~ubuntu-branches/ubuntu/lucid/warzone2100/lucid

« back to all changes in this revision

Viewing changes to data/script/data/cam1c.vlo

  • Committer: Bazaar Package Importer
  • Author(s): Christoph Egger, Paul Wise, Christoph Egger
  • Date: 2009-06-29 17:12:52 UTC
  • mfrom: (1.1.11 upstream) (2.1.7 squeeze)
  • Revision ID: james.westby@ubuntu.com-20090629171252-5ddnlfg3zfchrega
Tags: 2.2.1+dfsg1-1
[ Paul Wise ]
* New upstream release (Closes: #534962)
* Adjust the flex build-depends to take account of the conflict
  with all the versions of flex 2.5.34 (LP: #372872)
* Make the -music Recommends more strict, 2.1 music doesn't work
  with 2.2.
* Upstream moved the downloads to sourceforge, update the watch file
* Bump Standards-Version, no changes needed
* Drop use of dh_desktop since it no longer does anything
* Recommend the new warzone2100-video package, version 2.2 or similar
* Mention the warzone2100 crash reports in the -dbg package description

[ Christoph Egger ]
* Replace CC-2.0 graphic from cybersphinx, create a new tarball
* Add myself to uploaders

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
// generic value file for cam1C.gam
2
 
 
3
 
script "cam1C.slo"
4
 
run
5
 
{
6
 
/* General Values */
7
 
player          int             0
8
 
enemy1          int             7       //barbarians (possibly used later!)
9
 
enemy2          int             1       //New Paradigm (base2)
10
 
pow1            int             100     //scavenger start power
11
 
pow2            int             5000    //NP start power
12
 
 
13
 
/* Set Structure Limits */
14
 
powerGen                STRUCTURESTAT           "A0PowerGenerator"
15
 
oilDerrick              STRUCTURESTAT           "A0ResourceExtractor"
16
 
research                STRUCTURESTAT           "A0ResearchFacility"
17
 
factory                 STRUCTURESTAT           "A0LightFactory"
18
 
//powerModuleHack               STRUCTURESTAT           "PowMod1"
19
 
command                 STRUCTURESTAT           "A0CommandCentre"
20
 
numPow                  INT                     5               //Limit on number of Power Generator Buildings
21
 
numExt                  INT                     200             //Limit on number of resource Extractors
22
 
numFac                  INT                     5               //Limit on number of Factory Buildings
23
 
numRes                  INT                     5               //Limit on number of Research Facility Buildings
24
 
 
25
 
/* Base Under Attack */
26
 
attackSnd1      SOUND           "pcv337.ogg"
27
 
 
28
 
/* Win or lose */
29
 
lostSnd         SOUND           "pcv470.ogg"                    //mision failed
30
 
NextLev         LEVEL           "CAM_1CA"       
31
 
timeLimit       INT             72000           //(2 hours) number of seconds*10 for mission, -1 for unlimited
32
 
 
33
 
/* Briefing Stuff */
34
 
MissionBrief            INTMESSAGE              "MB1C_MSG"
35
 
MissionBrief2           INTMESSAGE              "MB1C2_MSG"
36
 
MissionBrief3           INTMESSAGE              "MB1C3_MSG"
37
 
MissionBrief4           INTMESSAGE              "MB1C4_MSG"
38
 
incomingSnd             SOUND           "pcv456.ogg"
39
 
warnSnd         SOUND           "pcv395.ogg"
40
 
endMsg                  INTMESSAGE      "END"
41
 
//winMsg                INTMESSAGE      "WIN"
42
 
obj0Msg                 INTMESSAGE      "C1C_OBJ1"      //first objective
43
 
obj1Msg                 INTMESSAGE      "C1C_LZ1"       //enemy LZ blip
44
 
obj2Msg                 INTMESSAGE      "C1C_LZ2"       //enemy LZ blip
45
 
 
46
 
transporter     TEMPLATE        "Transporter"   //for enemy transports
47
 
 
48
 
/* Proximity: Artifacts */
49
 
crate           FEATURESTAT     "Crate"
50
 
 
51
 
art1X           int             12864   //changed
52
 
art1Y           int             13760
53
 
art1Get         STRUCTURE       1888    //scavenger south base Changed! //2137          //get this from NP NE factory
54
 
art1Snd2        SOUND           "pcv352.ogg"
55
 
//art1Msg               INTMESSAGE      "C1C_ART1"
56
 
art1Comp        RESEARCHSTAT    "R-Wpn-Rocket05-MiniPod"        //"R-Sys-ECM-Turret01"
57
 
 
58
 
art2X           int             9256    //8512  //9256
59
 
art2Y           int             7356    //7360  //7356
60
 
art2Get         STRUCTURE       2051    //3526  //2051          //get this from NP Research Facility!
61
 
art2Snd2        SOUND           "pcv352.ogg"
62
 
//art2Msg               INTMESSAGE      "C1C_ART2"
63
 
art2Comp        RESEARCHSTAT    "R-Struc-Research-Module"
64
 
 
65
 
//need R-Vehicle-Prop-Tracks from South NP Factory
66
 
art3X           int             10304   //changed
67
 
art3Y           int             9280
68
 
art3Get         STRUCTURE       2135    //now mid base //2134           //get this from South NP Factory
69
 
art3Snd2        SOUND           "pcv352.ogg"
70
 
//art3Msg               INTMESSAGE      "C1C_ART3"
71
 
art3Comp        RESEARCHSTAT    "R-Vehicle-Prop-Tracks"
72
 
 
73
 
/* No longer used
74
 
//need some sensor upgrade from a sensor tower
75
 
art4X           int             11840
76
 
art4Y           int             10688
77
 
art4Get         STRUCTURE       1383            //get this from radar Tower
78
 
art4Snd2        SOUND           "pcv352.ogg"
79
 
//art4Msg               INTMESSAGE      "C1C_ART4"
80
 
art4Comp        RESEARCHSTAT    "R-Sys-Sensor-Upgrade01"
81
 
*/
82
 
 
83
 
//need vehicle engine 2 from gateway base to plateau
84
 
art5X           int             11712
85
 
art5Y           int             3648
86
 
art5Get         STRUCTURE       2136            //get this from NW Factory
87
 
art5Snd2        SOUND           "pcv352.ogg"
88
 
//art5Msg               INTMESSAGE      "C1C_ART5"
89
 
art5Comp        RESEARCHSTAT    "R-Vehicle-Engine01"
90
 
 
91
 
//Player Bonus Research Topics given on completion of mission
92
 
numResP0        int             0                       //number of topics to enable
93
 
resP0[0]        RESEARCHSTAT    "R-Wpn-TUTMG"
94
 
 
95
 
 
96
 
/* Proximity: Enemy */
97
 
 
98
 
//scavenger
99
 
//base1
100
 
enm1a           STRUCTURE       1888    //Southern Scavenger light factory
101
 
enm1aID         STRUCTUREID     1888
102
 
enm1b           STRUCTURE       2265    //Mid Scavenger light factory
103
 
enm1bID         STRUCTUREID     2265
104
 
enm1c           STRUCTURE       2168    //Northern Scavenger light factory
105
 
enm1cID         STRUCTUREID     2168
106
 
 
107
 
//enm1Msg               INTMESSAGE      "C1C_BASE1"
108
 
//enm1Snd1      SOUND           "pcv378.ogg"
109
 
//enm1Snd2      SOUND           "pcv391.ogg"
110
 
 
111
 
//New Paradigm
112
 
//base2
113
 
enm2a           STRUCTURE       2136 //temp mid base            //South factory New Paradigm
114
 
enm2aID         STRUCTUREID     2136            //needs to be medium!!
115
 
enm2b           STRUCTURE       2135            //Central factory New Paradigm
116
 
enm2bID         STRUCTUREID     2135            //needs to be medium!!
117
 
enm2c           STRUCTURE       2136            //NW factory New Paradigm
118
 
enm2cID         STRUCTUREID     2136            //needs to be medium!!
119
 
//enm2d         STRUCTURE       2137            //NW factory New Paradigm
120
 
//enm2dID       STRUCTUREID     2137            //needs to be medium!!
121
 
 
122
 
//enm2Msg               INTMESSAGE      "C1C_BASE2"
123
 
//enm2Snd1      SOUND           "pcv378.ogg"
124
 
//enm2Snd2      SOUND           "pcv391.ogg"
125
 
 
126
 
 
127
 
/* AI STUFF */
128
 
 
129
 
// position of player base
130
 
playerX         int             960     //2880
131
 
playerY         int             6720    //6720
132
 
 
133
 
 
134
 
/* General Values */
135
 
enemy1Tot       int             12      //build total-ish
136
 
enemy2Tot       int             24      //build total-ish
137
 
 
138
 
//vehicles
139
 
//sensor1               DROID           3257    //ravine sensor droids
140
 
//sensor2               DROID           3258
141
 
//Ambush1Droid  DROID           3257    //2119  //One of the Howitzer droids in Ambush force
142
 
 
143
 
/* Enemy Tactics */
144
 
//build templates
145
 
trike           TEMPLATE        "BarbarianTrike"
146
 
buggy           TEMPLATE        "BarbarianBuggy"
147
 
bloke           TEMPLATE        "BaBaPeople"
148
 
jeep            TEMPLATE        "BabaJeep"
149
 
rktJeep         TEMPLATE        "BabaRKJeep"
150
 
rktBuggy        TEMPLATE        "BarbarianRKBuggy"
151
 
BusCan          TEMPLATE        "BabaBusCan"
152
 
FireCan         TEMPLATE        "BabaFireCan"
153
 
 
154
 
BugRktP         TEMPLATE        "NP-L-RocketPod-Wheels"
155
 
BugHMG          TEMPLATE        "NP-L-HMG-Halftrack"
156
 
BugSensor       TEMPLATE        "NP-L-Sensor-Wheels"
157
 
ScorpMCan       TEMPLATE        "NP-M-LitCannon-Halftrack"      //"NP-M-MdCannon-Halftrack"
158
 
ScorpMCan2      TEMPLATE        "NP-M-MdCannon-Tracks"
159
 
ScorpLMort      TEMPLATE        "NP-M-LtMortar-Halftrack"
160
 
 
161
 
scorpTruck      TEMPLATE        "NP-M-CON-HalfTrack"
162
 
/*
163
 
scorpRkt        TEMPLATE        "ScorpionRkPodWheels"
164
 
scorpTank       TEMPLATE        "ScorpionLtCanTracks"
165
 
scorpHow        TEMPLATE        "ScorpianHowTracks"
166
 
scorpTruck      TEMPLATE        "ConstructionDroidNP"
167
 
beetSensor      TEMPLATE        "BeetleSensor1Wheels"
168
 
beetTank        TEMPLATE        "BeetleCanTracks"
169
 
*/
170
 
/* Reinforce Lists for New Paradigm Transports*/
171
 
numScout        INT             3
172
 
scout[0]        TEMPLATE        "NP-L-Sensor-Wheels"
173
 
scout[1]        TEMPLATE        "NP-L-RocketPod-Wheels"
174
 
scout[2]        TEMPLATE        "NP-L-HMG-Halftrack"
175
 
 
176
 
numHeavy        INT             3
177
 
heavy[0]        TEMPLATE        "NP-M-LitCannon-Halftrack"
178
 
heavy[1]        TEMPLATE        "NP-M-MdCannon-Tracks"
179
 
heavy[2]        TEMPLATE        "NP-M-LtMortar-Halftrack"
180
 
 
181
 
/* Constructor droids */
182
 
enemyTruck1     DROID           2139    //just stick with one and rebuild!
183
 
//enemyTruck2   DROID           2138
184
 
//enemyTruck3   DROID           2119
185
 
 
186
 
/* Structures to be built
187
 
numStruc1       INT             0
188
 
struc1[0]       STRUCTURESTAT   "PillBox2"
189
 
struc1X[0]      INT             7232
190
 
struc1Y[0]      INT             14528
191
 
struc1[1]       STRUCTURESTAT   "PillBox3"
192
 
struc1X[1]      INT             7616
193
 
struc1Y[1]      INT             14528
194
 
struc1[2]       STRUCTURESTAT   "PillBox2"
195
 
struc1X[2]      INT             8000
196
 
struc1Y[2]      INT             14528
197
 
struc1[3]       STRUCTURESTAT   "PillBox2"
198
 
struc1X[3]      INT             7360
199
 
struc1Y[3]      INT             13376
200
 
struc1[4]       STRUCTURESTAT   "PillBox3"
201
 
struc1X[4]      INT             7744
202
 
struc1Y[4]      INT             13376
203
 
struc1[5]       STRUCTURESTAT   "PillBox2"
204
 
struc1X[5]      INT             8000
205
 
struc1Y[5]      INT             13376
206
 
 
207
 
numStruc2       INT             0
208
 
struc2[0]       STRUCTURESTAT   "A0PowMod1"
209
 
struc2X[0]      INT             13312
210
 
struc2Y[0]      INT             4352
211
 
struc2[1]       STRUCTURESTAT   "A0PowMod1"
212
 
struc2X[1]      INT             13312
213
 
struc2Y[1]      INT             4352
214
 
 
215
 
numStruc3       INT             19
216
 
struc3[0]       STRUCTURESTAT   "WallTower02"
217
 
struc3X[0]      INT             8128
218
 
struc3Y[0]      INT             5824
219
 
struc3[1]       STRUCTURESTAT   "A0HardcreteMk1Wall"
220
 
struc3X[1]      INT             8000
221
 
struc3Y[1]      INT             5824
222
 
struc3[2]       STRUCTURESTAT   "A0HardcreteMk1Wall"
223
 
struc3X[2]      INT             7872
224
 
struc3Y[2]      INT             5824
225
 
struc3[3]       STRUCTURESTAT   "GuardTower6"
226
 
struc3X[3]      INT             7744
227
 
struc3Y[3]      INT             5824
228
 
struc3[4]       STRUCTURESTAT   "A0HardcreteMk1Wall"
229
 
struc3X[4]      INT             7744
230
 
struc3Y[4]      INT             5924
231
 
struc3[5]       STRUCTURESTAT   "A0HardcreteMk1Wall"
232
 
struc3X[5]      INT             7744
233
 
struc3Y[5]      INT             6080
234
 
struc3[6]       STRUCTURESTAT   "A0HardcreteMk1Wall"
235
 
struc3X[6]      INT             7744
236
 
struc3Y[6]      INT             6208
237
 
struc3[7]       STRUCTURESTAT   "GuardTower1"
238
 
struc3X[7]      INT             8128
239
 
struc3Y[7]      INT             5952
240
 
struc3[8]       STRUCTURESTAT   "GuardTower1"
241
 
struc3X[8]      INT             8128
242
 
struc3Y[8]      INT             6208
243
 
struc3[9]       STRUCTURESTAT   "A0HardcreteMk1Wall"
244
 
struc3X[9]      INT             7744
245
 
struc3Y[9]      INT             6336
246
 
struc3[10]      STRUCTURESTAT   "GuardTower6"
247
 
struc3X[10]     INT             7744
248
 
struc3Y[10]     INT             6464
249
 
struc3[11]      STRUCTURESTAT   "A0HardcreteMk1Wall"
250
 
struc3X[11]     INT             7872
251
 
struc3Y[11]     INT             6464
252
 
struc3[12]      STRUCTURESTAT   "A0HardcreteMk1Wall"
253
 
struc3X[12]     INT             8000
254
 
struc3Y[12]     INT             6464
255
 
struc3[13]      STRUCTURESTAT   "WallTower02"
256
 
struc3X[13]     INT             8128
257
 
struc3Y[13]     INT             6464
258
 
struc3[14]      STRUCTURESTAT   "WallTower02"
259
 
struc3X[14]     INT             8000
260
 
struc3Y[14]     INT             8000
261
 
struc3[15]      STRUCTURESTAT   "A0HardcreteMk1Wall"
262
 
struc3X[15]     INT             8000
263
 
struc3Y[15]     INT             7872
264
 
struc3[16]      STRUCTURESTAT   "A0HardcreteMk1Wall"
265
 
struc3X[16]     INT             8000
266
 
struc3Y[16]     INT             7744
267
 
struc3[17]      STRUCTURESTAT   "A0HardcreteMk1Wall"
268
 
struc3X[17]     INT             8000
269
 
struc3Y[17]     INT             7616
270
 
struc3[18]      STRUCTURESTAT   "A0HardcreteMk1Wall"
271
 
struc3X[18]     INT             8000
272
 
struc3Y[18]     INT             7488
273
 
 */
274
 
 
275
 
//starting Technology
276
 
numtecE1        int             2                                                       //Enemy1 Scavs
277
 
tecE1[0]        RESEARCHSTAT    "R-Wpn-MG-Damage03"
278
 
tecE1[1]        RESEARCHSTAT    "R-Wpn-Rocket-Damage01"
279
 
 
280
 
numtecE2        int             12                                                      //Enemy2 NP
281
 
tecE2[0]        RESEARCHSTAT    "R-Defense-WallUpgrade01"
282
 
tecE2[1]        RESEARCHSTAT    "R-Struc-Factory-Upgrade01"
283
 
tecE2[2]        RESEARCHSTAT    "R-Struc-Materials01"
284
 
tecE2[3]        RESEARCHSTAT    "R-Wpn-MG-ROF01"
285
 
tecE2[4]        RESEARCHSTAT    "R-Vehicle-Engine01"
286
 
tecE2[5]        RESEARCHSTAT    "R-Wpn-Cannon-Damage02"
287
 
tecE2[6]        RESEARCHSTAT    "R-Wpn-Flamer-Damage03"
288
 
tecE2[7]        RESEARCHSTAT    "R-Wpn-MG-Damage03"
289
 
tecE2[8]        RESEARCHSTAT    "R-Wpn-Rocket-Damage01"
290
 
tecE2[9]        RESEARCHSTAT    "R-Wpn-Flamer-ROF01"
291
 
tecE2[10]       RESEARCHSTAT    "R-Vehicle-Metals01"
292
 
tecE2[11]       RESEARCHSTAT    "R-Struc-RprFac-Upgrade03"
293
 
 
294
 
 
295
 
/* enemy Landing Zones (for next map. Don't let player build here!)*/
296
 
numLZ           INT             7       //two extra since used on this level!
297
 
 
298
 
enemyLZX[0]     INT             13632   //14528 //N LZ
299
 
enemyLZY[0]     INT             4800    //3008
300
 
 
301
 
enemyLZX[1]     INT             7232
302
 
enemyLZY[1]     INT             6336
303
 
 
304
 
enemyLZX[2]     INT             6208
305
 
enemyLZY[2]     INT             6848
306
 
 
307
 
enemyLZX[3]     INT             7872
308
 
enemyLZY[3]     INT             4672
309
 
 
310
 
enemyLZX[4]     INT             6848
311
 
enemyLZY[4]     INT             3520
312
 
 
313
 
enemyLZX[5]     INT             10560
314
 
enemyLZY[5]     INT             8384
315
 
 
316
 
enemyLZX[6]     INT             9024    //9152  //E LZ
317
 
enemyLZY[6]     INT             10176   //10304
318
 
 
319
 
 
320
 
/* sector Stuff */
321
 
//sectors to attack (covers 1A-C expansion area, in order of priority to attack)
322
 
numAtk1Sects    int             17
323
 
//1C sectors (to check for player building stuff on base!)
324
 
/* (taken from 1D map!)
325
 
//sect15
326
 
atk1SectX1[0]   int             12608
327
 
atk1SectY1[0]   int             8192
328
 
atk1SectX2[0]   int             15424
329
 
atk1SectY2[0]   int             13120
330
 
//sect21
331
 
atk1SectX1[1]   int             12608
332
 
atk1SectY1[1]   int             13120
333
 
atk1SectX2[1]   int             15424
334
 
atk1SectY2[1]   int             16384
335
 
//sect20
336
 
atk1SectX1[2]   int             7616
337
 
atk1SectY1[2]   int             13120
338
 
atk1SectX2[2]   int             12608
339
 
atk1SectY2[2]   int             16384
340
 
*/
341
 
 
342
 
//altered versions so not as big
343
 
//sect15
344
 
atk1SectX1[0]   int             10432
345
 
atk1SectY1[0]   int             12736
346
 
atk1SectX2[0]   int             14272
347
 
atk1SectY2[0]   int             15552
348
 
//sect21
349
 
atk1SectX1[1]   int             8896
350
 
atk1SectY1[1]   int             13760
351
 
atk1SectX2[1]   int             10304
352
 
atk1SectY2[1]   int             15040
353
 
//sect20
354
 
atk1SectX1[2]   int             6336
355
 
atk1SectY1[2]   int             13760
356
 
atk1SectX2[2]   int             8768
357
 
atk1SectY2[2]   int             14144
358
 
 
359
 
//ravine entrance to 1B
360
 
//sect
361
 
atk1SectX1[3]   int             2112
362
 
atk1SectY1[3]   int             12736
363
 
atk1SectX2[3]   int             6336
364
 
atk1SectY2[3]   int             14784
365
 
//sect
366
 
atk1SectX1[4]   int             1600
367
 
atk1SectY1[4]   int             10176
368
 
atk1SectX2[4]   int             5952
369
 
atk1SectY2[4]   int             12608
370
 
//sect
371
 
atk1SectX1[5]   int             4672
372
 
atk1SectY1[5]   int             8640
373
 
atk1SectX2[5]   int             5696
374
 
atk1SectY2[5]   int             10048
375
 
//sect
376
 
atk1SectX1[6]   int             4160
377
 
atk1SectY1[6]   int             6464
378
 
atk1SectX2[6]   int             5056
379
 
atk1SectY2[6]   int             8512
380
 
//sect (base)
381
 
atk1SectX1[7]   int             832
382
 
atk1SectY1[7]   int             6336
383
 
atk1SectX2[7]   int             3392
384
 
atk1SectY2[7]   int             7104
385
 
//sect
386
 
atk1SectX1[8]   int             4800
387
 
atk1SectY1[8]   int             5056
388
 
atk1SectX2[8]   int             6208
389
 
atk1SectY2[8]   int             6208
390
 
//sect
391
 
atk1SectX1[9]   int             3392
392
 
atk1SectY1[9]   int             4672
393
 
atk1SectX2[9]   int             4160
394
 
atk1SectY2[9]   int             5440
395
 
//sect
396
 
atk1SectX1[10]  int             5056
397
 
atk1SectY1[10]  int             4160
398
 
atk1SectX2[10]  int             5312
399
 
atk1SectY2[10]  int             4928
400
 
//sect
401
 
atk1SectX1[11]  int             4032
402
 
atk1SectY1[11]  int             1216
403
 
atk1SectX2[11]  int             6208
404
 
atk1SectY2[11]  int             3264
405
 
//sect
406
 
atk1SectX1[12]  int             3392
407
 
atk1SectY1[12]  int             832
408
 
atk1SectX2[12]  int             3776
409
 
atk1SectY2[12]  int             1472
410
 
//sect
411
 
atk1SectX1[13]  int             2624
412
 
atk1SectY1[13]  int             1600
413
 
atk1SectX2[13]  int             3392
414
 
atk1SectY2[13]  int             1856
415
 
//sect
416
 
atk1SectX1[14]  int             832
417
 
atk1SectY1[14]  int             1344
418
 
atk1SectX2[14]  int             2496
419
 
atk1SectY2[14]  int             3392
420
 
//sect
421
 
atk1SectX1[15]  int             1600
422
 
atk1SectY1[15]  int             3520
423
 
atk1SectX2[15]  int             2496
424
 
atk1SectY2[15]  int             4544
425
 
//sect
426
 
atk1SectX1[16]  int             832
427
 
atk1SectY1[16]  int             1344
428
 
atk1SectX2[16]  int             1728
429
 
atk1SectY2[16]  int             2880
430
 
 
431
 
/* Target acquisiation */
432
 
targetMax       int             4
433
 
 
434
 
st              int             2       //number of scout forces
435
 
 
436
 
oilRes          FEATURESTAT     "OilResource"           //required for building oil derricks
437
 
 
438
 
numDefStructs   int             4
439
 
defStructs[0]   STRUCTURESTAT   "WallTower01"
440
 
defStructs[1]   STRUCTURESTAT   "WallTower02"
441
 
defStructs[2]   STRUCTURESTAT   "PillBox5"
442
 
defStructs[3]   STRUCTURESTAT   "GuardTower6"
443
 
 
444
 
 
445
 
/* ******************************************** */
446
 
//regions (world coords)                MAX = 20
447
 
/* ******************************************** */
448
 
regionsX1       [0]     int             9920            //C1C_BASE1
449
 
regionsY1       [0]     int             14272
450
 
regionsX2       [0]     int             11072
451
 
regionsY2       [0]     int             16192
452
 
 
453
 
regionsX1       [1]     int             11200           //C1C_BASE2
454
 
regionsY1       [1]     int             11968
455
 
regionsX2       [1]     int             14912
456
 
regionsY2       [1]     int             14784
457
 
 
458
 
regionsX1       [2]     int             8000            //C1C_BASE3
459
 
regionsY1       [2]     int             192
460
 
regionsX2       [2]     int             9664
461
 
regionsY2       [2]     int             1600
462
 
 
463
 
regionsX1       [3]     int             8384            //C1C_BASE4
464
 
regionsY1       [3]     int             2624
465
 
regionsX2       [3]     int             10048
466
 
regionsY2       [3]     int             4672
467
 
 
468
 
regionsX1       [4]     int             8256            //C1C_BASE5 & C1C_BASE10 
469
 
regionsY1       [4]     int             4928            //shared region for NP and Scav base Blips
470
 
regionsX2       [4]     int             10048
471
 
regionsY2       [4]     int             8640
472
 
 
473
 
regionsX1       [5]     int             10176           //C1C_BASE6
474
 
regionsY1       [5]     int             12992
475
 
regionsX2       [5]     int             14528
476
 
regionsY2       [5]     int             14784
477
 
 
478
 
regionsX1       [6]     int             9408            //C1C_BASE7
479
 
regionsY1       [6]     int             8640
480
 
regionsX2       [6]     int             13760
481
 
regionsY2       [6]     int             11328
482
 
 
483
 
regionsX1       [7]     int             12992           //C1C_BASE8
484
 
regionsY1       [7]     int             1088
485
 
regionsX2       [7]     int             15040
486
 
regionsY2       [7]     int             3776    //5440
487
 
 
488
 
regionsX1       [8]     int             10176           //C1C_BASE9
489
 
regionsY1       [8]     int             1216
490
 
regionsX2       [8]     int             12352
491
 
regionsY2       [8]     int             4544
492
 
 
493
 
/* ******************************************** */
494
 
/* Enemy Base Blips */
495
 
/* ******************************************** */
496
 
numBases                int             10              //MAX = 10. Must be same as number of bases listed next
497
 
basePlayer      [0]     int             7               //enemy player number who owns base
498
 
baseMsg         [0]     INTMESSAGE      "C1C_BASE1"     //enemy base blip message (prox.txt)
499
 
baseRegion      [0]     int             0               //index to regions
500
 
baseWav1        [0]     int             1               //index to baseSnd
501
 
baseWav2        [0]     int             3               //index to baseSnd      Eradicated  (-1 = no sound)
502
 
 
503
 
basePlayer      [1]     int             7
504
 
baseMsg         [1]     INTMESSAGE      "C1C_BASE2"
505
 
baseRegion      [1]     int             1
506
 
baseWav1        [1]     int             1               //index to baseSnd
507
 
baseWav2        [1]     int             3               //index to baseSnd      Eradicated
508
 
 
509
 
basePlayer      [2]     int             7
510
 
baseMsg         [2]     INTMESSAGE      "C1C_BASE3"
511
 
baseRegion      [2]     int             2
512
 
baseWav1        [2]     int             1               //index to baseSnd
513
 
baseWav2        [2]     int             3               //index to baseSnd      Eradicated
514
 
 
515
 
basePlayer      [3]     int             7
516
 
baseMsg         [3]     INTMESSAGE      "C1C_BASE4"
517
 
baseRegion      [3]     int             3
518
 
baseWav1        [3]     int             1               //index to baseSnd
519
 
baseWav2        [3]     int             3               //index to baseSnd      Eradicated
520
 
 
521
 
basePlayer      [4]     int             7
522
 
baseMsg         [4]     INTMESSAGE      "C1C_BASE5"
523
 
baseRegion      [4]     int             4
524
 
baseWav1        [4]     int             1               //index to baseSnd
525
 
baseWav2        [4]     int             3               //index to baseSnd      Eradicated
526
 
 
527
 
basePlayer      [5]     int             1
528
 
baseMsg         [5]     INTMESSAGE      "C1C_BASE6"
529
 
baseRegion      [5]     int             5
530
 
baseWav1        [5]     int             0               //index to baseSnd
531
 
baseWav2        [5]     int             2               //index to baseSnd      Eradicated
532
 
 
533
 
basePlayer      [6]     int             1
534
 
baseMsg         [6]     INTMESSAGE      "C1C_BASE7"
535
 
baseRegion      [6]     int             6
536
 
baseWav1        [6]     int             0               //index to baseSnd
537
 
baseWav2        [6]     int             2               //index to baseSnd      Eradicated
538
 
 
539
 
basePlayer      [7]     int             1
540
 
baseMsg         [7]     INTMESSAGE      "C1C_BASE8"
541
 
baseRegion      [7]     int             7
542
 
baseWav1        [7]     int             0               //index to baseSnd
543
 
baseWav2        [7]     int             2               //index to baseSnd      Eradicated
544
 
 
545
 
basePlayer      [8]     int             1
546
 
baseMsg         [8]     INTMESSAGE      "C1C_BASE9"
547
 
baseRegion      [8]     int             8
548
 
baseWav1        [8]     int             0               //index to baseSnd
549
 
baseWav2        [8]     int             2               //-1 = no sound
550
 
 
551
 
basePlayer      [9]     int             1
552
 
baseMsg         [9]     INTMESSAGE      "C1C_BASE10"
553
 
baseRegion      [9]     int             4               //shared region!
554
 
baseWav1        [9]     int             0               //index to baseSnd
555
 
baseWav2        [9]     int             2               //-1 = no sound
556
 
 
557
 
 
558
 
 
559
 
//base WAVs. MAX = 5
560
 
baseSnd[0]      SOUND           "pcv379.ogg"    //Enemy Base Detected
561
 
baseSnd[1]      SOUND           "pcv374.ogg"    //Scavenger base detected
562
 
baseSnd[2]      SOUND           "pcv394.ogg"    //Enemy Base eradicated
563
 
baseSnd[3]      SOUND           "pcv391.ogg"    //Scavenger base eradicated
564
 
 
565
 
}