13
// first attack pos for enemy1 (at bunkers)
14
rBlkX int 5440 //front gates (heavy defended)
17
// position of base oil
18
oilPatchX int 2752 //storage area
21
// position of player base
28
enemy1 int 7 //barbarians (base1)
29
enemy2 int 7 //barbarians (base2)
30
enemy1Tot int 8 //build total-ish
31
enemy2Tot int 8 //build total-ish (need to be the same?)
35
trike TEMPLATE "BarbarianTrike"
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buggy TEMPLATE "BarbarianBuggy"
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bloke TEMPLATE "BaBaPeople"
38
jeep TEMPLATE "BabaJeep"
39
rktJeep TEMPLATE "BabaRKJeep"
42
enm1 STRUCTURE 108 //base1=factory1
43
enm1ID STRUCTUREID 108
47
enm1Ret1X int 5312 //check these
53
enm2 STRUCTURE 323 //base2=factory1
54
enm2ID STRUCTUREID 323