5
create_world( levelw, levelh)
7
fill_floor("fl-abyss", 0,0,levelw,levelh)
9
function renderLine( line, pattern)
10
for i=1, strlen(pattern) do
11
local c = strsub( pattern, i, i)
13
set_stone( "st-death", i-1, line)
18
-- fill_floor("fl-water", i-1,line, 1,1)
20
set_actor("ac-blackball", i-.5,line+.5)
21
fill_floor("fl-leaves", i-1,line,1,1)
25
set_item("it-spring1",i-1,line)
26
fill_floor("fl-leaves", i-1,line,1,1)
28
set_stone( "st-wood", i-1, line)
30
set_stone( "st-greenbrown", i-1, line)
32
set_stone("st-stone_break", i-1,line)
34
set_stone( "st-floppy", i-1,line,{action="openclose",target="unimportantdoor"})
36
fill_floor("fl-leaves", i-1,line,1,1)
38
fill_floor("fl-sand", i-1,line,1,1)
40
fill_floor("fl-bluegreen", i-1,line,1,1)
42
fill_floor("fl-inverse", i-1,line, 1,1)
44
fill_floor("fl-ice_001", i-1,line, 1,1)
46
fill_floor("fl-marble", i-1,line, 1,1)
48
fill_floor("fl-wood", i-1,line, 1,1)
50
fill_floor("fl-hay", i-1,line, 1,1)
52
fill_floor("fl-dunes", i-1,line, 1,1)
54
fill_floor("fl-brick", i-1,line, 1,1)
56
fill_floor("fl-gray", i-1,line, 1,1)
58
fill_floor("fl-plank", i-1,line, 1,1)
60
fill_floor("fl-metal",i-1,line, 1,1)
62
fill_floor("fl-normal", i-1,line, 1,1)
64
fill_floor("fl-rough", i-1,line, 1,1)
66
fill_floor("fl-space", i-1,line, 1,1)
68
fill_floor("fl-bluegreenx", i-1,line, 1,1)
70
fill_floor("fl-leaves", i-1,line, 1,1)
71
set_stone("st-chameleon", i-1,line)
73
fill_floor("fl-floor_001", i-1,line, 1,1)
79
renderLine(00,"##########################################################")
80
renderLine(01,"# c # jjj # ff #")
81
renderLine(02,"# aaaa bb ccccc # jjj j kkkk iii # gg fff #")
82
renderLine(03,"# azsa bbb ccccc # jjj jjj kk k iii # gggg ffff #")
83
renderLine(04,"# aaaa ccc c # j jjj j kkkk ii # ggg fff #")
84
renderLine(05,"# # jjj jjj kkk d ff #")
85
renderLine(06,"###### ddd # jjj j k h ddd #")
86
renderLine(07,"# ee ddd # jjj hhh ddddd # p #")
87
renderLine(08,"#fff eeee dddd # ddd # pp #")
88
renderLine(09,"#fff eeee ddd # ll ########## d # pp #")
89
renderLine(10,"#f eee ##### lllll # # # pp #")
90
renderLine(11,"#ff eeee ### # olllo ## OOOOOO ##### #")
91
renderLine(12,"#fff # j # ## # OOOOOO #")
92
renderLine(13,"# ## jjj #######* r * OO OO jjjjjjj # dd #")
93
renderLine(14,"#ggg # jjjjj # kkk rrrrr* OO OO jjjjj # dd #")
94
renderLine(15,"#ggg # jjjjj # kkkkk rrrrr* OOOOOO jjj aa # dd #")
95
renderLine(16,"#gg # OO jjjj # kkkk rrrrr* OOOOOO j aaa # dd #")
96
renderLine(17,"#gg # OOOO jj e aaaa # #")
97
renderLine(18,"#gg OOOO # jj qqq #SSSSS# eeeeee a # #")
98
renderLine(19,"# OOO # # qqqq #SSSSS# eeeeee # #")
99
renderLine(20,"# OO # pppp qqq # SSSS# eeeee # bbbbb ccc #")
100
renderLine(21,"#mmm # iiii pppp qqqq#l S# nn # bbbb cccc #")
101
renderLine(22,"#mmmmmmm # iiiii pppp qqq #lll nnnnnn # bb cccc #")
102
renderLine(23,"#mmmmmm # iii # lll nnnn # bb ccccc #")
103
renderLine(24,"##########################################################")
110
-- SendMessage(door1, "openclose")
111
-- SendMessage(door2, "openclose")
112
-- SendMessage(door3, "openclose")
113
-- SendMessage(bridge1, "openclose")
114
-- SendMessage(bridge2, "openclose")
b'\\ No newline at end of file'