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Viewing changes to source/gameengine/PyDoc/KX_Scene.py

  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2005-11-06 12:40:03 UTC
  • mfrom: (1.1.2 upstream)
  • Revision ID: james.westby@ubuntu.com-20051106124003-3pgs7tcg5rox96xg
Tags: 2.37a-1.1
* Non-maintainer upload.
* Split out parts of 01_SConstruct_debian.dpatch again: root_build_dir
  really needs to get adjusted before the clean target runs - closes: #333958,
  see #288882 for reference

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# $Id: KX_Scene.py,v 1.2 2004/06/26 09:15:40 kester Exp $
 
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# Documentation for KX_Scene.py
 
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class KX_Scene:
 
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        """
 
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        Scene.
 
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        The activity culling stuff is supposed to disable logic bricks when their owner gets too far
 
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        from the active camera.  It was taken from some code lurking at the back of KX_Scene - who knows 
 
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        what it does!
 
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        Example::
 
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                import GameLogic
 
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                # get the scene
 
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                scene = GameLogic.getCurrentScene()
 
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                # print all the objects in the scene
 
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                for obj in scene.getObjectList():
 
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                        print obj.getName()
 
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                # get an object named 'Cube'
 
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                obj = scene.getObjectList()["OBCube"]
 
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                # get the first object in the scene.
 
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                obj = scene.getObjectList()[0]
 
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        Example::
 
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                # Get the depth of an object in the camera view.
 
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                import GameLogic
 
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                obj = GameLogic.getCurrentController().getOwner()
 
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                cam = GameLogic.getCurrentScene().active_camera
 
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                # Depth is negative and decreasing further from the camera
 
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                depth = obj.position[0]*cam.world_to_camera[2][0] + obj.position[1]*cam.world_to_camera[2][1] + obj.position[2]*cam.world_to_camera[2][2] + cam.world_to_camera[2][3]
 
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        @bug: All attributes are read only at the moment.
 
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        @ivar name: The scene's name
 
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        @type name: string
 
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        @ivar active_camera: The current active camera
 
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        @type active_camera: L{KX_Camera}
 
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        @ivar suspended: True if the scene is suspended.
 
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        @type suspended: boolean
 
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        @ivar activity_culling: True if the scene is activity culling
 
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        @type activity_culling: boolean
 
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        @ivar activity_culling_radius: The distance outside which to do activity culling.  Measured in manhattan distance.
 
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        @type activity_culling_radius: float
 
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        """
 
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        def getLightList():
 
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                """
 
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                Returns the list of lights in the scene.
 
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                @rtype: list [L{KX_Light}]
 
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                """
 
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        def getObjectList():
 
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                """
 
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                Returns the list of objects in the scene.
 
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                @rtype: list [L{KX_GameObject}]
 
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                """
 
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        def getName():
 
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                """
 
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                Returns the name of the scene.
 
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                @rtype: string
 
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                """
 
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