59
59
node->storage= add_colorband(1);
62
static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
68
return GPU_stack_link(mat, "valtorgb", in, out, GPU_texture(size, array));
62
71
bNodeType sh_node_valtorgb= {
63
72
/* *next,*prev */ NULL, NULL,
64
73
/* type code */ SH_NODE_VALTORGB,