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FTGL 2.0.11 (FTGL_2_0_11)
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- Updated FTFont( *pBufferBytes, bufferSizeInBytes) documentation.
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- Fixed tab problem in unix Makefile.
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- Fixed includes for pre 2.1.7 versions of freetype
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- Changed unix build to create FTGL subdir for includes
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- Fixes for deprecated identifiers in 2.1.5
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- Changed the internals to use FTGlyphSlot instead of FTGlyph
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- Added a unit test for FTBitmapGlyph, FTCharToGlyphIndexMap.
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- Fixed a memory leak in FTGlyphContainer.
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- Added the ability to get the list of charmaps in the font.
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- Changed FTGLTextureFont to use FTVector for texture id list.
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- Minor fix for unix build scripts.
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- Minor fix for unit tests.
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- Updated the unix build scripts.
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- Refactored FTGlyphContainer & FTCharmap. They now store FTGlyphs
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sequentially rather than by glyph index. This should save a heap of
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memory and a bit of time at startup.
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- Changed the Mac font paths in the demos.
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- Changed the unit tests for new hinter in Freetype 2.1.4.
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- Added a test for broken contour tags.
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- Fixed resize behavior in FTGLTextureFont.
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- Fix in FTContour to handle broken contours.
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- Minor changes to autoconf to detect glu
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- Fixed some alignment bugs caused by changes to Freetype ( > 2.0.9).
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- Minor fixes to float declarations.
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- Moved FTBBox and FTPoint to their own files and added Move() and
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- Replaced FT_Vector with FTPoint for kerning.
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- Fixed the glPushAttrib calls.
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- Changed gluTess callback def.
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- Minor fixes for irix.
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- Removed a bunch of redundant members and made them function locals.
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- Removed the Open() & Close() functions from FTFont because there was
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no way to handle Close correctly which makes Open redundant.
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- Removed Open() from FTface.
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- Improved the robustness of some of the error handling.
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- Removed the FTCharmap Platform/Encoding function.
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- Removed the precache flag.
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- Unvirtualised functions in FTLibrary and FTGlyphContainer.
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- Fixed empty string bug in FTFont::BBox.
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- Refactored FTContour and moved it to it's own file.
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- Removed unnecessary memory allocations in vector Glyphs. They now
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access the vector data directly.
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- Made vectoriser a local variable in vector glyphs.
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- Fixed a long standing visual bug in FTVectoriser.
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- Changed size calculations to use floats instead of ints. This includes
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- Refactored FTGlyph. Now calculates advance (as a float) and bbox.
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- Changed contourList from FTVector to an array in FTVectoriser.
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- Made function and member names more consistant.
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- Moved header files to include directory.
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- Mesh now uses a list for glCombine points.
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- Delete the display lists.
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- Unix AutoConf support.
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- Attach 'files' from memory.
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- FTGL now requires 2.0.9 or later. See below for reason.
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- Merged 1.32 branch with main tree
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- Glyph loading has been optimised for pixel based glyphs.
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- Added FTFont::Attach
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- Removed stl map and vector. Replaced by code supplied by Sebastien Barre
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- Removed work around for Type1 height and width bug in freetype. It seems
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- Added a test target to the Mac OSX project
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- Inline some private functions.
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- Fixed enable state attribute in FTGLBitmapFont
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- Wrapped tb.h & trackball.h in EXTERN "C"
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- Renamed FTGLDemo to .cpp
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- New MSVC projects updated to v1.3
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- Removed a lot of unnecessary Windows stuff from ftgl.h
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- Added functions to load font from memory.
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- Fixed a couple of Windows 'for' scope problems in FTExtrdGlyph
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- FTGLDemo - Added #define for windows font
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- Forgot to update readme etc for 1.3
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1.3b5 (FTGL_1_3_BETA_5)
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- FTBbox now uses float rather then int
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- Fixed some more warnings (size_t)
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- Removed the contour winding function because it didn't fix the problem!!
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- Fixed up some state settings in fonts.
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1.3b4 (FTGL_1_3_BETA_4)
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- Added MAC OSX project (Project Builder)
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- Added a function for extruded glyphs that calculates the winding order of
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- Added FTGL_DEBUG to include memory debugger.
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- Added a couple of typedefs to FTGL.h, mainly to aid debugging
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- Cleaned up the includes.
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1.3b3 (FTGL_1_3_BETA_3)
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- Texture fonts now behave the same as the others and can be loaded on
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demand. This made FTGLTextureFont MUCH simpler!!!! It has also improved
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the grid fitting so less texture mem is needed.
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- Refactored FTVectoriser...
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This now builds contours and meshes internally and then passes the raw
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point data onto the glyphs. The gluTess data is captured in an internal
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non static data structure fixing a memory Leak in PolyGlyph (glCombine).
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- Extruded fonts. FTGLExtrdFont & FTExtrdGlyph.
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- Reversed the winding for polyglyphs, extruded glyphs and texture glyphs to
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- Bounding box function
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- Fixed the != and == operators in ftPoint
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- Un-virtualised some functions in FTFont
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- Added a demo app to dist.
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- Visual Studio projects updated for .cpp source file extensions.
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- A couple of windows 'cast' warnings have been fixed.
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- Glyphs can now be loaded on the fly instead of being pre-cached. If
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FTFont::Open() is called with false, FTGlyphContainer will build a list of
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null pointers. Then when ever a glyph needs to be access eg by
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FTFont::advance or FTFont::render, it will be built and slotted into the
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glyphlist in the correct position.
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- Removed glext.h from FTGL.h and replaced it with a test for
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GL_EXT_texture_object.
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- Added padding to texture size calculations.
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- Fixed a NASTY bug in FTGLTextureFont. Only came to light after changes to
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the glyph preprocessing.
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- Renamed the source to .cpp
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- Removed the static activeTextureID from FTTextureGlyph and replaced it
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glGetIntegerv( GL_TEXTURE_2D_BINDING_EXT, &activeTextureID);
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- Added an include for glext.h in FTGL.h
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- Tidied up the glbegin/glEnd pairs in FTTextureGlyph & FTGLTextureFont
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- Fixed the problem with doc filenames.
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- Tidied up some implicit type conversions.
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- Fixed FTCharMap to ensure that a valid default charmap is always created
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- Removed the glEnable( GL_TEXTURE_2D) from FTGLTextureFont
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- Removed the redundant tempGlyph members in the FTGLXXXXFont classes
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- Made a change in FTGL.h to include correct headers for MAC OSX
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- FTGL.h now includes glu.h
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- Minor fixes to get rid of Project Builder warnings (MAC OSX)
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- Fixed some of the docs
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- Version 1.0 release
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1.0b7 (FTGL_1_0_BETA_7)
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- Tesselation winding rules
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- Fixed bug in FTContour Add point function
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- Cleaned up disposal of FTCharmap in FTFace
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- renamed FTVectorGlyph to FTOutlineGlyph
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- New distribution structure
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- Minor changes for windows (VC 6)
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- Windows and Linux ports.
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1.0b6 (FTGL_1_0_BETA_6)
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- Implemented the new FTCharmap class. The performance improvement is
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- Tidied up the way the freetype FT_Face object is disposed of by FTFont and
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FTFace. This was a potential crash.
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- FTVectorGlyph and FTPolyGlyph now disposes of the freetype glyph correctly
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after initialsation. This was a potential crash.
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- Preliminary support for unicode...wchar_t Tested with non european fonts.
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- Added function to calc the advance width of a string.
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1.0b5 (FTGL_1_0_BETA_5)
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- Settled on integers for FTSize stuff. NOTE the FTGlyph stuff is still up
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- Fixed the positional stuff.
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- Added Java Doc comments. NOT COMPLETE
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- Fixes for linux, mainly to clear warnings.
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- changed the return type for FTFace::Glyph() from a reference to a pointer
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so it can return NULL on failure.
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- Related to above...better error handling and reporting in
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FTGLXXXFont::MakeGlyphList()
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- Fixed a bug in FTVectoriser that was ignoring non printing characters.
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This meant that the pen wasn't advanced for spaces etc. It affected
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polygon and outline font rendering.
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- Changed the mode for FT_Load_Glyph to FT_LOAD_NO_HINTING |
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FT_LOAD_NO_BITMAP for outline and polygon fonts & FT_LOAD_NO_HINTING for
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texture fonts. Seems to produce better looking glyphs.
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- FTGLTextureFont can now use multiple textures to render glyphs if they
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don't fit within one GL_MAX_TEXTURE_SIZE texture.
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- Changed FTSize to use bbox for global width and height. Needs more work
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(eg float or int?) and need to check inconsistancies in freetype.
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- Being more strict with types eg integer indices and sizes are now
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1.0b3 (FTGL_1_0_BETA_3)
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- I've made fundamental change to the way the glyphlist is built. This is to
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get round the problems I was having with charmaps. At this stage it is a
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temporary solution. Previously the glyphList was indexed by char code. Now
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it's indexed by glyph index and the conversion is done by the freetype
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function FT_Get_Char_Index(). If this proves to be too slow I'll make my
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own charmap and use it to index into the glyphlist. This has fixed all the
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charmap related problems/bugs.
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- Enabled alpha blend in Pixmap font.
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- Enabled LINE_SMOOTH in Outline font
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- Fixed bug that prevented the display of chars >127
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- Moved pixel store stuff out of BitmapGlyph into BitmapFont.
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- Minor changes for IRIX (compiles but isn't tested)
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- Pixmap fonts can now be in colour. It uses the current colour when the
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font is CREATED. This isn't ideal but is better than the alternatives.
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- Tidied up the error handling.
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- Minor code clean ups.
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BETA release 1.0b2 (FTGL_1_0_BETA_2)
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- Minor tidy ups for first public release.
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First BETA release 1.0b1 (FTGL_1_0_BETA_1)
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- All font types are now working, Bitmaps, Pixmaps, Texture, Outline and
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Polygons. Quality of output and performance varies wildly:)
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First ALPHA Release 1.0a1