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/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
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struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
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virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
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virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
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SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle);