLATE        "Transporter"
 
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timeLimit       INT             36000           //(1 hour) number of seconds*10 for mission, -1 for unlimited
 
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/* Enemy Tactics */
 
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//build templates
 
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trike           TEMPLATE        "BarbarianTrike"
 
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buggy           TEMPLATE        "BarbarianBuggy"
 
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bloke           TEMPLATE        "BaBaPeople"
 
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jeep            TEMPLATE        "BabaJeep"
 
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/* assembly points not used
 
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enm1Ass1X       int             4160
 
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enm1Ass1Y       int             10048
 
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enm2Ass1X       int             3608
 
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enm2Ass1Y       int             13743
 
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*/
 
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}