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/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
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/* should be used in conjunction with an ID * to Image. */
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typedef struct ImageUser {
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int framenr; /* movies, sequences: current to display */
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int frames; /* total amount of frames to use */
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int offset, sfra; /* offset within movie, start frame in global time */
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short multi_index, layer, pass; /* listbase indices, for menu browsing or retrieve buffer */