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// generic value file for cam1-3.gam
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enemy1 int 7 //barbarians (base1)
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enemy2 int 1 //New Paradigm (base2)
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pow1 int 200 //scavenger start power
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pow2 int 50000 //NP start power (infinite!)
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repLev int 66 //repair level (not used, set either DSS_REPLEV_HIGH, or DSS_REPLEV_LOW in SLO)
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/* Set Structure Limits */
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powerGen STRUCTURESTAT "A0PowerGenerator"
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oilDerrick STRUCTURESTAT "A0ResourceExtractor"
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research STRUCTURESTAT "A0ResearchFacility"
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factory STRUCTURESTAT "A0LightFactory"
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//powerModuleHack STRUCTURESTAT "PowMod1"
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command STRUCTURESTAT "A0CommandCentre"
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numPow INT 0 //Limit on number of Power Generator Buildings
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numExt INT 0 //Limit on number of resource Extractors
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numFac INT 0 //Limit on number of Factory Buildings
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numRes INT 0 //Limit on number of Research Facility Buildings
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/* Base Under Attack */
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attackSnd1 SOUND "pcv337.ogg"
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lostSnd SOUND "pcv470.ogg" //mision failed
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NextLev LEVEL "CAM_1C"
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MissionBrief INTMESSAGE "SB1_3_MSG"
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NewParadigm_MSG1 INTMESSAGE "SB1_3_MSG3"
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NewParadigm_MSG2 INTMESSAGE "SB1_3_MSG4"
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incomingSnd SOUND "pcv455.ogg"
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endMsg INTMESSAGE "END"
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//winMsg INTMESSAGE "WIN"
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/* Return to LZ Message */
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LZ_MSG INTMESSAGE "C1-3_LZ"
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obj1 INTMESSAGE "C1-3_OBJ1"
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obj2 INTMESSAGE "C1-3_OBJ2"
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obj3 INTMESSAGE "C1-3_OBJ3"
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obj4 INTMESSAGE "C1-3_OBJ4"
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LZSnd SOUND "pcv427.ogg"
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LZComp SOUND "pcv445.ogg"
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LZClear SOUND "lz-clear.ogg"
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reinfSnd SOUND "pcv440.ogg"
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RetLZMsg TEXTSTRING "LZ_MSG2"
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ReinforceTime INT 1200 //(2 min 0 secs) number of seconds*10 for transport, -1 for no reinforcements
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/* Transport exit and entry */
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/* Proximity: Artifacts */
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crate FEATURESTAT "Crate"
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art1Get STRUCTURE 528 //109 //get this from NP factory
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art1Snd2 SOUND "pcv352.ogg"
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//art1Msg INTMESSAGE "C1-3_ART1"
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art1Comp RESEARCHSTAT "R-Struc-Factory-Module"
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art2Get STRUCTURE 543 //get this from Command Relay centre
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art2Snd2 SOUND "pcv352.ogg"
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//art2Msg INTMESSAGE "C1-3_ART2"
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art2Comp RESEARCHSTAT "R-Struc-CommandRelay"
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art3Get STRUCTURE 270 //get this from Scavenger factory
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art3Snd2 SOUND "pcv352.ogg"
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//art3Msg INTMESSAGE "C1-3_ART3"
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art3Comp RESEARCHSTAT "R-Wpn-Cannon1Mk1" //"R-Wpn-Rocket05-MiniPod"
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art4Get STRUCTURE 542 //get this from NP HQ
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art4Snd2 SOUND "pcv352.ogg"
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//art4Msg INTMESSAGE "C1-3_ART4"
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art4Comp RESEARCHSTAT "R-Defense-HardcreteWall"
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//Player Bonus Research Topics given on completion of mission
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numResP0 int 0 //number of topics to enable
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resP0[0] RESEARCHSTAT "R-Defense-HardcreteWall" //got from NP HQ
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/* Proximity: Enemy */
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enm1 STRUCTURE 270 //base1=factory1
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enm1ID STRUCTUREID 270
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enm1Msg INTMESSAGE "C1-3_BASE1"
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enm1Snd1 SOUND "pcv374.ogg"
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enm1Snd2 SOUND "pcv392.ogg"
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enm2 STRUCTURE 528 //109 //base2=factory1 New Paradigm
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enm2ID STRUCTUREID 528 //109
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enm2Msg INTMESSAGE "C1-3_BASE2"
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enm2Snd1 SOUND "pcv379.ogg"
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enm2Snd2 SOUND "pcv394.ogg"
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enm22 STRUCTURE 633 //base2=factory2 New Paradigm
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enm22ID STRUCTUREID 633
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// first attack pos for enemy1 (at bunkers)
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// position of base oil
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// position of player base
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enemy1Tot int 10 //4 //total extra droids allowed to build
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enemy2Tot int 20 //16 //Total droids allowed on map
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trike TEMPLATE "BarbarianTrike"
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buggy TEMPLATE "BarbarianBuggy"
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bloke TEMPLATE "BaBaPeople"
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jeep TEMPLATE "BabaJeep"
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rktJeep TEMPLATE "BabaRKJeep"
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rktBuggy TEMPLATE "BarbarianRKBuggy"
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BugRktP TEMPLATE "NP-L-RocketPod-Wheels"
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BugHMG TEMPLATE "NP-L-HMG-Halftrack"
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ScorpMCan TEMPLATE "NP-M-MdCannon-Halftrack"
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enm2Ass1X int 6720 //6848
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enm2Ass1Y int 1728 //2624
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enm2Ret1X int 5312 //NP base point
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enm2Ass2X int 6592 //2nd NP factory
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enm2Ret2X int 5952 //Scav Base point
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//sectors to attack (starting at NP base and snaking to south of LZ)
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//sect1 (NP base sector)
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atk1SectX1[0] int 6080
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atk1SectY1[0] int 192
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atk1SectX2[0] int 7744
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atk1SectY2[0] int 3008
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atk1SectX1[1] int 6080
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atk1SectY1[1] int 3136
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atk1SectX2[1] int 7744
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atk1SectY2[1] int 7744
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atk1SectX1[2] int 1728
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atk1SectY1[2] int 192
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atk1SectX2[2] int 5568
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atk1SectY2[2] int 5312
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atk1SectX1[3] int 192 //1728
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atk1SectY1[3] int 1216 //5440
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atk1SectX2[3] int 1600 //5568
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atk1SectY2[3] int 1216 //7744
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atk1SectX1[4] int 1728 //192
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atk1SectY1[4] int 5440 //192
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atk1SectX2[4] int 5568 //1600
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atk1SectY2[4] int 7744 //3136
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//sect6 (now LZ sector!)
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atk1SectX1[5] int 192 //192
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atk1SectY1[5] int 192 //3264
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atk1SectX2[5] int 1600 //1600
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atk1SectY2[5] int 1216 //7744
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//starting Technology
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numtecE1 int 1 //Enemy1 Scavs
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tecE1[0] RESEARCHSTAT "R-Wpn-MG-Damage02"
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//tecE1[1] RESEARCHSTAT "R-Vehicle-Metals02"
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numtecE2 int 3 //Enemy2 NP
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//tecE2[0] RESEARCHSTAT "R-Wpn-Cannon-Damage01"
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tecE2[0] RESEARCHSTAT "R-Wpn-Flamer-Damage03"
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tecE2[1] RESEARCHSTAT "R-Wpn-MG-Damage02"
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tecE2[2] RESEARCHSTAT "R-Struc-RprFac-Upgrade03"