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  • Committer: Bazaar Package Importer
  • Author(s): Khashayar Naderehvandi, Khashayar Naderehvandi, Alessio Treglia
  • Date: 2009-01-22 16:53:59 UTC
  • mfrom: (14.1.1 experimental)
  • Revision ID: james.westby@ubuntu.com-20090122165359-v0996tn7fbit64ni
Tags: 2.48a+dfsg-1ubuntu1
[ Khashayar Naderehvandi ]
* Merge from debian experimental (LP: #320045), Ubuntu remaining changes:
  - Add patch correcting header file locations.
  - Add libvorbis-dev and libgsm1-dev to Build-Depends.
  - Use avcodec_decode_audio2() in source/blender/src/hddaudio.c

[ Alessio Treglia ]
* Add missing previous changelog entries.

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                        <Tool
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                                Name="VCCLCompilerTool"
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                                Optimization="0"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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                                BasicRuntimeChecks="3"
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                                RuntimeLibrary="3"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                Optimization="0"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
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                                BasicRuntimeChecks="3"
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                                RuntimeLibrary="1"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                InlineFunctionExpansion="1"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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                                StringPooling="TRUE"
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                                RuntimeLibrary="2"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                InlineFunctionExpansion="1"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
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                                StringPooling="TRUE"
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                                RuntimeLibrary="0"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                Optimization="0"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
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                                BasicRuntimeChecks="3"
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                                RuntimeLibrary="1"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                InlineFunctionExpansion="1"
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
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                                StringPooling="TRUE"
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                                RuntimeLibrary="0"
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                        Name="Header Files"
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                        Filter="h;hpp;hxx;hm;inl">
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                        <File
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                                RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\ARB_multitexture.h">
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                        </File>
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                        <File
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                                RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\EXT_separate_specular_color.h">
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                        </File>
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                        <File
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                                RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\glext.h">
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                        </File>
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                        <File
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                                RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h">
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                        </File>
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                        <File