69
69
node->storage= add_mapping();
72
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
83
return GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax);
72
86
bNodeType sh_node_mapping= {
73
87
/* *next,*prev */ NULL, NULL,
74
88
/* type code */ SH_NODE_MAPPING,