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void add(SM_Object& object);
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void remove(SM_Object& object);
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void setSecondaryRespTable(DT_RespTableHandle secondaryRespTable);
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DT_RespTableHandle getSecondaryRespTable() { return m_secondaryRespTable; }
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96
void requestCollisionCallback(SM_Object &object);
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// Perform an integration step of duration 'timeStep'.
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// 'subSampling' is the maximum duration of a substep, i.e.,
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// The maximum time interval between two collision checks.
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// 'subSampling' can be used to control aliasing effects
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// (fast moving objects traversing through walls and such).
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* Test whether any objects lie on the line defined by from and