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//VLO file for Landing player Transporters for Cam2A
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//specifies which Templates to use to fill the Transporters
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script "reinforcement.slo"
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/* Transport exit and entry */
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transporter TEMPLATE "Transporter" //for player's transport
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ReinforceTime INT 3000 //5mins now since Kev Wicks couldn't finish 2A!!!! //4200 //7mins //1200 //-1 for no reinforcements in 10ths of secs
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numReinf int 4 //how many bonus transport loads the player is allowed
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transLimit int 4 //how many transport loads the player is allowed, before cease (0 - unlimited)
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numLoads int 12 //same as number of arrays listed next
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//each transport load should total 10 units (rest go into next load!)
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//Using Collective templates until proper ones done
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loadNum [0] int 1 //number of this template to load transport with
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loadTemplate [0] TEMPLATE "P0CobraSpadeTracks"
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loadTemplate [1] TEMPLATE "P0PythonHvyCnTrks"
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loadTemplate [2] TEMPLATE "P0CobraLtATRktHtrack"
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loadTemplate [3] TEMPLATE "P0PythonHvyCnTrks"
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loadTemplate [4] TEMPLATE "P0CobraLtATRktHtrack"
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loadTemplate [5] TEMPLATE "P0CobraRepairTrks"
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loadTemplate [6] TEMPLATE "P0CobraLtATRktHtrack"
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loadTemplate [7] TEMPLATE "P0PythonHvyCnTrks"
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loadTemplate [8] TEMPLATE "Cyb-Rocket-GROUND"
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loadTemplate [9] TEMPLATE "P0CobraLtATRktHtrack"
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loadTemplate [10] TEMPLATE "P0PythonHvyCnTrks"
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loadTemplate [11] TEMPLATE "Cyb-Rocket-GROUND"
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noTransSnd SOUND "pcv443.ogg"