1335
1332
render_win->flags &= ~RW_FLAGS_ESCAPE;
1342
1339
bMovieHandle *mh= BKE_get_movie_handle(G.scene->r.imtype);
1345
1344
if(BKE_imtype_is_movie(G.scene->r.imtype))
1346
1345
mh->start_movie(&G.scene->r, winx, winy);
1349
1348
/* user event can close window */
1353
1362
do_ogl_view3d_render(re, v3d, winx, winy);
1354
1363
glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
1355
1364
if((G.scene->r.scemode & R_STAMP_INFO) && (G.scene->r.stamp & R_STAMP_DRAW)) {