85
85
void bwin_get_viewmatrix(int winid, float mat[][4]);
86
86
void bwin_get_winmatrix(int winid, float mat[][4]);
88
89
void bwin_scalematrix(int winid, float x, float y, float z);
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91
void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f);