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# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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CFG=PHY_Dummy - Win32 MT DLL Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "PHY_Dummy.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# Name "PHY_Dummy - Win32 Release"
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# Name "PHY_Dummy - Win32 Debug"
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# Name "PHY_Dummy - Win32 MT DLL Debug"
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# Name "PHY_Dummy - Win32 MT DLL Release"
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# Begin Group "Source Files"
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h