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# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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CFG=GP_glut - Win32 Profile
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!MESSAGE use the Export Makefile command and run
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!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application")
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
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# Name "GP_glut - Win32 Release"
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# Name "GP_glut - Win32 Debug"
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# Name "GP_glut - Win32 Profile"
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# Begin Group "Source Files"
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj
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SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj