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Viewing changes to source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h

  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2005-11-06 12:40:03 UTC
  • mfrom: (1.1.2 upstream)
  • Revision ID: james.westby@ubuntu.com-20051106124003-3pgs7tcg5rox96xg
Tags: 2.37a-1.1
* Non-maintainer upload.
* Split out parts of 01_SConstruct_debian.dpatch again: root_build_dir
  really needs to get adjusted before the clean target runs - closes: #333958,
  see #288882 for reference

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/**
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 * $Id: DummyPhysicsEnvironment.h,v 1.6 2004/03/22 22:02:08 jesterking Exp $
 
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 * $Id: DummyPhysicsEnvironment.h,v 1.8 2005/03/25 10:33:38 kester Exp $
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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public:
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        DummyPhysicsEnvironment ();
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        virtual         ~DummyPhysicsEnvironment ();
 
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        virtual void            beginFrame();
 
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        virtual void            endFrame();
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// Perform an integration step of duration 'timeStep'.
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        virtual void            proceed (double timeStep);
 
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        virtual bool            proceedDeltaTime(double  curTime,float timeStep);
 
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        virtual void            setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep);
 
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        virtual float           getFixedTimeStep();
 
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        virtual void            setGravity(float x,float y,float z);
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        virtual int                     createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
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                        float axisX,float axisY,float axisZ);
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        virtual void            removeConstraint(int constraintid);
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        virtual PHY_IPhysicsController* rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
 
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        virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
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                                                                        float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
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        //gamelogic callbacks
 
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                virtual void addSensor(PHY_IPhysicsController* ctrl) {}
 
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                virtual void removeSensor(PHY_IPhysicsController* ctrl) {}
 
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                virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
 
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                {
 
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                }
 
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                virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {}
 
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                virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
 
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                virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
 
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};
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#endif //_DUMMYPHYSICSENVIRONMENT