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//---------------------------------------------------------------------------------------
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// Handles image based textures, including environment & shadow maps
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//---------------------------------------------------------------------------------------
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#ifndef _IMAGETEXTURES_H
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#define _IMAGETEXTURES_H
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void getTextureColor(RtColor col, const char* texname, float st[8], float A);
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void getTextureFloat(RtFloat& fval, const char* texname, float st[8], float A);
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float getShadowFactor(const char* texname, float st[8], const RtPoint& wldP, float* samples, float* blur, float* bias);
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#endif // _IMAGETEXTURES_H