2
Require("levels/ant.lua")
10
cells["-"]=cell{{{gradient, FLAT_FORCE_S}}}
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cells["_"]=cell{{{gradient, FLAT_FORCE_N}}}
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cells["#"]=cell{stone="st-rock2"}
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cells["%"]=cell{stone="st-scissors"}
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cells["w"]=cell{stone="st-white4"}
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cells["b"]=cell{stone="st-black4"}
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cells["?"]=cell{{{add_multistone, "st-rock2", stones}}}
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cells["2"]=cell{{{add_multiactor, "ac-whiteball", actors, {player=1, mouseforce=0}}}}
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cells["O"]=cell{{{add_multiobject, actors, cells["O"]}}}
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cells["*"]=cell{{{add_multicell, slopes, 1}}}
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cells["&"]=cell{{{add_multicell, pivots, slopes}, cells["~"]}}
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"#0#0#0#0###DDDDDDDD#",
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"#bbbbbbbb##XXXXXXXX#",
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"#******************#",
39
"#******************#",
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"#XXXXXXXX##wwwwwwww#",
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"#DDDDDDDD###0#0#0#0#"
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set_default_parent(function(x,y) if (x>=10) then cells["_"](x,y) else cells["-"](x,y) end end)
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oxyd_default_flavor = "d"
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create_world_by_map(level)
49
add_rubber_band_pairs(actors, stones, 10, 0)