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//Generic VLO file template for between levels
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NextLev LEVEL "SUB_2_6" //Sub map to load
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/* Structure Limits */
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numStrucStats int 6 //MAX 5. Must be same as number of limits given next
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strucStat[0] STRUCTURESTAT "A0PowerGenerator"
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strucStat[1] STRUCTURESTAT "A0ResourceExtractor"
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strucStat[2] STRUCTURESTAT "A0ResearchFacility"
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strucStat[3] STRUCTURESTAT "A0LightFactory"
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strucStat[4] STRUCTURESTAT "A0CommandCentre"
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strucStat[5] STRUCTURESTAT "A0ComDroidControl"
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centreX int 11200 //starting view centre (in world units)
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scrollX1 int 0 //scroll limits (in tile units)
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zoomLevel int 0 //starting radar: 0=zoomed out, 2=zoomed in
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numLZ int 2 //MAX 8. Number of Landing zones/areas can't build on (0 = LZ)
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LZX[0] int 87 //coords of Alpha's LZs in tile units
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LZX[1] int 87 //97 //coords of Beta's LZ in tile units
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LZY[1] int 100 //97 //no longer req'd
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/* Transport exit coords */
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numBriefs int 3 //MAX 5. Needs to be same as the number of briefings given next
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brief[0] INTMESSAGE "MB2_6_MSG"
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brief[1] INTMESSAGE "MB2_6_MSG2"
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brief[2] INTMESSAGE "MB2_6_MSG3"
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briefVal[0] int 0 //0 remove after playing, 1 keep, 2 don't play immediately
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briefVal[1] int 0 //0 remove after playing, 1 keep, 2 don't play immediately
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briefVal[2] int 1 //0 remove after playing, 1 keep, 2 don't play immediately
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endMsg INTMESSAGE "END"
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/* Time Limit for this and Sub map */
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timeLimit int 35999 //set -1 for no time limit, otherwise time in 1/10s
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//These should be same in each file, but may need slight alterations
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player int 0 //player's player number
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lostSnd SOUND "pcv470.ogg" //mission failed
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transporter TEMPLATE "Transporter"