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  • Committer: Bazaar Package Importer
  • Author(s): Christoph Egger, Paul Wise, Christoph Egger
  • Date: 2009-06-29 17:12:52 UTC
  • mfrom: (1.1.11 upstream) (2.1.7 squeeze)
  • Revision ID: james.westby@ubuntu.com-20090629171252-5ddnlfg3zfchrega
Tags: 2.2.1+dfsg1-1
[ Paul Wise ]
* New upstream release (Closes: #534962)
* Adjust the flex build-depends to take account of the conflict
  with all the versions of flex 2.5.34 (LP: #372872)
* Make the -music Recommends more strict, 2.1 music doesn't work
  with 2.2.
* Upstream moved the downloads to sourceforge, update the watch file
* Bump Standards-Version, no changes needed
* Drop use of dh_desktop since it no longer does anything
* Recommend the new warzone2100-video package, version 2.2 or similar
* Mention the warzone2100 crash reports in the -dbg package description

[ Christoph Egger ]
* Replace CC-2.0 graphic from cybersphinx, create a new tarball
* Add myself to uploaders

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// generic value file for cam1-2.gam
 
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script "s-demo.slo"
 
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run
 
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{
 
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/* General Values */
 
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player          int             0
 
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enemy1          int             7       //barbarians (base1)
 
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enemy2          int             7       //barbarians (base2)
 
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pow1            int             400     //scavenger start power
 
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pow2            int             400     //need to be same
 
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/* Set Structure Limits */
 
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powerGen                STRUCTURESTAT           "A0PowerGenerator"
 
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oilDerrick              STRUCTURESTAT           "A0ResourceExtractor"
 
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research                STRUCTURESTAT           "A0ResearchFacility"
 
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factory                 STRUCTURESTAT           "A0LightFactory"
 
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//powerModuleHack               STRUCTURESTAT           "PowMod1"
 
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command                 STRUCTURESTAT           "A0CommandCentre"
 
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numPow                  INT                     0               //Limit on number of Power Generator Buildings
 
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numExt                  INT                     0               //Limit on number of resource Extractors
 
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numFac                  INT                     0               //Limit on number of Factory Buildings
 
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numRes                  INT                     0               //Limit on number of Research Facility Buildings
 
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//starting Technology
 
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numtecE1        int             2                                                       //Enemy1 Scavs
 
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tecE1[0]        RESEARCHSTAT    "R-Wpn-MG-Damage02"
 
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tecE1[1]        RESEARCHSTAT    "R-Struc-Materials02"
 
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//tecE1[2]      RESEARCHSTAT    "R-Wpn-Rocket-Damage01"
 
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/* Base Under Attack */
 
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attackSnd1      SOUND           "pcv337.ogg"
 
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/* Win or lose */
 
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wonSnd          SOUND           "pcv460.ogg"    //mission done
 
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lostSnd         SOUND           "pcv470.ogg"                    //mision failed
 
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NextLev         LEVEL           "SUBDEMO_START" 
 
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/* Briefing Stuff */
 
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InFlight        INTMESSAGE      "FLIGHT"
 
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MissionBrief    INTMESSAGE      "SB1_2_MSG"
 
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//MissionBrief2 INTMESSAGE      "SB1_2_MSG2"
 
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incomingSnd     SOUND           "pcv456.ogg"
 
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endMsg          INTMESSAGE      "END"
 
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winMsg          INTMESSAGE      "WIN"
 
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/* Return to LZ Message */
 
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LZ_MSG          INTMESSAGE      "C1-2_LZ"
 
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obj1            INTMESSAGE      "C1-2_OBJ1"
 
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LZSnd           SOUND           "pcv427.ogg"
 
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LZComp          SOUND           "pcv445.ogg"
 
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LZClear         SOUND           "lz-clear.ogg"
 
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reinfSnd        SOUND           "pcv441.ogg"
 
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ReinforceTime   INT             600     // (1 minute) number of seconds*10 for transport, -1 for no reinforcements
 
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/* Transport exit and entry */
 
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entryX          int             63
 
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entryY          int             58
 
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exitX           int             58
 
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exitY           int             63
 
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/* Proximity: Resources */
 
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/*
 
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res1            FEATURE         70
 
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res1Msg         INTMESSAGE      "C1-2_RES1"
 
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res1Snd         SOUND           "resource here.ogg"
 
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derrick         STRUCTURESTAT   "ResourceExtractor"
 
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*/
 
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/* Proximity: Artifacts */
 
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crate           FEATURESTAT     "Crate"
 
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art1X           int             3008
 
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art1Y           int             3904
 
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art1Get         STRUCTURE       340             //get this from research fac
 
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art1Snd1        SOUND           "pcv351.ogg"
 
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art1Snd2        SOUND           "pcv352.ogg"
 
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//art1Msg               INTMESSAGE      "C1-2_ART1"
 
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art1Comp        RESEARCHSTAT    "R-Wpn-Flamer-Damage01" //"R-Wpn-Cannon1Mk1"
 
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art2X           int             3904
 
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art2Y           int             1984
 
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art2Get         STRUCTURE       108             //get this from Scavenger Factory
 
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art2Snd1        SOUND           "pcv351.ogg"
 
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art2Snd2        SOUND           "pcv352.ogg"
 
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//art2Msg               INTMESSAGE      "C1-2_ART2"
 
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art2Comp        RESEARCHSTAT    "R-Vehicle-Prop-Tracks"
 
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//need extra artifact from little base gives "R-Vehicle-Prop-Halftracks"
 
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art3X           int             1984
 
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art3Y           int             6720
 
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art3Get         STRUCTURE       323             //get this from Scavenger Factory
 
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art3Snd1        SOUND           "pcv351.ogg"
 
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art3Snd2        SOUND           "pcv352.ogg"
 
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//art3Msg               INTMESSAGE      "C1-2_ART2"
 
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art3Comp        RESEARCHSTAT    "R-Wpn-Cannon1Mk1"      //"R-Wpn-Flamer-Damage01"
 
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//Player Bonus Research Topics given on completion of mission
 
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numResP0        int             0                       //number of topics to enable
 
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resP0[0]        RESEARCHSTAT    "R-Wpn-TUTMG"
 
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/* Proximity: Enemy */
 
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//base1
 
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enm1            STRUCTURE       108     //base1=factory1
 
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enm1ID          STRUCTUREID     108
 
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enm1Msg         INTMESSAGE      "C1-2_BASE1"
 
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enm1Snd1        SOUND           "pcv374.ogg"
 
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enm1Snd2        SOUND           "pcv392.ogg"
 
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//base2
 
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enm2            STRUCTURE       323     //base2=factory1
 
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enm2ID          STRUCTUREID     323
 
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enm2Msg         INTMESSAGE      "C1-2_BASE2"
 
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enm2Snd1        SOUND           "pcv374.ogg"
 
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enm2Snd2        SOUND           "pcv392.ogg"
 
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guard1Msg       INTMESSAGE      "C1-2_GUARD1"
 
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guard1Snd1      SOUND           "pcv375.ogg"
 
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guard1Snd2      SOUND           "pcv391.ogg"
 
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guard2Msg       INTMESSAGE      "C1-2_GUARD2"
 
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guard2Snd1      SOUND           "pcv375.ogg"
 
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guard2Snd2      SOUND           "pcv391.ogg"
 
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}