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//used to setup all the starting tech and power for player starting game
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public int player, startPow;
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public RESEARCHSTAT startTech[5];
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public WEAPON mg; //req'd for start level
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private int count, count2;
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event start(CALL_GAMEINIT)
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//make MG available to player!
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//makeComponentAvailable(mg, player); //needs to be done this way so doesn't enable rest of tree!
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//set technology for player
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while (count2 < numTechs)
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completeResearch(startTech[count2], player);
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setPowerLevel(startPow, player);