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  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2005-11-06 12:40:03 UTC
  • mfrom: (1.1.2 upstream)
  • Revision ID: james.westby@ubuntu.com-20051106124003-3pgs7tcg5rox96xg
Tags: 2.37a-1.1
* Non-maintainer upload.
* Split out parts of 01_SConstruct_debian.dpatch again: root_build_dir
  really needs to get adjusted before the clean target runs - closes: #333958,
  see #288882 for reference

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<?xml version="1.0" encoding = "Windows-1252"?>
 
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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        ProjectType="Visual C++"
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        Version="7.00"
 
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        Version="7.0"
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        Name="NG_network"
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        SccProjectName=""
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        SccLocalPath="">
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        </Platforms>
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        <Configurations>
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                <Configuration
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                        Name="MT DLL Debug|Win32"
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                        OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
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                        IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
 
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                        Name="3D Plugin Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug"
 
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                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug"
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                        ConfigurationType="4"
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                        UseOfMFC="0"
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                Optimization="0"
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                                AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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                                BasicRuntimeChecks="3"
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                                RuntimeLibrary="3"
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                                DefaultCharIsUnsigned="TRUE"
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                                UsePrecompiledHeader="2"
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                                PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch"
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                                AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
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                                ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
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                                ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
 
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                                WarningLevel="2"
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                                SuppressStartupBanner="TRUE"
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                                DebugInformationFormat="4"
 
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                                DebugInformationFormat="3"
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                                CompileAs="0"/>
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                        <Tool
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                                Name="VCCustomBuildTool"/>
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                        <Tool
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                                Name="VCLibrarianTool"
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                                OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
 
42
                                OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib"
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                                SuppressStartupBanner="TRUE"/>
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                        <Tool
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                                Name="VCMIDLTool"/>
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                                Culture="1033"/>
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                        <Tool
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                                Name="VCWebServiceProxyGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCManagedWrapperGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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                </Configuration>
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                <Configuration
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                        Name="MT DLL Release|Win32"
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                        OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
61
 
                        IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
 
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                        Name="3D Plugin Release|Win32"
 
67
                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll"
 
68
                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll"
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                        ConfigurationType="4"
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                        UseOfMFC="0"
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                InlineFunctionExpansion="1"
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                                AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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                                StringPooling="TRUE"
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                                RuntimeLibrary="2"
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                                EnableFunctionLevelLinking="TRUE"
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                                DefaultCharIsUnsigned="TRUE"
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                                UsePrecompiledHeader="2"
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                                PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch"
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                                AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
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                                ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
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                                ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
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                                SuppressStartupBanner="TRUE"
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                                CompileAs="0"/>
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                        <Tool
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                                Name="VCCustomBuildTool"/>
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                        <Tool
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                                Name="VCLibrarianTool"
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                                OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib"
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                                SuppressStartupBanner="TRUE"/>
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                        <Tool
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                                Name="VCMIDLTool"/>
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                        <Tool
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                                Name="VCPostBuildEventTool"/>
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                        <Tool
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                                Name="VCPreBuildEventTool"/>
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                                Name="VCPreLinkEventTool"/>
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                                Name="VCResourceCompilerTool"
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                                PreprocessorDefinitions="NDEBUG"
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                                Culture="1033"/>
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                        <Tool
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                                Name="VCWebServiceProxyGeneratorTool"/>
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                </Configuration>
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                <Configuration
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                        Name="Release|Win32"
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                        OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network"
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                        IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network"
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                        ConfigurationType="4"
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                        UseOfMFC="0"
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
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                        CharacterSet="2">
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                                Name="VCCLCompilerTool"
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                                InlineFunctionExpansion="1"
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                                AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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                                StringPooling="TRUE"
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                                RuntimeLibrary="0"
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                                EnableFunctionLevelLinking="TRUE"
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                                DefaultCharIsUnsigned="TRUE"
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                                UsePrecompiledHeader="2"
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                                PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch"
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                                AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network/"
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                                ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network/"
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                                ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network/"
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                                WarningLevel="3"
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                                SuppressStartupBanner="TRUE"
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                                CompileAs="0"/>
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                        <Tool
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                                Name="VCCustomBuildTool"/>
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                        <Tool
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                                Name="VCLibrarianTool"
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                                OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
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                                SuppressStartupBanner="TRUE"/>
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                        <Tool
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                                Name="VCMIDLTool"/>
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                        <Tool
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                                Name="VCPostBuildEventTool"/>
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                        <Tool
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                                Name="VCPreBuildEventTool"/>
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                        <Tool
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                                Name="VCPreLinkEventTool"/>
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                        <Tool
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                                Name="VCResourceCompilerTool"
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                                PreprocessorDefinitions="NDEBUG"
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                                Culture="1033"/>
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                        <Tool
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                                Name="VCWebServiceProxyGeneratorTool"/>
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                </Configuration>
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                <Configuration
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                        Name="Debug|Win32"
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                        OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug"
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                        IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug"
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                        ConfigurationType="4"
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                        UseOfMFC="0"
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
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                        CharacterSet="2">
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                        <Tool
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                                Name="VCCLCompilerTool"
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                                Optimization="0"
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                                AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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                                BasicRuntimeChecks="3"
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                                RuntimeLibrary="1"
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                                DefaultCharIsUnsigned="TRUE"
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                                UsePrecompiledHeader="2"
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                                PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch"
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                                AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
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                                ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
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                                ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
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                                WarningLevel="3"
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                                SuppressStartupBanner="TRUE"
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                                DebugInformationFormat="3"
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                                CompileAs="0"/>
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                        <Tool
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                                Name="VCCustomBuildTool"/>
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                        <Tool
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                                Name="VCLibrarianTool"
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                                OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
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                                SuppressStartupBanner="TRUE"/>
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                        <Tool
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                                Name="VCMIDLTool"/>
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                        <Tool
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                                Name="VCPostBuildEventTool"/>
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                        <Tool
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                                Name="VCPreBuildEventTool"/>
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                        <Tool
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                                Name="VCPreLinkEventTool"/>
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                        <Tool
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                                Name="VCResourceCompilerTool"
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                                PreprocessorDefinitions="_DEBUG"
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                                Culture="1033"/>
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                        <Tool
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                                Name="VCWebServiceProxyGeneratorTool"/>
 
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                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch"
 
84
                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
 
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                                WarningLevel="2"
 
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                                SuppressStartupBanner="TRUE"
 
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                                CompileAs="0"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib"
 
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                                SuppressStartupBanner="TRUE"/>
 
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                        <Tool
 
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                                Name="VCMIDLTool"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="NDEBUG"
 
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                                Culture="1033"/>
 
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                        <Tool
 
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                                Name="VCWebServiceProxyGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCManagedWrapperGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Blender Release|Win32"
 
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                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network"
 
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                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network"
 
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                        ConfigurationType="4"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                InlineFunctionExpansion="1"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
 
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 
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                                StringPooling="TRUE"
 
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                                RuntimeLibrary="0"
 
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                                EnableFunctionLevelLinking="TRUE"
 
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                                DefaultCharIsUnsigned="TRUE"
 
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                                UsePrecompiledHeader="2"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
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                                WarningLevel="2"
 
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                                SuppressStartupBanner="TRUE"
 
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                                CompileAs="0"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib"
 
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                                SuppressStartupBanner="TRUE"/>
 
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                        <Tool
 
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                                Name="VCMIDLTool"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="NDEBUG"
 
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                                Culture="1033"/>
 
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                        <Tool
 
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                                Name="VCWebServiceProxyGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCManagedWrapperGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Blender Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug"
 
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                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug"
 
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                        ConfigurationType="4"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="0"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
 
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
 
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                                BasicRuntimeChecks="3"
 
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                                RuntimeLibrary="1"
 
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                                DefaultCharIsUnsigned="TRUE"
 
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                                UsePrecompiledHeader="2"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                WarningLevel="2"
 
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                                SuppressStartupBanner="TRUE"
 
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                                DebugInformationFormat="3"
 
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                                CompileAs="0"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib"
 
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                                SuppressStartupBanner="TRUE"/>
 
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                        <Tool
 
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                                Name="VCMIDLTool"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="_DEBUG"
 
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                                Culture="1033"/>
 
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                        <Tool
 
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                                Name="VCWebServiceProxyGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCManagedWrapperGeneratorTool"/>
 
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                        <Tool
 
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                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="BlenderPlayer Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer"
 
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                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer"
 
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                        ConfigurationType="4"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="0"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
 
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
 
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                                BasicRuntimeChecks="3"
 
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                                RuntimeLibrary="1"
 
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                                DefaultCharIsUnsigned="TRUE"
 
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                                UsePrecompiledHeader="2"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
 
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                                WarningLevel="2"
 
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                                SuppressStartupBanner="TRUE"
 
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                                DebugInformationFormat="3"
 
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                                CompileAs="0"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib"
 
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                                SuppressStartupBanner="TRUE"/>
 
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                        <Tool
 
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                                Name="VCMIDLTool"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
260
                        <Tool
 
261
                                Name="VCResourceCompilerTool"
 
262
                                PreprocessorDefinitions="_DEBUG"
 
263
                                Culture="1033"/>
 
264
                        <Tool
 
265
                                Name="VCWebServiceProxyGeneratorTool"/>
 
266
                        <Tool
 
267
                                Name="VCXMLDataGeneratorTool"/>
 
268
                        <Tool
 
269
                                Name="VCManagedWrapperGeneratorTool"/>
 
270
                        <Tool
 
271
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 
272
                </Configuration>
 
273
                <Configuration
 
274
                        Name="BlenderPlayer Release|Win32"
 
275
                        OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer"
 
276
                        IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer"
 
277
                        ConfigurationType="4"
 
278
                        UseOfMFC="0"
 
279
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
 
280
                        CharacterSet="2">
 
281
                        <Tool
 
282
                                Name="VCCLCompilerTool"
 
283
                                InlineFunctionExpansion="1"
 
284
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
 
285
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 
286
                                StringPooling="TRUE"
 
287
                                RuntimeLibrary="0"
 
288
                                EnableFunctionLevelLinking="TRUE"
 
289
                                DefaultCharIsUnsigned="TRUE"
 
290
                                UsePrecompiledHeader="2"
 
291
                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch"
 
292
                                AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
293
                                ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
294
                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
 
295
                                WarningLevel="2"
 
296
                                SuppressStartupBanner="TRUE"
 
297
                                CompileAs="0"/>
 
298
                        <Tool
 
299
                                Name="VCCustomBuildTool"/>
 
300
                        <Tool
 
301
                                Name="VCLibrarianTool"
 
302
                                OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib"
 
303
                                SuppressStartupBanner="TRUE"/>
 
304
                        <Tool
 
305
                                Name="VCMIDLTool"/>
 
306
                        <Tool
 
307
                                Name="VCPostBuildEventTool"/>
 
308
                        <Tool
 
309
                                Name="VCPreBuildEventTool"/>
 
310
                        <Tool
 
311
                                Name="VCPreLinkEventTool"/>
 
312
                        <Tool
 
313
                                Name="VCResourceCompilerTool"
 
314
                                PreprocessorDefinitions="NDEBUG"
 
315
                                Culture="1033"/>
 
316
                        <Tool
 
317
                                Name="VCWebServiceProxyGeneratorTool"/>
 
318
                        <Tool
 
319
                                Name="VCXMLDataGeneratorTool"/>
 
320
                        <Tool
 
321
                                Name="VCManagedWrapperGeneratorTool"/>
 
322
                        <Tool
 
323
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
194
324
                </Configuration>
195
325
        </Configurations>
 
326
        
196
327
        <Files>
197
328
                <Filter
198
329
                        Name="Source Files"