65
static int gpu_shader_output(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
72
GPU_stack_link(mat, "output_node", in, out, &outlink);
65
78
bNodeType sh_node_output= {
66
79
/* *next,*prev */ NULL, NULL,
67
80
/* type code */ SH_NODE_OUTPUT,