111
113
/* pointers for effects: */
112
114
struct Sequence *seq1, *seq2, *seq3;
117
119
struct bSound *sound; /* the linked "bSound" object */
118
120
float level, pan; /* level in dB (0=full), pan -1..1 */
119
121
int curpos; /* last sample position in audio_fill() */
125
128
typedef struct MetaStack {
126
129
struct MetaStack *next, *prev;