~siretart/ubuntu/utopic/blender/libav10

« back to all changes in this revision

Viewing changes to projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj

  • Committer: Package Import Robot
  • Author(s): Matteo F. Vescovi
  • Date: 2012-07-23 08:54:18 UTC
  • mfrom: (14.2.16 sid)
  • mto: (14.2.19 sid)
  • mto: This revision was merged to the branch mainline in revision 42.
  • Revision ID: package-import@ubuntu.com-20120723085418-9foz30v6afaf5ffs
Tags: 2.63a-2
* debian/: Cycles support added (Closes: #658075)
  For now, this top feature has been enabled only
  on [any-amd64 any-i386] architectures because
  of OpenImageIO failing on all others
* debian/: scripts installation path changed
  from /usr/lib to /usr/share:
  + debian/patches/: patchset re-worked for path changing
  + debian/control: "Breaks" field added on yafaray-exporter

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
<?xml version="1.0" encoding="Windows-1252"?>
2
 
<VisualStudioProject
3
 
        ProjectType="Visual C++"
4
 
        Version="7.10"
5
 
        Name="RAS_rasterizer"
6
 
        SccProjectName=""
7
 
        SccLocalPath="">
8
 
        <Platforms>
9
 
                <Platform
10
 
                        Name="Win32"/>
11
 
        </Platforms>
12
 
        <Configurations>
13
 
                <Configuration
14
 
                        Name="Blender Debug|Win32"
15
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug"
16
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug"
17
 
                        ConfigurationType="4"
18
 
                        UseOfMFC="0"
19
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
20
 
                        CharacterSet="2">
21
 
                        <Tool
22
 
                                Name="VCCLCompilerTool"
23
 
                                Optimization="0"
24
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
25
 
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
26
 
                                BasicRuntimeChecks="3"
27
 
                                RuntimeLibrary="1"
28
 
                                DefaultCharIsUnsigned="TRUE"
29
 
                                UsePrecompiledHeader="2"
30
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
31
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
32
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
33
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
34
 
                                WarningLevel="2"
35
 
                                SuppressStartupBanner="TRUE"
36
 
                                DebugInformationFormat="3"
37
 
                                CompileAs="0"/>
38
 
                        <Tool
39
 
                                Name="VCCustomBuildTool"/>
40
 
                        <Tool
41
 
                                Name="VCLibrarianTool"
42
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib"
43
 
                                SuppressStartupBanner="TRUE"/>
44
 
                        <Tool
45
 
                                Name="VCMIDLTool"/>
46
 
                        <Tool
47
 
                                Name="VCPostBuildEventTool"/>
48
 
                        <Tool
49
 
                                Name="VCPreBuildEventTool"/>
50
 
                        <Tool
51
 
                                Name="VCPreLinkEventTool"/>
52
 
                        <Tool
53
 
                                Name="VCResourceCompilerTool"
54
 
                                PreprocessorDefinitions="_DEBUG"
55
 
                                Culture="1033"/>
56
 
                        <Tool
57
 
                                Name="VCWebServiceProxyGeneratorTool"/>
58
 
                        <Tool
59
 
                                Name="VCXMLDataGeneratorTool"/>
60
 
                        <Tool
61
 
                                Name="VCManagedWrapperGeneratorTool"/>
62
 
                        <Tool
63
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
64
 
                </Configuration>
65
 
                <Configuration
66
 
                        Name="3D Plugin Release|Win32"
67
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll"
68
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll"
69
 
                        ConfigurationType="4"
70
 
                        UseOfMFC="0"
71
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
72
 
                        CharacterSet="2">
73
 
                        <Tool
74
 
                                Name="VCCLCompilerTool"
75
 
                                InlineFunctionExpansion="1"
76
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
77
 
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
78
 
                                StringPooling="TRUE"
79
 
                                RuntimeLibrary="2"
80
 
                                EnableFunctionLevelLinking="TRUE"
81
 
                                DefaultCharIsUnsigned="TRUE"
82
 
                                UsePrecompiledHeader="2"
83
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch"
84
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
85
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
86
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
87
 
                                WarningLevel="2"
88
 
                                SuppressStartupBanner="TRUE"
89
 
                                CompileAs="0"/>
90
 
                        <Tool
91
 
                                Name="VCCustomBuildTool"/>
92
 
                        <Tool
93
 
                                Name="VCLibrarianTool"
94
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\RAS_rasterizer.lib"
95
 
                                SuppressStartupBanner="TRUE"/>
96
 
                        <Tool
97
 
                                Name="VCMIDLTool"/>
98
 
                        <Tool
99
 
                                Name="VCPostBuildEventTool"/>
100
 
                        <Tool
101
 
                                Name="VCPreBuildEventTool"/>
102
 
                        <Tool
103
 
                                Name="VCPreLinkEventTool"/>
104
 
                        <Tool
105
 
                                Name="VCResourceCompilerTool"
106
 
                                PreprocessorDefinitions="NDEBUG"
107
 
                                Culture="1033"/>
108
 
                        <Tool
109
 
                                Name="VCWebServiceProxyGeneratorTool"/>
110
 
                        <Tool
111
 
                                Name="VCXMLDataGeneratorTool"/>
112
 
                        <Tool
113
 
                                Name="VCManagedWrapperGeneratorTool"/>
114
 
                        <Tool
115
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
116
 
                </Configuration>
117
 
                <Configuration
118
 
                        Name="Blender Release|Win32"
119
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer"
120
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer"
121
 
                        ConfigurationType="4"
122
 
                        UseOfMFC="0"
123
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
124
 
                        CharacterSet="2">
125
 
                        <Tool
126
 
                                Name="VCCLCompilerTool"
127
 
                                InlineFunctionExpansion="1"
128
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
129
 
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
130
 
                                StringPooling="TRUE"
131
 
                                RuntimeLibrary="0"
132
 
                                EnableFunctionLevelLinking="TRUE"
133
 
                                DefaultCharIsUnsigned="TRUE"
134
 
                                UsePrecompiledHeader="2"
135
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch"
136
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
137
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
138
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
139
 
                                WarningLevel="2"
140
 
                                SuppressStartupBanner="TRUE"
141
 
                                CompileAs="0"/>
142
 
                        <Tool
143
 
                                Name="VCCustomBuildTool"/>
144
 
                        <Tool
145
 
                                Name="VCLibrarianTool"
146
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib"
147
 
                                SuppressStartupBanner="TRUE"/>
148
 
                        <Tool
149
 
                                Name="VCMIDLTool"/>
150
 
                        <Tool
151
 
                                Name="VCPostBuildEventTool"/>
152
 
                        <Tool
153
 
                                Name="VCPreBuildEventTool"/>
154
 
                        <Tool
155
 
                                Name="VCPreLinkEventTool"/>
156
 
                        <Tool
157
 
                                Name="VCResourceCompilerTool"
158
 
                                PreprocessorDefinitions="NDEBUG"
159
 
                                Culture="1033"/>
160
 
                        <Tool
161
 
                                Name="VCWebServiceProxyGeneratorTool"/>
162
 
                        <Tool
163
 
                                Name="VCXMLDataGeneratorTool"/>
164
 
                        <Tool
165
 
                                Name="VCManagedWrapperGeneratorTool"/>
166
 
                        <Tool
167
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
168
 
                </Configuration>
169
 
                <Configuration
170
 
                        Name="3D Plugin Debug|Win32"
171
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug"
172
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug"
173
 
                        ConfigurationType="4"
174
 
                        UseOfMFC="0"
175
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
176
 
                        CharacterSet="2">
177
 
                        <Tool
178
 
                                Name="VCCLCompilerTool"
179
 
                                Optimization="0"
180
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
181
 
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
182
 
                                BasicRuntimeChecks="3"
183
 
                                RuntimeLibrary="3"
184
 
                                DefaultCharIsUnsigned="TRUE"
185
 
                                UsePrecompiledHeader="2"
186
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch"
187
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
188
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
189
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
190
 
                                WarningLevel="2"
191
 
                                SuppressStartupBanner="TRUE"
192
 
                                DebugInformationFormat="3"
193
 
                                CompileAs="0"/>
194
 
                        <Tool
195
 
                                Name="VCCustomBuildTool"/>
196
 
                        <Tool
197
 
                                Name="VCLibrarianTool"
198
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_rasterizer.lib"
199
 
                                SuppressStartupBanner="TRUE"/>
200
 
                        <Tool
201
 
                                Name="VCMIDLTool"/>
202
 
                        <Tool
203
 
                                Name="VCPostBuildEventTool"/>
204
 
                        <Tool
205
 
                                Name="VCPreBuildEventTool"/>
206
 
                        <Tool
207
 
                                Name="VCPreLinkEventTool"/>
208
 
                        <Tool
209
 
                                Name="VCResourceCompilerTool"
210
 
                                PreprocessorDefinitions="_DEBUG"
211
 
                                Culture="1033"/>
212
 
                        <Tool
213
 
                                Name="VCWebServiceProxyGeneratorTool"/>
214
 
                        <Tool
215
 
                                Name="VCXMLDataGeneratorTool"/>
216
 
                        <Tool
217
 
                                Name="VCManagedWrapperGeneratorTool"/>
218
 
                        <Tool
219
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
220
 
                </Configuration>
221
 
                <Configuration
222
 
                        Name="BlenderPlayer Debug|Win32"
223
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer"
224
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer"
225
 
                        ConfigurationType="4"
226
 
                        UseOfMFC="0"
227
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
228
 
                        CharacterSet="2">
229
 
                        <Tool
230
 
                                Name="VCCLCompilerTool"
231
 
                                Optimization="0"
232
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
233
 
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
234
 
                                BasicRuntimeChecks="3"
235
 
                                RuntimeLibrary="1"
236
 
                                DefaultCharIsUnsigned="TRUE"
237
 
                                UsePrecompiledHeader="2"
238
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
239
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
240
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
241
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
242
 
                                WarningLevel="2"
243
 
                                SuppressStartupBanner="TRUE"
244
 
                                DebugInformationFormat="3"
245
 
                                CompileAs="0"/>
246
 
                        <Tool
247
 
                                Name="VCCustomBuildTool"/>
248
 
                        <Tool
249
 
                                Name="VCLibrarianTool"
250
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib"
251
 
                                SuppressStartupBanner="TRUE"/>
252
 
                        <Tool
253
 
                                Name="VCMIDLTool"/>
254
 
                        <Tool
255
 
                                Name="VCPostBuildEventTool"/>
256
 
                        <Tool
257
 
                                Name="VCPreBuildEventTool"/>
258
 
                        <Tool
259
 
                                Name="VCPreLinkEventTool"/>
260
 
                        <Tool
261
 
                                Name="VCResourceCompilerTool"
262
 
                                PreprocessorDefinitions="_DEBUG"
263
 
                                Culture="1033"/>
264
 
                        <Tool
265
 
                                Name="VCWebServiceProxyGeneratorTool"/>
266
 
                        <Tool
267
 
                                Name="VCXMLDataGeneratorTool"/>
268
 
                        <Tool
269
 
                                Name="VCManagedWrapperGeneratorTool"/>
270
 
                        <Tool
271
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
272
 
                </Configuration>
273
 
                <Configuration
274
 
                        Name="BlenderPlayer Release|Win32"
275
 
                        OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer"
276
 
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer"
277
 
                        ConfigurationType="4"
278
 
                        UseOfMFC="0"
279
 
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
280
 
                        CharacterSet="2">
281
 
                        <Tool
282
 
                                Name="VCCLCompilerTool"
283
 
                                InlineFunctionExpansion="1"
284
 
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
285
 
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
286
 
                                StringPooling="TRUE"
287
 
                                RuntimeLibrary="0"
288
 
                                EnableFunctionLevelLinking="TRUE"
289
 
                                DefaultCharIsUnsigned="TRUE"
290
 
                                UsePrecompiledHeader="2"
291
 
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch"
292
 
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
293
 
                                ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
294
 
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
295
 
                                WarningLevel="2"
296
 
                                SuppressStartupBanner="TRUE"
297
 
                                CompileAs="0"/>
298
 
                        <Tool
299
 
                                Name="VCCustomBuildTool"/>
300
 
                        <Tool
301
 
                                Name="VCLibrarianTool"
302
 
                                OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib"
303
 
                                SuppressStartupBanner="TRUE"/>
304
 
                        <Tool
305
 
                                Name="VCMIDLTool"/>
306
 
                        <Tool
307
 
                                Name="VCPostBuildEventTool"/>
308
 
                        <Tool
309
 
                                Name="VCPreBuildEventTool"/>
310
 
                        <Tool
311
 
                                Name="VCPreLinkEventTool"/>
312
 
                        <Tool
313
 
                                Name="VCResourceCompilerTool"
314
 
                                PreprocessorDefinitions="NDEBUG"
315
 
                                Culture="1033"/>
316
 
                        <Tool
317
 
                                Name="VCWebServiceProxyGeneratorTool"/>
318
 
                        <Tool
319
 
                                Name="VCXMLDataGeneratorTool"/>
320
 
                        <Tool
321
 
                                Name="VCManagedWrapperGeneratorTool"/>
322
 
                        <Tool
323
 
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
324
 
                </Configuration>
325
 
        </Configurations>
326
 
        <References>
327
 
        </References>
328
 
        <Files>
329
 
                <Filter
330
 
                        Name="Source Files"
331
 
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
332
 
                        <File
333
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.cpp">
334
 
                        </File>
335
 
                        <File
336
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
337
 
                        </File>
338
 
                        <File
339
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
340
 
                        </File>
341
 
                        <File
342
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
343
 
                        </File>
344
 
                        <File
345
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
346
 
                        </File>
347
 
                        <File
348
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
349
 
                        </File>
350
 
                        <File
351
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
352
 
                        </File>
353
 
                        <File
354
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
355
 
                        </File>
356
 
                        <File
357
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
358
 
                        </File>
359
 
                        <File
360
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
361
 
                        </File>
362
 
                </Filter>
363
 
                <Filter
364
 
                        Name="Header Files"
365
 
                        Filter="h;hpp;hxx;hm;inl">
366
 
                        <File
367
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h">
368
 
                        </File>
369
 
                        <File
370
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
371
 
                        </File>
372
 
                        <File
373
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
374
 
                        </File>
375
 
                        <File
376
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
377
 
                        </File>
378
 
                        <File
379
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
380
 
                        </File>
381
 
                        <File
382
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
383
 
                        </File>
384
 
                        <File
385
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
386
 
                        </File>
387
 
                        <File
388
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
389
 
                        </File>
390
 
                        <File
391
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
392
 
                        </File>
393
 
                        <File
394
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
395
 
                        </File>
396
 
                        <File
397
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
398
 
                        </File>
399
 
                        <File
400
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
401
 
                        </File>
402
 
                        <File
403
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
404
 
                        </File>
405
 
                        <File
406
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
407
 
                        </File>
408
 
                        <File
409
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
410
 
                        </File>
411
 
                        <File
412
 
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
413
 
                        </File>
414
 
                </Filter>
415
 
        </Files>
416
 
        <Globals>
417
 
        </Globals>
418
 
</VisualStudioProject>