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# volume fog(float distance = 1;
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# color background = color(0.5, 0.5, 0.5);)
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# float d = 1 - exp(-length(I)/distance);
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# Ci = mix(Ci, background, d);
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# Oi = mix(Oi, color(1, 1, 1), d);
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param float distance 1
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param color background 0.5 0.5 0.5
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mixv Ci Ci background d