9
void makeTexture(const char* pic, const char* tex, RtToken swrap, RtToken twrap,
10
RtToken filtername, RtFloat swidth, RtFloat twidth,
11
RtInt n, RtToken tokens[], RtPointer parms[],
12
bool savehalf = true, bool forcegray = false);
16
#endif // _MAKETEXTURE_H