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//===-- MachineFunctionPass.h - Pass for MachineFunctions --------*-C++ -*-===//
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// The LLVM Compiler Infrastructure
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//===----------------------------------------------------------------------===//
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// This file defines the MachineFunctionPass class. MachineFunctionPass's are
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// just FunctionPass's, except they operate on machine code as part of a code
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// generator. Because they operate on machine code, not the LLVM
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// representation, MachineFunctionPass's are not allowed to modify the LLVM
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// representation. Due to this limitation, the MachineFunctionPass class takes
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// care of declaring that no LLVM passes are invalidated.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINE_FUNCTION_PASS_H
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#define LLVM_CODEGEN_MACHINE_FUNCTION_PASS_H
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#include "llvm/Pass.h"
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class MachineFunction;
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/// MachineFunctionPass - This class adapts the FunctionPass interface to
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/// allow convenient creation of passes that operate on the MachineFunction
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/// representation. Instead of overriding runOnFunction, subclasses
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/// override runOnMachineFunction.
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class MachineFunctionPass : public FunctionPass {
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explicit MachineFunctionPass(intptr_t ID) : FunctionPass(ID) {}
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explicit MachineFunctionPass(void *ID) : FunctionPass(ID) {}
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/// runOnMachineFunction - This method must be overloaded to perform the
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/// desired machine code transformation or analysis.
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virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
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/// getAnalysisUsage - Subclasses that override getAnalysisUsage
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/// For MachineFunctionPasses, calling AU.preservesCFG() indicates that
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/// the pass does not modify the MachineBasicBlock CFG.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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bool runOnFunction(Function &F);
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} // End llvm namespace