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# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=BL_IMG - WIN32 DEBUG
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "BL_img.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "BL_img - Win32 Release"
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\obj\windows\blender\img"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "BL_img - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# Name "BL_img - Win32 Release"
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# Name "BL_img - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp
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SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "intern"
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# PROP Default_Filter ""
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SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h
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SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h
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# Begin Group "extern"
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# PROP Default_Filter ""
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SOURCE=..\..\..\source\blender\img\IMG_Api.h