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float no[3]; /*vertex normal */
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float co[3]; /*vertex location */
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short xs, ys; /* used to store a screenspace 2d projection of the verts */
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/* f stores selection eg. if (eve->f & SELECT) {...
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unsigned char f, h, f1, f2;
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short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
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int keyindex; /* original index #, for restoring key information */
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void *data; /* custom vertex data */