7
create_world( levelw, levelh)
9
draw_border( "st-woven")
11
draw_floor("fl-abyss", { 1, 4}, {1,0}, levelw-13)
12
draw_floor("fl-gradient", { 1, 5}, {1,0}, levelw-13, {type=15})
13
draw_floor("fl-gradient", { 1, 6}, {1,0}, levelw-13, {type=23})
14
draw_floor("fl-gradient", { 1, 7}, {1,0}, levelw-13, {type=16})
15
draw_floor("fl-abyss", { 1, 8}, {1,0}, levelw-13)
17
fill_floor("fl-woven", 1, 1, levelw-14,3)
18
fill_floor("fl-woven", 1, 9, levelw-14,3)
19
fill_floor("fl-woven", levelw-13, 1, 12, 11)
21
fill_floor("fl-water", levelw-11, 4, 5, 5)
23
draw_stones("st-oneway-w", {levelw-14, 1}, {0,1}, 2)
24
draw_stones("st-oneway-e", {levelw-14, 3}, {0,1}, 7)
25
draw_stones("st-oneway-w", {levelw-14,10}, {0,1}, 2)
27
set_floor("fl-woven",levelw-16, 4)
28
oneway(levelw-16, 4, SOUTH)
29
set_floor("fl-woven",levelw-16, 8)
30
oneway(levelw-16, 8, NORTH)
37
draw_stones("st-woven", {levelw-6,4},{0,2},3)
41
set_actor("ac-blackball", 1.5, 6.5)
43
display.SetFollowMode(display.FOLLOW_SCROLLING)