4
_("Cyborg Thermal Armor Improved"),
5
_("Heat resistant armored layers"),
6
_("Thermal Armor increased"),
7
_("All Cyborgs upgraded automatically"),
9
.imdName = "MICAPSUL.pie",
11
.sequenceName = "res_droid.ogg",
17
_("Computer Technology Breakthrough"),
18
_("NEXUS Intruder Program analyzed"),
19
_("Intruder parasite isolated"),
20
_("Reduced chance of NEXUS take-over"),
22
.imdName = "MICAPSUL.PIE",
24
.sequenceName = "res_systech.ogg",
30
_("Computer Technology Breakthrough"),
31
_("Improved NEXUS resistance circuitry"),
32
_("Computer systems can now be 'ring-fenced' from NEXUS"),
33
_("Reduced chance of NEXUS take-over"),
35
.imdName = "MICAPSUL.PIE",
37
.sequenceName = "res_systech.ogg",
43
_("New Cyborg Research Available"),
44
_("Aerodynamic Jump Pack"),
45
_("Gives Cyborg limited flight abilities"),
46
_("Jump Cyborgs can now be researched"),
48
.imdName = "MICAPSUL.pie",
50
.sequenceName = "res_droid.ogg",
56
_("Cyborg Propulsion Improved"),
57
_("New armored construction"),
58
_("Increases Body Points"),
59
_("All Cyborgs upgraded automatically"),
61
.imdName = "MICAPSUL.pie",
63
.sequenceName = "res_droid.ogg",
69
_("Cyborg Materials Improved"),
70
_("Superdense composite alloys and energy-absorbing fibres"),
71
_("Increases Kinetic Armor and Body Points"),
72
_("All Cyborgs upgraded automatically"),
74
.imdName = "MICAPSUL.pie",
76
.sequenceName = "res_droid.ogg",
82
_("Cyborg Materials Improved"),
83
_("Laminated alloys bonded with energy-deflecting optic bundles"),
84
_("Increases Kinetic Armor and Body Points"),
85
_("All Cyborgs upgraded automatically"),
87
.imdName = "MICAPSUL.pie",
89
.sequenceName = "res_droid.ogg",
95
_("New Cyborg Available"),
96
_("Armed with Revenger Surface-to-Air missile"),
97
_("Body Points: Medium"),
98
_("Requires Cyborg factory to produce"),
100
.imdName = "MICAPSUL.pie",
102
.sequenceName = "res_droid.ogg",
108
_("New Cyborg Available"),
109
_("Armed with Needle Gun"),
110
_("Body Points: Medium"),
111
_("Requires Cyborg factory to produce"),
113
.imdName = "MICAPSUL.pie",
115
.sequenceName = "res_droid.ogg",
121
_("New Cyborg Available"),
122
_("Armed with Scourge anti-tank missile"),
123
_("Body Points: Medium"),
124
_("Requires Cyborg factory to produce"),
126
.imdName = "MICAPSUL.pie",
128
.sequenceName = "res_droid.ogg",
134
_("New Cyborg Available"),
135
_("Armed with flashlight laser"),
136
_("Body Points: Medium"),
137
_("Requires Cyborg factory to produce"),
139
.imdName = "MICAPSUL.pie",
141
.sequenceName = "res_droid.ogg",
147
_("New Jump Cyborg Available"),
148
_("Armed with Lancer anti-tank missile"),
149
_("Body Points: Medium"),
150
_("Requires Cyborg factory to produce"),
152
.imdName = "MICAPSUL.pie",
154
.sequenceName = "res_droid.ogg",
160
_("New Jump Cyborg Available"),
161
_("Armed with Cyborg assault gun"),
162
_("Body Points: Medium"),
163
_("Requires Cyborg factory to produce"),
165
.imdName = "MICAPSUL.pie",
167
.sequenceName = "res_droid.ogg",
173
_("New Jump Cyborg Available"),
174
_("Armed with Needle Gun"),
175
_("Body Points: Medium"),
176
_("Requires Cyborg factory to produce"),
178
.imdName = "MICAPSUL.pie",
180
.sequenceName = "res_droid.ogg",
186
_("New Jump Cyborg Available"),
187
_("Armed with Scourge anti-tank missile"),
188
_("Body Points: Medium"),
189
_("Requires Cyborg factory to produce"),
191
.imdName = "MICAPSUL.pie",
193
.sequenceName = "res_droid.ogg",
199
_("New Jump Cyborg Available"),
200
_("Armed with Flashlight Laser"),
201
_("Body Points: Medium"),
202
_("Requires cyborg factory to produce"),
204
.imdName = "MICAPSUL.pie",
206
.sequenceName = "res_droid.ogg",
212
_("Defenses Improved"),
213
_("High tensile concrete-plastic composite"),
214
_("Increases Armor and Body Points"),
215
_("All defenses and walls upgraded automatically"),
217
.imdName = "MICAPSUL.pie",
219
.sequenceName = "res_struttech.ogg",
225
_("Defenses Improved"),
226
_("Bonded metallic laminates formed into walls and defenses"),
227
_("Increases Armor and Body Points"),
228
_("All defenses and walls upgraded automatically"),
230
.imdName = "MICAPSUL.pie",
232
.sequenceName = "res_struttech.ogg",
238
_("New Defensive Structure Available"),
239
_("SAM site with Avenger missiles"),
240
_("Automatically targets VTOLs"),
241
_("Defensive Strength: Medium"),
243
.imdName = "MICAPSUL.pie",
245
.sequenceName = "res_struttech.ogg",
251
_("New Defensive Structure Available"),
252
_("SAM site with Vindicator missiles"),
253
_("Automatically targets VTOLs"),
254
_("Defensive Strength: Medium"),
256
.imdName = "MICAPSUL.pie",
258
.sequenceName = "res_struttech.ogg",
264
_("New Defensive Structure Available"),
265
_("Artillery battery firing Firestorm Missiles"),
266
_("Assigned automatically to nearest sensor or CB tower"),
267
_("Defensive Strength: Medium"),
269
.imdName = "MICAPSUL.pie",
271
.sequenceName = "res_struttech.ogg",
277
_("New Defensive Structure Available"),
278
_("Artillery battery firing Novastorm Missiles"),
279
_("Assigned automatically to nearest sensor or CB tower"),
280
_("Defensive Strength: Medium"),
282
.imdName = "MICAPSUL.pie",
284
.sequenceName = "res_struttech.ogg",
290
_("New Defensive Structure Available"),
291
_("Armored strongpoint with Flashlight laser"),
292
_("Automatically targets enemies in range"),
293
_("Defensive Strength: High"),
295
.imdName = "MICAPSUL.pie",
297
.sequenceName = "res_struttech.ogg",
303
_("New Defensive Structure Available"),
304
_("Armored guard tower with Pulse Laser"),
305
_("Automatically targets enemies in range"),
306
_("Defensive Strength: Medium"),
308
.imdName = "MICAPSUL.pie",
310
.sequenceName = "res_struttech.ogg",
316
_("New Defensive Structure Available"),
317
_("Armored strongpoint with Rail Gun"),
318
_("Automatically targets enemies in range"),
319
_("Defensive Strength: High"),
321
.imdName = "MICAPSUL.pie",
323
.sequenceName = "res_struttech.ogg",
329
_("New Defensive Structure Available"),
330
_("Armored strongpoint with Gauss Cannon"),
331
_("Automatically targets enemies in range"),
332
_("Defensive Strength: High"),
334
.imdName = "MICAPSUL.pie",
336
.sequenceName = "res_struttech.ogg",
342
_("New Defensive Structure Available"),
343
_("Armored guard tower with Scourge Missile"),
344
_("Automatically targets enemies within sensor range"),
345
_("Defensive Strength: Medium"),
347
.imdName = "MICAPSUL.pie",
349
.sequenceName = "res_struttech.ogg",
355
_("New Defensive Structure Available"),
356
_("Armored guard tower with Needle Gun"),
357
_("Automatically targets enemies within sensor range"),
358
_("Defensive Strength: High"),
360
.imdName = "MICAPSUL.pie",
362
.sequenceName = "res_struttech.ogg",
368
_("New Defensive Structure Available"),
369
_("Armored hardpoint with Scourge AT Missile"),
370
_("Automatically targets enemies within sensor range"),
371
_("Defensive Strength: High"),
373
.imdName = "MICAPSUL.pie",
375
.sequenceName = "res_struttech.ogg",
381
_("New Defensive Structure Available"),
382
_("Armored hardpoint with Flashlight laser"),
383
_("Automatically targets enemies within sensor range"),
384
_("Defensive Strength: High"),
386
.imdName = "MICAPSUL.pie",
388
.sequenceName = "res_struttech.ogg",
394
_("New Defensive Structure Available"),
395
_("Armored hardpoint with Rail Gun"),
396
_("Automatically targets enemies within sensor range"),
397
_("Defensive Strength: High"),
399
.imdName = "MICAPSUL.pie",
401
.sequenceName = "res_struttech.ogg",
407
_("New Defensive Structure Available"),
408
_("Armored hardpoint with Gauss Cannon"),
409
_("Automatically targets enemies within sensor range"),
410
_("Defensive Strength: High"),
412
.imdName = "MICAPSUL.pie",
414
.sequenceName = "res_struttech.ogg",
420
_("Repair Facility Improved"),
421
_("Advanced repair techniques"),
422
_("Increases Repair Speed"),
423
_("All repair facilities upgraded automatically"),
425
.imdName = "MICAPSUL.pie",
427
.sequenceName = "res_struttech.ogg",
433
_("Improved Power Generator Performance"),
434
_("New Power Generation Technology"),
435
_("Vapor Turbine boosts power output"),
436
_("All power generators upgraded automatically"),
438
.imdName = "MICAPSUL.pie",
440
.sequenceName = "res_pow.ogg",
446
_("Research Improved"),
447
_("Neural Synapse Research Brain"),
448
_("Increases research speed"),
449
_("All research facilities upgraded automatically"),
451
.imdName = "MICAPSUL.pie",
453
.sequenceName = "res_struttech.ogg",
459
_("Increases Damage Resistance"),
460
_("Advanced Base Structure Materials"),
461
_("Increases Armor and Body Points"),
462
_("All base structures upgraded automatically"),
464
.imdName = "MICAPSUL.pie",
466
.sequenceName = "res_struttech.ogg",
472
_("Increases Damage Resistance"),
473
_("High Density Base Structure Materials"),
474
_("Increases Armor and Body Points"),
475
_("All base structures upgraded automatically"),
477
.imdName = "MICAPSUL.pie",
479
.sequenceName = "res_struttech.ogg",
485
_("Production Improved"),
486
_("Advanced VTOL Production"),
487
_("Increases VTOL factory output"),
488
_("All VTOL factories upgraded automatically"),
490
.imdName = "MICAPSUL.pie",
492
.sequenceName = "res_struttech.ogg",
498
_("VTOL Rearming Times Reduced"),
499
_("Robotic VTOL Rearming"),
500
_("Reduces rearming time"),
501
_("All rearming pads upgraded automatically"),
503
.imdName = "MICAPSUL.pie",
505
.sequenceName = "res_struttech.ogg",
511
_("Research Breakthrough Improves Construction Rates"),
512
_("Advanced Engineering Techniques"),
513
_("Increases construction speed"),
514
_("All trucks upgraded automatically"),
516
.imdName = "MICAPSUL.PIE",
518
.sequenceName = "res_systech.ogg",
524
_("CB Sensor Improved"),
525
_("Improved fire detection systems"),
526
_("Extends CB Range"),
527
_("All CB sensors upgraded automatically"),
529
.imdName = "MICAPSUL.PIE",
531
.sequenceName = "res_systech.ogg",
537
_("VTOL CB Improved"),
538
_("Advanced fire detection systems"),
539
_("Extends VTOL CB Range"),
540
_("All VTOL CB sensors upgraded automatically"),
542
.imdName = "MICAPSUL.PIE",
544
.sequenceName = "res_systech.ogg",
550
_("VTOL Strike Improved"),
551
_("Advanced target recognition systems"),
552
_("Extends VTOL Strike Range"),
553
_("All VTOL Strike sensors upgraded automatically"),
555
.imdName = "MICAPSUL.PIE",
557
.sequenceName = "res_systech.ogg",
563
_("New Systems Turret Available"),
564
_("Synaptic Link Scrambler technology"),
565
_("Electronically attacks and disrupts enemy structures"),
566
_("Steals technology from enemies"),
568
.imdName = "MICAPSUL.PIE",
570
.sequenceName = "res_systech.ogg",
576
_("New Repair Technology Discovered"),
577
_("Synaptic Link technology breakthrough"),
578
_("On-board diagnostic and repair systems"),
579
_("Enables self-repair in all Cyborgs"),
581
.imdName = "MICAPSUL.PIE",
583
.sequenceName = "res_systech.ogg",
589
_("New Repair Technology Discovered"),
590
_("Synaptic Link technology breakthrough"),
591
_("Built-in diagnostic and repair systems"),
592
_("Enables self-repair in all base structures"),
594
.imdName = "MICAPSUL.PIE",
596
.sequenceName = "res_systech.ogg",
602
_("New Repair Technology Discovered"),
603
_("Synaptic Link technology breakthrough"),
604
_("Built-in diagnostic and repair systems"),
605
_("Enables self-repair in all defenses"),
607
.imdName = "MICAPSUL.PIE",
609
.sequenceName = "res_systech.ogg",
615
_("New Repair Technology Discovered"),
616
_("Synaptic Link technology breakthrough"),
617
_("On-board diagnostic and repair systems"),
618
_("Enables self-repair in all vehicles"),
620
.imdName = "MICAPSUL.PIE",
622
.sequenceName = "res_systech.ogg",
628
_("NEXUS Light Body"),
629
_("Superior armor and body points to Viper"),
630
_("Faster than Viper"),
631
_("Expensive to produce"),
633
.imdName = "MICAPSUL.pie",
635
.sequenceName = "res_droid.ogg",
641
_("NEXUS Medium Body"),
642
_("Superior armor and body points to Cobra"),
643
_("Faster than Cobra"),
644
_("Expensive and slow to produce"),
646
.imdName = "MICAPSUL.pie",
648
.sequenceName = "res_droid.ogg",
654
_("NEXUS Heavy Body"),
655
_("More armor and body points than Python"),
656
_("Faster than Python"),
657
_("Very expensive to produce"),
659
.imdName = "MICAPSUL.pie",
661
.sequenceName = "res_droid.ogg",
667
_("Vehicle Engine Upgrade"),
668
_("Gas Turbine Engine"),
669
_("Improves vehicle speed"),
670
_("All vehicles upgraded automatically"),
672
.imdName = "MICAPSUL.pie",
674
.sequenceName = "res_droid.ogg",
680
_("Vehicle Engine Upgrade"),
681
_("Ionizing Turbine Engine"),
682
_("Improves vehicle speed"),
683
_("All vehicles upgraded automatically"),
685
.imdName = "MICAPSUL.pie",
687
.sequenceName = "res_droid.ogg",
693
_("Vehicle Bodies Improved"),
694
_("Superdense composite alloys and energy-absorbing fibres"),
695
_("Increases kinetic armor and body points"),
696
_("All vehicles upgraded automatically"),
698
.imdName = "MICAPSUL.pie",
700
.sequenceName = "res_droid.ogg",
706
_("Vehicle Bodies Improved"),
707
_("Laminated alloys bonded with energy-deflecting optic bundles"),
708
_("Increases kinetic armor and body points"),
709
_("All vehicles upgraded automatically"),
711
.imdName = "MICAPSUL.pie",
713
.sequenceName = "res_droid.ogg",
719
_("Vehicle Thermal Armor Improved"),
720
_("Heat-resistant armored layers"),
721
_("Increases Thermal Armor"),
722
_("All vehicles upgraded automatically"),
724
.imdName = "MICAPSUL.pie",
726
.sequenceName = "res_droid.ogg",
732
_("Vehicle Propulsion Improved"),
733
_("New armored construction"),
734
_("Increases Body Points"),
735
_("All half-tracks upgraded automatically"),
737
.imdName = "MICAPSUL.pie",
739
.sequenceName = "res_droid.ogg",
745
_("Vehicle Propulsion Improved"),
746
_("New armored construction"),
747
_("Increases Body Points"),
748
_("All hovers upgraded automatically"),
750
.imdName = "MICAPSUL.pie",
752
.sequenceName = "res_droid.ogg",
758
_("Vehicle Propulsion Improved"),
759
_("New armored construction"),
760
_("Increases Body Points"),
761
_("All tracks upgraded automatically"),
763
.imdName = "MICAPSUL.pie",
765
.sequenceName = "res_droid.ogg",
771
_("Vehicle Propulsion Improved"),
772
_("New armored construction"),
773
_("Increases Body Points"),
774
_("All wheels upgraded automatically"),
776
.imdName = "MICAPSUL.pie",
778
.sequenceName = "res_droid.ogg",
784
_("Vehicle Propulsion Improved"),
785
_("New power efficient propulsion"),
786
_("Body Points and Speed Increased"),
787
_("All VTOLs upgraded automatically"),
789
.imdName = "MICAPSUL.pie",
791
.sequenceName = "res_droid.ogg",
797
_("Vehicle Propulsion Improved"),
798
_("New power efficient propulsion"),
799
_("Body Points and Speed Increased"),
800
_("All VTOLs upgraded automatically"),
802
.imdName = "MICAPSUL.pie",
804
.sequenceName = "res_droid.ogg",
811
_("Computer plots and guides shell to target's position"),
812
_("Increases AA accuracy"),
813
_("All AA weapons upgraded automatically"),
815
.imdName = "MICAPSUL.PIE",
817
.sequenceName = "res_weapons.ogg",
823
_("AA Flak Upgrade"),
824
_("High Explosive Armor Piercing Flak"),
825
_("Increases AA Flak damage"),
826
_("All AA flak weapons upgraded automatically"),
828
.imdName = "MICAPSUL.PIE",
830
.sequenceName = "res_weapons.ogg",
837
_("Chainfeed loader eradicates jams and improves performance"),
838
_("Increases AA ROF"),
839
_("All AA weapons upgraded automatically"),
841
.imdName = "MICAPSUL.PIE",
843
.sequenceName = "res_weapons.ogg",
849
_("New Bomb Bay Available"),
850
_("Drops high intensity thermite bombs"),
851
_("Best Targets: Bunkers and hardpoints"),
852
_("Body Points: Low"),
854
.imdName = "MICAPSUL.PIE",
856
.sequenceName = "res_weapons.ogg",
863
_("Low yield thermonuclear warhead"),
864
_("Increases Bombing damage"),
865
_("All bomb bays upgraded automatically"),
867
.imdName = "MICAPSUL.PIE",
869
.sequenceName = "res_weapons.ogg",
876
_("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"),
877
_("Increases Cannon damage"),
878
_("All cannons upgraded automatically"),
880
.imdName = "MICAPSUL.PIE",
882
.sequenceName = "res_weapons.ogg",
889
_("Robotic loading system feeds rounds into breech"),
890
_("Increases Cannon ROF"),
891
_("All cannons upgraded automatically"),
893
.imdName = "MICAPSUL.PIE",
895
.sequenceName = "res_weapons.ogg",
901
_("Howitzer Upgrade"),
902
_("Computer guided shells"),
903
_("Increases Howitzer accuracy"),
904
_("All howitzers upgraded automatically"),
906
.imdName = "MICAPSUL.PIE",
908
.sequenceName = "res_weapons.ogg",
914
_("Howitzer Upgrade"),
915
_("High Explosive Armor Piercing Shells"),
916
_("Increases Howitzer damage"),
917
_("All howitzers upgraded automatically"),
919
.imdName = "MICAPSUL.PIE",
921
.sequenceName = "res_weapons.ogg",
927
_("Howitzer Upgrade"),
928
_("Robotic loading system feeds rounds into breech"),
929
_("Increases Howitzer ROF"),
930
_("All howitzers upgraded automatically"),
932
.imdName = "MICAPSUL.PIE",
934
.sequenceName = "res_weapons.ogg",
940
_("New Laser Weapon Available"),
941
_("Generates and concentrates bursts of laser energy"),
942
_("Best Targets: Cyborgs"),
943
_("Body Points: Medium"),
945
.imdName = "MICAPSUL.PIE",
947
.sequenceName = "res_weapons.ogg",
953
_("New Laser Weapon Available"),
954
_("Fires pulses of laser light"),
955
_("Best Targets: Cyborgs"),
956
_("Body Points: Medium"),
958
.imdName = "MICAPSUL.PIE",
960
.sequenceName = "res_weapons.ogg",
967
_("Improvement in laser optics reduces light dispersal"),
968
_("Increases Laser accuracy"),
969
_("All lasers upgraded automatically"),
971
.imdName = "MICAPSUL.PIE",
973
.sequenceName = "res_weapons.ogg",
980
_("Improvement in laser emission density"),
981
_("Increases Laser damage"),
982
_("All lasers upgraded automatically"),
984
.imdName = "MICAPSUL.PIE",
986
.sequenceName = "res_weapons.ogg",
993
_("Improved Energizer reduces laser recharge time"),
994
_("Increases Laser ROF"),
995
_("All lasers upgraded automatically"),
997
.imdName = "MICAPSUL.PIE",
999
.sequenceName = "res_weapons.ogg",
1005
_("Machinegun Upgrade"),
1006
_("Depleted uranium kinetic energy bullets"),
1007
_("Increases Machinegun damage"),
1008
_("All machineguns upgraded automatically"),
1010
.imdName = "MICAPSUL.PIE",
1012
.sequenceName = "res_weapons.ogg",
1018
_("Machinegun Upgrade"),
1019
_("Collapsing Plutonium kinetic energy bullets"),
1020
_("Increases Machinegun damage"),
1021
_("All machineguns upgraded automatically"),
1023
.imdName = "MICAPSUL.PIE",
1025
.sequenceName = "res_weapons.ogg",
1031
_("New Missile Turret Available"),
1032
_("Anti-tank missile"),
1033
_("Best Targets: Vehicles"),
1034
_("Body Points: Very Low"),
1036
.imdName = "MICAPSUL.PIE",
1038
.sequenceName = "res_weapons.ogg",
1044
_("New Missile Turret Available"),
1045
_("Bunker buster missile"),
1046
_("Best Targets: Bunkers and hardpoints"),
1047
_("Body Points: Very Low"),
1049
.imdName = "MICAPSUL.PIE",
1051
.sequenceName = "res_weapons.ogg",
1057
_("Missile Upgrade"),
1058
_("On-board computer predicts target movement"),
1059
_("Increases Missile accuracy"),
1060
_("All missiles upgraded automatically"),
1062
.imdName = "MICAPSUL.PIE",
1064
.sequenceName = "res_weapons.ogg",
1070
_("Missile Upgrade"),
1071
_("Missile actively seeks and homes on targets"),
1072
_("Increases Missile accuracy"),
1073
_("All missiles upgraded automatically"),
1075
.imdName = "MICAPSUL.PIE",
1077
.sequenceName = "res_weapons.ogg",
1083
_("Missile Upgrade"),
1084
_("Low yield thermonuclear warhead"),
1085
_("Increases Missile damage"),
1086
_("All missiles upgraded automatically"),
1088
.imdName = "MICAPSUL.PIE",
1090
.sequenceName = "res_weapons.ogg",
1096
_("New SAM Turret Available"),
1097
_("Surface-to-air missile"),
1098
_("Best Targets: Aerial targets only"),
1099
_("Body Points: Very Low"),
1101
.imdName = "MICAPSUL.PIE",
1103
.sequenceName = "res_weapons.ogg",
1109
_("New SAM Turret Available"),
1110
_("Heavy surface-to-air missile"),
1111
_("Best Targets: Aerial targets only"),
1112
_("Body Points: Very Low"),
1114
.imdName = "MICAPSUL.PIE",
1116
.sequenceName = "res_weapons.ogg",
1122
_("New Artillery Missile Turret Available"),
1123
_("High explosive artillery missile"),
1124
_("Best Targets: Base structures and cyborgs"),
1125
_("Body Points: Very Low"),
1127
.imdName = "MICAPSUL.PIE",
1129
.sequenceName = "res_weapons.ogg",
1135
_("New Artillery Missile Turret Available"),
1136
_("High explosive heavy artillery missile"),
1137
_("Best Targets: Base structures and cyborgs"),
1138
_("Body Points: Very Low"),
1140
.imdName = "MICAPSUL.PIE",
1142
.sequenceName = "res_weapons.ogg",
1148
_("Missile Upgrade"),
1149
_("Missiles detect and lock-on to targets while loading"),
1150
_("Increases Missile ROF"),
1151
_("All missiles upgraded automatically"),
1153
.imdName = "MICAPSUL.PIE",
1155
.sequenceName = "res_weapons.ogg",
1161
_("Missile Upgrade"),
1162
_("Racked missile dispensers allow for fast reloading"),
1163
_("Increases Missile ROF"),
1164
_("All missiles upgraded automatically"),
1166
.imdName = "MICAPSUL.PIE",
1168
.sequenceName = "res_weapons.ogg",
1174
_("Mortar Upgrade"),
1175
_("Self-guided rocket-powered shells"),
1176
_("Increases Mortar accuracy"),
1177
_("All mortars upgraded automatically"),
1179
.imdName = "MICAPSUL.PIE",
1181
.sequenceName = "res_weapons.ogg",
1187
_("Mortar Upgrade"),
1188
_("Robotic loading system feeds rounds into breech"),
1189
_("Increases Mortar ROF"),
1190
_("All mortars upgraded automatically"),
1192
.imdName = "MICAPSUL.PIE",
1194
.sequenceName = "res_weapons.ogg",
1200
_("New Rail Gun Available"),
1201
_("Rapid fire rail gun firing needle darts"),
1202
_("Best Targets: Vehicles"),
1203
_("Body Points: Medium"),
1205
.imdName = "MICAPSUL.PIE",
1207
.sequenceName = "res_weapons.ogg",
1213
_("New Rail Gun Available"),
1214
_("Rail gun firing armor-piercing darts"),
1215
_("Best Targets: Vehicles"),
1216
_("Body Points: Medium"),
1218
.imdName = "MICAPSUL.PIE",
1220
.sequenceName = "res_weapons.ogg",
1226
_("New Rail Gun Available"),
1227
_("Heavy rail gun firing large kinetic energy darts"),
1228
_("Best Targets: Vehicles"),
1229
_("Body Points: High"),
1231
.imdName = "MICAPSUL.PIE",
1233
.sequenceName = "res_weapons.ogg",
1239
_("Rail Gun Upgrade"),
1240
_("Computer predicts and compensates for target's movement"),
1241
_("Increases Rail Gun accuracy"),
1242
_("All rail guns upgraded automatically"),
1244
.imdName = "MICAPSUL.PIE",
1246
.sequenceName = "res_weapons.ogg",
1252
_("Rail Gun Upgrade"),
1253
_("Improved armor-piercing dart"),
1254
_("Increases Rail Gun damage"),
1255
_("All rail guns upgraded automatically"),
1257
.imdName = "MICAPSUL.PIE",
1259
.sequenceName = "res_weapons.ogg",
1265
_("Rail Gun Upgrade"),
1266
_("Increased gauss output speeds up reload time"),
1267
_("Increases Rail Gun ROF"),
1268
_("All rail guns upgraded automatically"),
1270
.imdName = "MICAPSUL.PIE",
1272
.sequenceName = "res_weapons.ogg",