~ubuntu-branches/ubuntu/gutsy/blender/gutsy-security

« back to all changes in this revision

Viewing changes to extern/bFTGL/src/FTTextureGlyph.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2005-11-06 12:40:03 UTC
  • mfrom: (1.1.2 upstream)
  • Revision ID: james.westby@ubuntu.com-20051106124003-3pgs7tcg5rox96xg
Tags: 2.37a-1.1
* Non-maintainer upload.
* Split out parts of 01_SConstruct_debian.dpatch again: root_build_dir
  really needs to get adjusted before the clean target runs - closes: #333958,
  see #288882 for reference

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
#include    "FTTextureGlyph.h"
 
2
 
 
3
 
 
4
FTTextureGlyph::FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height)
 
5
:   FTGlyph( glyph),
 
6
    destWidth(0),
 
7
    destHeight(0),
 
8
    glTextureID(id),
 
9
    activeTextureID(0)
 
10
{
 
11
    err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
 
12
    if( err || glyph->format != ft_glyph_format_bitmap)
 
13
    {
 
14
        return;
 
15
    }
 
16
 
 
17
    FT_Bitmap      bitmap = glyph->bitmap;
 
18
 
 
19
    destWidth  = bitmap.width;
 
20
    destHeight = bitmap.rows;
 
21
    
 
22
    if( destWidth && destHeight)
 
23
    {
 
24
        glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
 
25
        glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
 
26
        glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
 
27
        glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
 
28
 
 
29
        glBindTexture( GL_TEXTURE_2D, glTextureID);
 
30
        glTexSubImage2D( GL_TEXTURE_2D, 0, xOffset, yOffset, destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
 
31
 
 
32
        glPopClientAttrib();
 
33
    }
 
34
 
 
35
 
 
36
//      0    
 
37
//      +----+
 
38
//      |    |
 
39
//      |    |
 
40
//      |    |
 
41
//      +----+
 
42
//           1
 
43
    
 
44
    uv[0].x = static_cast<float>(xOffset) / static_cast<float>(width);
 
45
    uv[0].y = static_cast<float>(yOffset) / static_cast<float>(height);
 
46
    uv[1].x = static_cast<float>( xOffset + destWidth) / static_cast<float>(width);
 
47
    uv[1].y = static_cast<float>( yOffset + destHeight) / static_cast<float>(height);
 
48
    
 
49
    pos.x = glyph->bitmap_left;
 
50
    pos.y = glyph->bitmap_top;
 
51
}
 
52
 
 
53
 
 
54
FTTextureGlyph::~FTTextureGlyph()
 
55
{}
 
56
 
 
57
#include <math.h>
 
58
 
 
59
float FTTextureGlyph::Render( const FTPoint& pen)
 
60
{
 
61
        float dx;
 
62
        
 
63
    glGetIntegerv( GL_TEXTURE_2D_BINDING_EXT, &activeTextureID);
 
64
    if( activeTextureID != glTextureID)
 
65
    {
 
66
        glBindTexture( GL_TEXTURE_2D, (GLuint)glTextureID);
 
67
    }
 
68
    
 
69
        dx= floor( (pen.x + pos.x ) );
 
70
        
 
71
    glBegin( GL_QUADS);
 
72
        glTexCoord2f( uv[0].x, uv[0].y);
 
73
        glVertex2f( dx,             pen.y + pos.y);
 
74
 
 
75
        glTexCoord2f( uv[0].x, uv[1].y);
 
76
        glVertex2f( dx,             pen.y + pos.y - destHeight);
 
77
 
 
78
        glTexCoord2f( uv[1].x, uv[1].y);
 
79
        glVertex2f( dx + destWidth, pen.y + pos.y - destHeight);
 
80
        
 
81
        glTexCoord2f( uv[1].x, uv[0].y);
 
82
        glVertex2f( dx + destWidth, pen.y + pos.y);
 
83
    glEnd();
 
84
 
 
85
    return advance;
 
86
}
 
87