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/* Demo Map Script for Player 0*/
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private int n; //keeps track of current factory
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public STRUCTURE fact[4]; //must be >= numFacts
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public STRUCTUREID factID[4];
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public int assX[4], assY[4];
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public TEMPLATE build[4]; //must be >= numFacts
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trigger factTrig(every, 100); //new build every 10 seconds
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setPowerLevel(power, player); //set starting power
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setAssemblyPoint (fact[n], assX[n], assY[n]); //set assembly points (can't do later in case the factories are dead!!!
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//build list for all factories (n controls which!)
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event factEvnt(factTrig) //try building every 10 seconds
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if (not (buildingDestroyed (factID[n], player)))
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if (structureIdle(fact[n]))
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//build different template for each factory!!!!!!
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buildDroid (build[n], fact[n], player, 1);
b'\\ No newline at end of file'