4
create_world(levelw, levelh)
5
draw_border("st-glass")
8
draw_stones("st-glass", {1,5},{1,0},4)
9
draw_stones("st-glass", {1,7},{1,0},4)
10
doorv(1,6, {name="door1"})
11
doorv(2,6, {name="door2"})
12
doorv(3,6, {name="door3"})
13
doorv(4,6, {name="door4"})
17
SendMessage("door1", "openclose")
18
SendMessage("door3", "openclose")
21
SendMessage("door2", "openclose")
24
SendMessage("door1", "openclose")
25
SendMessage("door4", "openclose")
28
SendMessage("door3", "openclose")
29
SendMessage("door4", "openclose")
32
shogundot1(10,8, {action="callback", target="sdot1"})
33
shogundot1(7,4, {action="callback", target="sdot2"})
34
shogundot1(7,8, {action="open", target="door2"})
35
shogundot1(13,4, {action="close", target="door4"})
36
shogundot1(13,8, {action="callback", target="sdot3"})
37
shogundot1(10,4, {action="callback", target="sdot4"})
39
set_stone("st-shogun", 7,6)
40
set_stone("st-shogun", 10,6)
41
set_stone("st-shogun", 13,6)
56
laser(0,6, TRUE, EAST)
60
oxyd(level_width-1,level_height-1)
61
oxyd(level_width-1, 0)
62
oxyd(0,level_height-1)
65
set_actor("ac-blackball", 10,8.5)