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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Aunt_Mary"><!--<sect1info>
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<holder>Alan Horkan</holder>
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<firstname>Alan</firstname>
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<surname>Horkan</surname>
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<title>Tanta Maria</title>
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<sect2><title>Configuracion</title>
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<tgroup cols="2"><tbody>
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<entry>Type of Deck</entry>
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<entry>Standard Deck</entry>
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Top left pile. The rest of the deck is placed here after
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dealing on to the Tableau. Cards are turned over one at a
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time to Waste. Two redeals.
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To be taken from Stock. Top card available for
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<entry>Foundations</entry>
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Four piles top right. To be built up in suit from Ace to
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King. Topmost card in each Foundation can be played back on
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<entry>Tableau</entry>
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Six piles, deal card face up in first pile. Place one
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card face down on all other piles. Place one card face up
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on the first two piles then one card face down on all covered
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piles. Place three cards face up and the rest face down and so on.
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Repeat gradually revealing more cards each time until there are
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six rows with six cards.
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Tableau can be built down in alternating colors. Builds of
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cards can be moved. Empty piles can only be filled by Kings
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or group of cards starting with a King.
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<sect2><title>Goal</title>
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Move all cards to the Foundation piles.
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<sect2><title>Règlas</title>
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Cards in the Tableau are built down by alternating color. Builds of
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cards can be moved. An empty pile in the Tableau can be filled with
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a King or a group of cards with a King on the bottom.
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Cards are flipped from the Stock to the Waste individually. Top
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card in Waste is in play. When Stock is empty, move all cards in
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Waste back to the Stock, maintaining order. You can go through the
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Foundations are built up in suit from Ace to King. Cards in
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Foundations are still in play. Double clicking on a card will move
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it to the appropriate Foundation pile if such a move is possible.
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<sect2><title>Scoring</title>
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Each card in the Foundation piles scores one point.
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Maximum possible score: 52
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<sect2><title>Strategy</title>
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Aunt Mary is extremely difficult and rarely solvable.
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The real challenge is not finishing but seeing how far you can get.
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<!-- TODO Aunt Mary is a Klondike variation, refernce and crosslink them -->