2
# Find the native Jack includes and library
4
# JACK_INCLUDE_DIRS, where to find jack.h, Set when
5
# JACK_INCLUDE_DIR is found.
6
# JACK_LIBRARIES, libraries to link against to use Jack.
7
# JACK_ROOT_DIR, The base directory to search for Jack.
8
# This can also be an environment variable.
9
# JACK_FOUND, If false, do not try to use Jack.
11
# also defined, but not for general use are
12
# JACK_LIBRARY, where to find the Jack library.
14
#=============================================================================
15
# Copyright 2011 Blender Foundation.
17
# Distributed under the OSI-approved BSD License (the "License");
18
# see accompanying file Copyright.txt for details.
20
# This software is distributed WITHOUT ANY WARRANTY; without even the
21
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
22
# See the License for more information.
23
#=============================================================================
25
# If JACK_ROOT_DIR was defined in the environment, use it.
26
IF(NOT JACK_ROOT_DIR AND NOT $ENV{JACK_ROOT_DIR} STREQUAL "")
27
SET(JACK_ROOT_DIR $ENV{JACK_ROOT_DIR})
34
/opt/local # DarwinPorts
38
FIND_PATH(JACK_INCLUDE_DIR
47
FIND_LIBRARY(JACK_LIBRARY
56
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
57
# all listed variables are TRUE
58
INCLUDE(FindPackageHandleStandardArgs)
59
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
60
JACK_LIBRARY JACK_INCLUDE_DIR)
63
SET(JACK_LIBRARIES ${JACK_LIBRARY})
64
SET(JACK_INCLUDE_DIRS ${JACK_INCLUDE_DIR})