6
6
sources = env.Glob('*.cpp')
7
7
defs = [ 'GLEW_STATIC' ]
9
incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
9
incs = '. #source/blender/python/generic' # Only for bpy_internal_import.h, be very careful
10
incs += ' #source/blender/python/mathutils' # Only for mathutils, be very careful
11
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
12
incs += ' #intern/string #intern/guardedalloc #intern/container'
12
13
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
13
incs += ' #intern/audaspace/intern #source/gameengine/Converter'
14
incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
14
15
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
15
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
16
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
16
17
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
17
incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
18
incs += ' #source/blender/makesdna #source/blender/makesrna #source/blender/python #source/gameengine/Rasterizer'
18
19
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
19
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
20
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
20
21
incs += ' #source/gameengine/Physics/Dummy'
21
22
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
23
incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
23
25
incs += ' ' + env['BF_BULLET_INC']
24
26
incs += ' ' + env['BF_OPENGL_INC']
26
28
if env['WITH_BF_SDL']:
27
29
incs += ' ' + env['BF_SDL_INC']
29
defs.append('DISABLE_SDL')
30
defs.append('WITH_SDL')
31
32
if env['WITH_BF_PYTHON']:
32
incs += ' ' + env['BF_PYTHON_INC']
34
defs.append('DISABLE_PYTHON')
33
incs += ' ' + env['BF_PYTHON_INC']
34
defs.append('WITH_PYTHON')
36
36
if env['WITH_BF_FFMPEG']:
37
defs.append('WITH_FFMPEG')
39
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
41
defs.append('_DEBUG') # for Python
43
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
37
defs.append('WITH_FFMPEG')
39
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
41
defs.append('_DEBUG') # for Python
43
if env['WITH_BF_CXX_GUARDEDALLOC']:
44
defs.append('WITH_CXX_GUARDEDALLOC')
46
if env['WITH_BF_BULLET']:
47
defs.append('USE_BULLET')
48
incs += ' #source/gameengine/Physics/Bullet'
50
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
51
incs += ' ' + env['BF_PTHREADS_INC']
53
env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])