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Viewing changes to source/gameengine/Rasterizer/RAS_BucketManager.h

  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2005-11-06 12:40:03 UTC
  • mfrom: (1.1.2 upstream)
  • Revision ID: james.westby@ubuntu.com-20051106124003-3pgs7tcg5rox96xg
Tags: 2.37a-1.1
* Non-maintainer upload.
* Split out parts of 01_SConstruct_debian.dpatch again: root_build_dir
  really needs to get adjusted before the clean target runs - closes: #333958,
  see #288882 for reference

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/**
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 * $Id: RAS_BucketManager.h,v 1.5 2004/03/22 22:02:12 jesterking Exp $
 
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 * $Id: RAS_BucketManager.h,v 1.7 2004/07/17 05:23:16 kester Exp $
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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class RAS_BucketManager
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{
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        //GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets;
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        std::vector<class RAS_MaterialBucket*> m_MaterialBuckets;
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        std::vector<class RAS_MaterialBucket*> m_AlphaBuckets;
 
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        typedef std::vector<class RAS_MaterialBucket*> BucketList;
 
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        BucketList m_MaterialBuckets;
 
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        BucketList m_AlphaBuckets;
 
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        struct alphamesh;
 
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        struct backtofront;
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public:
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        RAS_BucketManager();
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        virtual ~RAS_BucketManager();
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        void RenderAlphaBuckets(const MT_Transform& cameratrans, 
 
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                RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
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        void Renderbuckets(const MT_Transform & cameratrans,
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                                                        RAS_IRasterizer* rasty,
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                                                        class RAS_IRenderTools* rendertools);