13
// first attack pos for enemy1 (at bunkers)
17
// position of base oil
21
// position of player base
28
enemy1 int 6 //barbarians (base1)
29
enemy2 int 7 //barbarians (base2)
30
enemy1Tot int 6 //build total-ish
31
enemy2Tot int 8 //build total-ish
32
pow1 int 200 //enemy1 start power
33
pow2 int 200 //enemy2 start power
37
trike TEMPLATE "BarbarianTrike"
38
buggy TEMPLATE "BarbarianBuggy"
39
bloke TEMPLATE "BaBaPeople"
40
jeep TEMPLATE "BabaJeep"
43
enm0 STRUCTURE 3434 //hillbase factory
44
enm0ID STRUCTUREID 3434
48
enm1 STRUCTURE 43 //base1=factory1
58
enm2 STRUCTURE 97 //base2=factory1
67
/* hill attack points */