1
; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
2
; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
3
; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
4
; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
5
; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
6
; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
7
; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
8
; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
9
; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
10
; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
11
; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
12
; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
14
; r700+ supports 16 fetches in a clause
15
; CHECK: {{^}}fetch_limits_r700:
19
define void @fetch_limits_r700() #0 {
21
%0 = load <4 x float>, <4 x float> addrspace(8)* null
22
%1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
23
%2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
24
%3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
25
%4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
26
%5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
27
%6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
28
%7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
29
%8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
30
%9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
31
%10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
32
%11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
33
%12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
34
%13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
35
%14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
36
%15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
37
%16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
38
%res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
39
%res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
40
%res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
41
%res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
42
%res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
43
%res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
44
%res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
45
%res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
46
%res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
47
%res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1)
48
%res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1)
49
%res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1)
50
%res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1)
51
%res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1)
52
%res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1)
53
%res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1)
54
%res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1)
55
%a = fadd <4 x float> %res0, %res1
56
%b = fadd <4 x float> %res2, %res3
57
%c = fadd <4 x float> %res4, %res5
58
%d = fadd <4 x float> %res6, %res7
59
%e = fadd <4 x float> %res8, %res9
60
%f = fadd <4 x float> %res10, %res11
61
%g = fadd <4 x float> %res12, %res13
62
%h = fadd <4 x float> %res14, %res15
63
%i = fadd <4 x float> %res16, %a
65
%bc = fadd <4 x float> %b, %c
66
%de = fadd <4 x float> %d, %e
67
%fg = fadd <4 x float> %f, %g
68
%hi = fadd <4 x float> %h, %i
70
%bcde = fadd <4 x float> %bc, %de
71
%fghi = fadd <4 x float> %fg, %hi
73
%bcdefghi = fadd <4 x float> %bcde, %fghi
74
call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
78
attributes #0 = { "ShaderType"="0" } ; Pixel Shader
80
declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
81
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)