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# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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CFG=SM_solid - Win32 Release
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!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# Name "SM_solid - Win32 Release"
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# Name "SM_solid - Win32 Debug"
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# Name "SM_solid - Win32 MT DLL Debug"
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# Name "SM_solid - Win32 MT DLL Release"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
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SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"